rogue is the jack of all trades. Hearthstone shows that by letting them take other peoples tricks, and giving them very unique cards that do stuff no other class does, they have more resources through draws that copy and they have a lot of cheap powerful effects. But the class is limited by it's need to use all of it's resources faster than other classes. It has more options, but it has to use more to achieve any one thing. The new rogue deck works off of rogues ability to return things to hand and reduce cost, which was always good with chargers and on play effects, but now there is an aggressive card that compounds off of everything rogue can do, Suddenly rogue can play aggro because it has a way to use resources to make all other resources more valuable. Basically they printed a neutral card that does something they did not want rogue to do. Because rogue was supposed to need to use up resources faster to do as much, but keleseth uses up 3 cards to make every other card 2 times as powerful. Most rogue things use 2 or three cards to do one cards worth but add back resources to your hand to continue to do such things. Basically rogue is consistently what it is, but neutral cards screwed that up.
rogue is the jack of all trades. Hearthstone shows that by letting them take other peoples tricks, and giving them very unique cards that do stuff no other class does, they have more resources through draws that copy and they have a lot of cheap powerful effects. But the class is limited by it's need to use all of it's resources faster than other classes. It has more options, but it has to use more to achieve any one thing. The new rogue deck works off of rogues ability to return things to hand and reduce cost, which was always good with chargers and on play effects, but now there is an aggressive card that compounds off of everything rogue can do, Suddenly rogue can play aggro because it has a way to use resources to make all other resources more valuable. Basically they printed a neutral card that does something they did not want rogue to do. Because rogue was supposed to need to use up resources faster to do as much, but keleseth uses up 3 cards to make every other card 2 times as powerful. Most rogue things use 2 or three cards to do one cards worth but add back resources to your hand to continue to do such things. Basically rogue is consistently what it is, but neutral cards screwed that up.
Well written.
Back then, Tempo Rogue was associated with archetypes like Oil which made perfect use of Rogues ability to buff up their hero power or external weapons while also utilizing the many Tempo tools. It didn't rely on a neutral legendary minion to multiply the strength of every other minion in the deck. The current form of Tempo Rogue basically goes against what Blizzard tried to revive by adding cards like Runeforge Haunter or Shadowblade.
Prince Keleseth on its own appears to be well-balanced, but it often reduces the game to a coinflip as being able to play it on curve greatly affects your winrate. Also, the interaction with Shadowstep is just stupid and may eventually be fixed by setting its mana cost to 1 (see e.g. Soulfire).
Rogue is designed to shenanigan. Rogue is designed play as many cards per turn as possible while that rope burns. Rogue is designed to turn a losing match into a winning lethal burst. Rogue is designed to mill. Rogue is art. Rogue is love. Rogue is life.
What do you think the class was designed to do? From my experience with rogue it seemed that tempo was also a major theme in the class with cards like backstab, counterfit coin, edwin, SI7, and all of the other high tempo cards. That would mean that any rogue deck based on tempo also conforms to rogue's core themes.
Well Tempo Rogue isn't really unique to Rogue. I mean if it didn't have Kal and Bonemare could u use it? I mean in Miracle you can no use it without Edwin, coin etc. I think you can make a tempo rogue deck without any rogue cards and it would work.
If tempo rogue would work so well without rogue cards then why don't all of the other classes have top tier tempo decks using the same cards? Over half the tempo rogue deck is rogue only cards, or cards that work better with rogue because of their hero power.
Some of them do. Hunter is pretty good now and Warlock Tempo isn't bad either.
What do you think the class was designed to do? From my experience with rogue it seemed that tempo was also a major theme in the class with cards like backstab, counterfit coin, edwin, SI7, and all of the other high tempo cards. That would mean that any rogue deck based on tempo also conforms to rogue's core themes.
Well Tempo Rogue isn't really unique to Rogue. I mean if it didn't have Kal and Bonemare could u use it? I mean in Miracle you can no use it without Edwin, coin etc. I think you can make a tempo rogue deck without any rogue cards and it would work.
If tempo rogue would work so well without rogue cards then why don't all of the other classes have top tier tempo decks using the same cards? Over half the tempo rogue deck is rogue only cards, or cards that work better with rogue because of their hero power.
Rogue's hero power isnt good anymore. It actually is probably the cause of them losing more than winning. Every class has a 1/3 minion now and they can benefit from that hero power with the many weapon destroy cards. If the opponent can draw cards or gain armour from you hero power it probably isnt as great as it could be. I mean you can't even hit your own minion with it. Plus you cant heal... and we dont have any real good weapon buffs anymore.
I've tried Miracle, Oil, Tempo, and Jade and it seems to me that Miracle and Oil are the only decks that seems to follow what rogue was designed to do. I'am wondering if their is a new design for what the rogue is suppose to do because of the lack of support for its core themes.
What do you think the class was designed to do? From my experience with rogue it seemed that tempo was also a major theme in the class with cards like backstab, counterfit coin, edwin, SI7, and all of the other high tempo cards. That would mean that any rogue deck based on tempo also conforms to rogue's core themes.
Well Tempo Rogue isn't really unique to Rogue. I mean if it didn't have Kal and Bonemare could u use it? I mean in Miracle you can no use it without Edwin, coin etc. I think you can make a tempo rogue deck without any rogue cards and it would work.
I've been playing some tempo rogue in wild and Kelseleth doesn't make the cut. Neither does bonemare (mostly because you want to finish games faster in the wild meta). The deck still works.
Don't underestimate cards like backstab, SI:7 agent and vilespine slayer.
Synergy wise Kelseleth is not important. It just makes it into the deck because it is a strong card with a downside that does not affect rogue that much.
Rogues are designed to gather a combo and kill u. Unfortunately, Blizzard doesn't understand that and keeps releasing terrible combo cards like Plague Scientist and Spectral Pillager. So it's much easier to play Rogue as "Me go trade? Me go face!". And Valeera the Hollow is a joke. It is interesting, but offers nothing to add to the combo, except Arcane Giants.
Rogue's hero power isnt good anymore. It actually is probably the cause of them losing more than winning. Every class has a 1/3 minion now and they can benefit from that hero power with the many weapon destroy cards. If the opponent can draw cards or gain armour from you hero power it probably isnt as great as it could be. I mean you can't even hit your own minion with it. Plus you cant heal... and we dont have any real good weapon buffs anymore.
The rogue's hero power provides more tempo than any other hero power, and for a deck based on tempo that is extremely important. The rogue's hero power is much better than you give it credit for in a tempo deck.
What do you think the class was designed to do? From my experience with rogue it seemed that tempo was also a major theme in the class with cards like backstab, counterfit coin, edwin, SI7, and all of the other high tempo cards. That would mean that any rogue deck based on tempo also conforms to rogue's core themes.
Well Tempo Rogue isn't really unique to Rogue. I mean if it didn't have Kal and Bonemare could u use it? I mean in Miracle you can no use it without Edwin, coin etc. I think you can make a tempo rogue deck without any rogue cards and it would work.
If tempo rogue would work so well without rogue cards then why don't all of the other classes have top tier tempo decks using the same cards? Over half the tempo rogue deck is rogue only cards, or cards that work better with rogue because of their hero power.
Some of them do. Hunter is pretty good now and Warlock Tempo isn't bad either.
Neither of those run the same minions as tempo rogue so I don't know what you're talking about. Show me a hunter or warlock list that runs even 60% of the cards that are in tempo rogue.
Not sure how someone who played *that* much rogue finds it hard to believe Tempo Rogue is a thing? SI, Backstab, evis, sap, edwin, deadly poison, hell most of the rogue specific cards in its classic set are strong early game tempo oriented cards. Deadly poison rarely see play nowadays and sap/evis is thrown out for Vilespine/keleseth which are also tempo busters and gets even more broken value with shadowstep.
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rogue is the jack of all trades. Hearthstone shows that by letting them take other peoples tricks, and giving them very unique cards that do stuff no other class does, they have more resources through draws that copy and they have a lot of cheap powerful effects. But the class is limited by it's need to use all of it's resources faster than other classes. It has more options, but it has to use more to achieve any one thing. The new rogue deck works off of rogues ability to return things to hand and reduce cost, which was always good with chargers and on play effects, but now there is an aggressive card that compounds off of everything rogue can do, Suddenly rogue can play aggro because it has a way to use resources to make all other resources more valuable. Basically they printed a neutral card that does something they did not want rogue to do. Because rogue was supposed to need to use up resources faster to do as much, but keleseth uses up 3 cards to make every other card 2 times as powerful. Most rogue things use 2 or three cards to do one cards worth but add back resources to your hand to continue to do such things. Basically rogue is consistently what it is, but neutral cards screwed that up.
Rogue is designed to shenanigan. Rogue is designed play as many cards per turn as possible while that rope burns. Rogue is designed to turn a losing match into a winning lethal burst. Rogue is designed to mill. Rogue is art. Rogue is love. Rogue is life.
Rogues are designed to gather a combo and kill u. Unfortunately, Blizzard doesn't understand that and keeps releasing terrible combo cards like Plague Scientist and Spectral Pillager. So it's much easier to play Rogue as "Me go trade? Me go face!". And Valeera the Hollow is a joke. It is interesting, but offers nothing to add to the combo, except Arcane Giants.
Rogue is designed to either win or lose spectacularly.
Valeera is also best-equipped to commit suicide and deny your opponent the pleasure of finishing her off. She died because that's what SHE wanted.
Not sure how someone who played *that* much rogue finds it hard to believe Tempo Rogue is a thing? SI, Backstab, evis, sap, edwin, deadly poison, hell most of the rogue specific cards in its classic set are strong early game tempo oriented cards. Deadly poison rarely see play nowadays and sap/evis is thrown out for Vilespine/keleseth which are also tempo busters and gets even more broken value with shadowstep.
Regular NA Arena Leaderboard player.
Reached #1 in NA arena leaderboard in May 2018 with a 9.07 average!