Starting out with Jade Swarmer (2 mana) 1/1 Stealth and Deathrattle: Summon a Jade Golem
Seems like an sub-par Kindly Grandmother to start out with the becomes a great 2 drop after you have gotten at least 3 Jade Golem's. Probably will only work in a N' zoth deck Rating: 6/10 (Making it a common was CORRECT)
And the other Jade card Jade Shuriken (2 mana) Deal 2 damage Combo: Summon a Jade Golem
Thought about this card for a while. Of course this card will fit it the Jade N'zoth deck, but this card will also see play in Maly Rogue and might/will be an easy replacement for Shadow Strike I think this is an OK card for rogue. Rating: 7/10 (Making it a common was CORRECT)
OK now to the 2 insanely bad cards: Lotus Assassin (5 mana) 5/5 Stealth Whenever this attacks an kills a minion gain Stealth
The stat lines for this minion are just ok but lets talk about why rogue got this card in the first place. So it does not have charge which is a downside.... and rogues can't heal minions so there is also another downside to this card. So lets look at the BEST case scenario with this card....
Turn 4: Coin it out (Turn 5): Kill a 4/5 (Turn 6): Kill a 4/5
How would this card ever be consider good? Patient Assassin which is 2 mana can kill a bomb the next turn and that card does not see play. The only thing I see this card being good for is arena. Rating: 3/10 (Making it a EPIC was INCORRECT it should have been a RARE)
NEXT: Shaku, the Collector (3 mana) 2/3 Stealth, whenever this attack add a random card to you hand (from your opponents class)
Ok first of all a 2/3 for 3 is below the good line it it should have been a 2/5 at the least, but it having stealth makes it playable.... Why doesn't this say *whenever it attacks you opponent regain stealth* what??? WHAT? So your telling me you made a non-aggressive creature that is a worst version of Burgle *face palm* 4/10 (Making it a LEGENDARY was HORRID it have been a RARE)
*New* Gadgetzan Ferryman (2 mana) 2/3 Combo: Return a Friendly Minion to your hand
At first glance I thought this card was unplayable and that rogue didn't need another Shadowstep Affect and I was right this card is just awful. It could see play in Mill rogue and C'thun rogue, but it is just a worst Youthful Brewmaster, AT LEAST MAKE IT A SHADOWSTEP?!?!?!?!? with the combo 1/10 (Making it a RARE was UNDERCUTTING THE POTENTIAL OF THE CARD should have been a COMMON)
Now to the card that get the wall of fame:
NEXT: Counterfeit Coin (0 mana) Gain 1 mana this turn only
IMO: This is what rogue has always wanted and finally got. It just works so well in every deck and will become a staple for every rogue deck. *claps* 9/10 (Making it a RARE was CORRECT)
Final thought, Hopefully the last card is an AoE spell or an insane rogue card because right now rogue has gotten worst cards then Shaman and that is just sad and makes me want to quit the game but I love this game 2 much.
The one AOE card I would like to see is Jade Flurry (3 mana) Deal 2 damage to your opponents creatures Combo: Deal 3 damage to your opponents creatures, Summon a Jade Golem
Does it seem like Druid doesn't play miracle malygos deck ?
This makes me so mad, and the other cards we got are way worse.
I don't think this coin will make it to miracle lists because it's so horribly low impact and useless without auctioneer. Plus we have the Tomb Pillager 5/4 for 4 that gives a coin, the stats are good and the deathrattle makes it almost guaranteed.
None of these cards fix our core problems like the lack of board clear or survability vs agro.
We didn't even get a wincon like miracle druid got with their Jade Idol.
Our miracle rogue wincons aren't reliable, sometimes we run out of "gas" (our of damage) when playing vs a control deck with survability (like warrior stacking armor or priest who will be able to clear a stealthed auctioneer with dragonfire potion). Miracle druid will be able to win every long and grindy game with Jade Idol
Rogue my favorite class and it really sad when they print stranglethorn tiger, legendary undercity huckster and youthful Brewmaster for your favorite class in the same expansion while other classes getting good playable cards. Ferryman got me triggered like no other card did. Just wtf blizzard? Where our weapons? Aoe? Heals? Weapon buffs? Battlecry jade Golem generators to actually use with freaking ferryman? Cool combo cards? Why they still pushing rgn clown burgle style? I literally have no idea what the hell blizzard thinking shitting on our class so hard.
I agree that Rouge may not have gotten the best cards but it isn't fair to assume until all the cards are released. Take Auctionmaster Beardo for example. He looked pretty unless until cards like Raza the Chained got revealed.
For the 10209109394846374th time, only a slight knowledge of the class is enough to know how stupidly broken a Innervate would be in a Miracle Rogue deck.
Yeah because Druid doesn't play Miracle right ? They don't even have cheap damage spells like hmm moonfire and living roots and wrath. And they definitly don't have an AOE that scales so well with spellpower like hmm Swipe ? They can't draw mass cards with their auctioneer thanks to innervate ? They don't have chargers that can also taunt with good statline ? And they didn't get the Jade Idol to abuse auctioneer in long games and win vs control decks ?
An innervate is what rogue needed (well one of the things we needed, we would still need one good board clear at least, and some weapon synergy) to be great again.
Counterfeit coin will never see any serious play. Mark my words. It's just a dead card for class that already has enough combo cards. What rogue really needs is either efficient board clear tool or strong early game minions and I see neither in the expansion. Keeping my fingers crossed for the last three cards.
Yeah, I am really sorry for all you Rogue lovers right now. Shaku the Collector would have been bad as a Rare card, and Gadgetzan Ferryman is so bad it's not even funny. Jade Swarmer can just end up being a worse version of Possessed Villager in certain cases, same thing with Jade Shuriken being a worse version of Eviscerate or even Backstab. I was hoping for some kind of Legendary like Fandral Staghelm that made it so your Combo cards automatically triggered, that would have been awesome for Rogue. And don't even get me started on the raw stupidity of the Blade Flurry nerf.
It's clear people don't understand how capable rogue class decks are already, and how difficult they can be to play well.
The problem with rogue being balanced isn't that they are weak but that a few great cards could make rogue so incredibly OP that no other class decks have a chance against them.
They already can cycle their deck insanely fast, vanish the board, stealth lethal and combo lethal from hand. While I don't agree with the past nerfs to rogue. I can see why blizz is nervous to go to far with this class.
FYI I am not talking flavour of the month OP I'm talking broken OP. Let's see the dust settle. Rogue is a great class and fun to play, I do t want to see blizzard destroy that the way they did with shaman. I miss playing shamans as they were meant to be, balance overload and control board tempo to win, not the spew your hand shit blizzard made it into.
Two cents, I don't vote to gut one of my favorite classes through OP cards.
PS rather than heals why not add a unique rogue mechanic that supports dexterity and reflexes. Cards that cause glancing blows to hero (reduced damage) or 50% chance to dodge minion attacks... Rogue needs outside the box thinking.
For the 10209109394846374th time, only a slight knowledge of the class is enough to know how stupidly broken a Innervate would be in a Miracle Rogue deck.
Yeah because Druid doesn't play Miracle right ? They don't even have cheap damage spells like hmm moonfire and living roots and wrath. And they definitly don't have an AOE that scales so well with spellpower like hmm Swipe ? They can't draw mass cards with their auctioneer thanks to innervate ? They don't have chargers that can also taunt with good statline ? And they didn't get the Jade Idol to abuse auctioneer in long games and win vs control decks ?
An innervate is what rogue needed (well one of the things we needed, we would still need one good board clear at least, and some weapon synergy) to be great again.
You are questioning why Rogue gets an half innervate and debating about it should have been a full innervate. Why dont you debate about giving Druid a Preparation? Does that seem fair to you? Also while we are at it lets merge them together since they are basically the same class, eh?
You are questioning why Rogue gets an half innervate and debating about it should have been a full innervate. Why dont you debate about giving Druid a Preparation? Does that seem fair to you? Also while we are at it lets merge them together since they are basically the same class, eh?
Hilarious...
Because it's my fault if Blizzard's whacky class design is making druid how rogue should be rather then giving them the tools to be the "fat minions" class, while their are making rogue the old failed priest "add random cards to your hand) ?
You are questioning why Rogue gets an half innervate and debating about it should have been a full innervate. Why dont you debate about giving Druid a Preparation? Does that seem fair to you? Also while we are at it lets merge them together since they are basically the same class, eh?
Hilarious...
Because it's my fault if Blizzard's whacky class design is making druid how rogue should be rather then giving them the tools to be the "fat minions" class, while their are making rogue the old failed priest "add random cards to your hand) ?
druid is nothing like rogue. It's the multi tool of classes by lore standards and wow and in HS lives up to that.
Cat form = combos (rogue)
Bear form = armour defence (warrior)
Moonlight = damage spells (mage)
Restoration = healing and support (priest)
I'd argue that blizz has done the best job next to mage of maintaining druid identity. Druid is going to have a little bit of everything. Also innervate is a spell in wow that is historically the most powerful mana recovery spell in WOW. Geeze people its a game.
The coin is supposed to push the combo mechanic. It's not like rogue really needs innervate, it's an invalid complaint. Rogue classes is about, speed, insane combos and stealth - right now the class heavily identifies with that in HS and no other class deck does those things better.
For the 10209109394846374th time, only a slight knowledge of the class is enough to know how stupidly broken a Innervate would be in a Miracle Rogue deck.
I play rogue, players who play rogue aren't anything but players. You though are maybe half the player for being greedy and whining about not getting the crutch cards you so desire.
Did you stop and think maybe the fake coin isn't meant for the current combo archetype and blizz is putting in cars for the future.
Also with all the new coin fun potential van cleef is kinda excited. Easy 16/16 van stealthed. Sounds fun. The fake coin just allows way more lines of play in current decks and opens rogue up the future.
I do believe ferryman would be better at 3mana 3/3 combo return a minion to the players hand. That would make it 100% better but not broken.
I agree that Rouge may not have gotten the best cards but it isn't fair to assume until all the cards are released. Take Auctionmaster Beardo for example. He looked pretty unless until cards like Raza the Chained got revealed.
What deak would ever play Lotus Assassin? sure maybe they were pushing Gadgetzan Ferryman with it, but do you know how slow that is for even a midrange strategy? That is like I'm playing with windup cars and the other car works because it is new and cool, but this car has some sand in it so it is barely moving.
The "get a random card from your opponent is such a greedy mechanic", which does get better with each expansion... sure. BUT I DON'T WANT TO BE A MEME. Oil rogue was actually a deck that was fun and punishing if you misplayed. I have 350 wins in ranked with rogue but I can't make it to 500 because team 5 will not let me.
Rogue should be the TEMPO CLASS, but instead they can't think of any new tempo cards so they are giving us more junk to pile on top of are junk that we already had, If they can't design a tempo AoE spell that benefits combo'ing or a combo tempo heal spell what can they do? because even though in WOW rogues have no heal spells, they still can heal. Blade Flurry was a card at one point! all rogue needs is one aoe and i will stop complaining. In not even that mad about not having class healing because of Mistress of Mixtures .
Rogue just needs a WEAPON, why are warrior and shaman weapons better then rogue if we are going off WOW's design? that does not make any sense at all. Also, Auctionmaster Beardo is not a priest card it is a combo card for rogues, which i will be playing come expansion.
Lets see what rogue got so far in this expansion
Starting out with Jade Swarmer
(2 mana) 1/1 Stealth and Deathrattle: Summon a Jade Golem
Seems like an sub-par Kindly Grandmother to start out with the becomes a great 2 drop after you have gotten at least 3 Jade Golem's. Probably will only work in a N' zoth deck
Rating: 6/10 (Making it a common was CORRECT)
And the other Jade card Jade Shuriken
(2 mana) Deal 2 damage Combo: Summon a Jade Golem
Thought about this card for a while. Of course this card will fit it the Jade N'zoth deck, but this card will also see play in Maly Rogue and might/will be an easy replacement for Shadow Strike I think this is an OK card for rogue.
Rating: 7/10 (Making it a common was CORRECT)
OK now to the 2 insanely bad cards:
Lotus Assassin
(5 mana) 5/5 Stealth Whenever this attacks an kills a minion gain Stealth
The stat lines for this minion are just ok but lets talk about why rogue got this card in the first place. So it does not have charge which is a downside.... and rogues can't heal minions so there is also another downside to this card. So lets look at the BEST case scenario with this card....
Turn 4: Coin it out (Turn 5): Kill a 4/5 (Turn 6): Kill a 4/5
How would this card ever be consider good? Patient Assassin which is 2 mana can kill a bomb the next turn and that card does not see play. The only thing I see this card being good for is arena.
Rating: 3/10 (Making it a EPIC was INCORRECT it should have been a RARE)
NEXT: Shaku, the Collector
(3 mana) 2/3 Stealth, whenever this attack add a random card to you hand (from your opponents class)
Ok first of all a 2/3 for 3 is below the good line it it should have been a 2/5 at the least, but it having stealth makes it playable.... Why doesn't this say *whenever it attacks you opponent regain stealth* what??? WHAT? So your telling me you made a non-aggressive creature that is a worst version of Burgle
*face palm* 4/10 (Making it a LEGENDARY was HORRID it have been a RARE)
*New* Gadgetzan Ferryman
(2 mana) 2/3 Combo: Return a Friendly Minion to your hand
At first glance I thought this card was unplayable and that rogue didn't need another Shadowstep Affect and I was right this card is just awful. It could see play in Mill rogue and C'thun rogue, but it is just a worst Youthful Brewmaster, AT LEAST MAKE IT A SHADOWSTEP?!?!?!?!? with the combo
1/10 (Making it a RARE was UNDERCUTTING THE POTENTIAL OF THE CARD should have been a COMMON)
Now to the card that get the wall of fame:
NEXT: Counterfeit Coin
(0 mana) Gain 1 mana this turn only
IMO: This is what rogue has always wanted and finally got. It just works so well in every deck and will become a staple for every rogue deck.
*claps* 9/10 (Making it a RARE was CORRECT)
Final thought, Hopefully the last card is an AoE spell or an insane rogue card because right now rogue has gotten worst cards then Shaman and that is just sad and makes me want to quit the game but I love this game 2 much.
The one AOE card I would like to see is Jade Flurry
(3 mana) Deal 2 damage to your opponents creatures Combo: Deal 3 damage to your opponents creatures, Summon a Jade Golem
We get half an innervate. How is it fair ?
Are we half players ?
Are we worth half a druid ?
Does it seem like Druid doesn't play miracle malygos deck ?
This makes me so mad, and the other cards we got are way worse.
I don't think this coin will make it to miracle lists because it's so horribly low impact and useless without auctioneer. Plus we have the Tomb Pillager 5/4 for 4 that gives a coin, the stats are good and the deathrattle makes it almost guaranteed.
None of these cards fix our core problems like the lack of board clear or survability vs agro.
We didn't even get a wincon like miracle druid got with their Jade Idol.
Our miracle rogue wincons aren't reliable, sometimes we run out of "gas" (our of damage) when playing vs a control deck with survability (like warrior stacking armor or priest who will be able to clear a stealthed auctioneer with dragonfire potion). Miracle druid will be able to win every long and grindy game with Jade Idol
Rogue my favorite class and it really sad when they print stranglethorn tiger, legendary undercity huckster and youthful Brewmaster for your favorite class in the same expansion while other classes getting good playable cards. Ferryman got me triggered like no other card did. Just wtf blizzard? Where our weapons? Aoe? Heals? Weapon buffs? Battlecry jade Golem generators to actually use with freaking ferryman? Cool combo cards? Why they still pushing rgn clown burgle style? I literally have no idea what the hell blizzard thinking shitting on our class so hard.
I have 8 Golden Heros. Yes i play alot. Guess which class i don't have golden. Cause it just ... Gets skipped Expansion after Expansion...
I agree that Rouge may not have gotten the best cards but it isn't fair to assume until all the cards are released. Take Auctionmaster Beardo for example. He looked pretty unless until cards like Raza the Chained got revealed.
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Counterfeit coin will never see any serious play. Mark my words. It's just a dead card for class that already has enough combo cards. What rogue really needs is either efficient board clear tool or strong early game minions and I see neither in the expansion. Keeping my fingers crossed for the last three cards.
Yeah, I am really sorry for all you Rogue lovers right now. Shaku the Collector would have been bad as a Rare card, and Gadgetzan Ferryman is so bad it's not even funny. Jade Swarmer can just end up being a worse version of Possessed Villager in certain cases, same thing with Jade Shuriken being a worse version of Eviscerate or even Backstab. I was hoping for some kind of Legendary like Fandral Staghelm that made it so your Combo cards automatically triggered, that would have been awesome for Rogue. And don't even get me started on the raw stupidity of the Blade Flurry nerf.
It's clear people don't understand how capable rogue class decks are already, and how difficult they can be to play well.
The problem with rogue being balanced isn't that they are weak but that a few great cards could make rogue so incredibly OP that no other class decks have a chance against them.
They already can cycle their deck insanely fast, vanish the board, stealth lethal and combo lethal from hand. While I don't agree with the past nerfs to rogue. I can see why blizz is nervous to go to far with this class.
FYI I am not talking flavour of the month OP I'm talking broken OP. Let's see the dust settle. Rogue is a great class and fun to play, I do t want to see blizzard destroy that the way they did with shaman. I miss playing shamans as they were meant to be, balance overload and control board tempo to win, not the spew your hand shit blizzard made it into.
Two cents, I don't vote to gut one of my favorite classes through OP cards.
PS rather than heals why not add a unique rogue mechanic that supports dexterity and reflexes. Cards that cause glancing blows to hero (reduced damage) or 50% chance to dodge minion attacks... Rogue needs outside the box thinking.
...There is just no way that happens...
(It happens)
Thier has to be a "worst class" so it'/ just your turn this time next time its gonna be someone else. Sorry