I'd like some help in tweaking things. I know it's legendary heavy but they're fun to play! I got my invite (finally) 2 weeks ago and did drop some cash, so through dusting cards for classes I'm not fond of I've been able to create those guys. I really like this game, and it itches a scratch that I haven't felt in years since Magic: tG first got big around Revised/Fallen Empires. I'm having a blast, but I'd like to do better in ranked play. I know my mana curve sucks. Any suggestions?
My most recent change was dropping 2 Blessing of Kings for the Dwarves, because I found that when I was losing it's because (ironically) I'd end up putting out only one creature per turn, which would get blasted on my opponent's turn, and it'd never live long enough for me to buff it. Having the creature makes more sense.
I could be wrong, but I think Abomination can hurt yourself a lot when playing paladin, breaking your own divine shields and/or killing some of your weaker minions (or the hero power ones) with his deathrattle, or even your big ones after Equality. I mean, I think Abomination fits better in kamikaze-oriented decks, but maybe you know better how to use it in your own deck :D. I just find it a bit random in there, maybe you could swap it for another thing, so you can put a copy of Blessing of Kings, which I find quite strong and you can take advantage of it the same turn you use it, for example as a finisher.
Just my personal opinion!
Sorry for my English :)
Edit: Well, I took too long to write this, already got a more elaborated answer :3
It's funny, abomination more often than not ended up being by itself by Turn 5 and killing off the other guy's side when his deathrattle triggered. It was obvious there was something wrong with my deck when that kept happening. Might it be better to switch it with a The Black Knight (got that from a pack) or Faceless Manipulator (which I don't have but could work on making)?
Also, @DonFurr - I had pulled Divine Favor out of my deck because I never used it half the time I had it. I liked using Blessing of Wisdom in the early game to get my opponent to not attack with a higher strength minion- that often worked! But I can see how a substitution (Rather than both) might make sense. Would it be more reasonable to toss both and make myself a Lay on Hands?
These are my revisions with what I have available so far (out of dust). Your help has totally made a difference, I think the deck works better now in the current atmosphere. I know it's still legendary heavy, but they're so damn fun I'm having a hard time parting with them.
I'm still mixed on Divine Favor, but maybe it's bad luck that I usually almost always wish I had anything else in my hand. I'm sure it can win games, just hasn't really happened yet. Is Lay on Hands better?
1 mana-cost creatures seem worthless.
I did take Abomination out after it blew up in my face. I switched to The Black Knight (got that from a pack), but would Faceless Manipulator (which I don't have but could work on making) be a better substitution, or something else?
@archonshope: Now that I'm all growns up, I figured I would spend cash on Magic or another CCG if I were into that right now. Hearthstone is no different. I don't regret the packs I bought at all. I turned the epics/legendaries for classes I didn't like into dust to make most of my legendaries, picking ones that would be ubiquitous throughout multiple other classes. I just prefer paladin, so this is my primary Play deck.
I think you have more of a late game deck, and thus you don't want to have any of those 1 drops.
Cards to Drop:
Holy Light: Unless you are playing against mage, this card is pretty worthless. It buys you time, but usually won't help.
Tirion Fordring: This is generally a worse ragnaros. If you want the taunt, just replace it with a sunwalker.
Knife Juggler: While this card can be incredible in a rush paladin, you don't have the small minions to make it worth it. It'd best be replaced with a more appropriate 3-2, such a pyro.
Shield Bearer: This card is really bad, just take it out.
Blessing of Wisdom: While it can be a good card at times, you are better off with more removal.
Ysera For late game punch, once your control gives you the opportunity
Guardian of Kings: I actually think this card is fantastic, and I run two. Even though mages are rare now, it still helps you stabalize against rush decks which are all the rage. That, and it gives you a pretty big minion as well.
I'd like some help in tweaking things. I know it's legendary heavy but they're fun to play! I got my invite (finally) 2 weeks ago and did drop some cash, so through dusting cards for classes I'm not fond of I've been able to create those guys. I really like this game, and it itches a scratch that I haven't felt in years since Magic: tG first got big around Revised/Fallen Empires. I'm having a blast, but I'd like to do better in ranked play. I know my mana curve sucks. Any suggestions?
My most recent change was dropping 2 Blessing of Kings for the Dwarves, because I found that when I was losing it's because (ironically) I'd end up putting out only one creature per turn, which would get blasted on my opponent's turn, and it'd never live long enough for me to buff it. Having the creature makes more sense.
Thanks man! I can see now how my deck was out of date. I'm making some changes and I'll see how it runs. Appreciate it!
I could be wrong, but I think Abomination can hurt yourself a lot when playing paladin, breaking your own divine shields and/or killing some of your weaker minions (or the hero power ones) with his deathrattle, or even your big ones after Equality. I mean, I think Abomination fits better in kamikaze-oriented decks, but maybe you know better how to use it in your own deck :D. I just find it a bit random in there, maybe you could swap it for another thing, so you can put a copy of Blessing of Kings, which I find quite strong and you can take advantage of it the same turn you use it, for example as a finisher.
Just my personal opinion!
Sorry for my English :)
Edit: Well, I took too long to write this, already got a more elaborated answer :3
It's funny, abomination more often than not ended up being by itself by Turn 5 and killing off the other guy's side when his deathrattle triggered. It was obvious there was something wrong with my deck when that kept happening. Might it be better to switch it with a The Black Knight (got that from a pack) or Faceless Manipulator (which I don't have but could work on making)?
Also, @DonFurr - I had pulled Divine Favor out of my deck because I never used it half the time I had it. I liked using Blessing of Wisdom in the early game to get my opponent to not attack with a higher strength minion- that often worked! But I can see how a substitution (Rather than both) might make sense. Would it be more reasonable to toss both and make myself a Lay on Hands?
These are my revisions with what I have available so far (out of dust). Your help has totally made a difference, I think the deck works better now in the current atmosphere. I know it's still legendary heavy, but they're so damn fun I'm having a hard time parting with them.
I'm still mixed on Divine Favor, but maybe it's bad luck that I usually almost always wish I had anything else in my hand. I'm sure it can win games, just hasn't really happened yet. Is Lay on Hands better?
1 mana-cost creatures seem worthless.
I did take Abomination out after it blew up in my face. I switched to The Black Knight (got that from a pack), but would Faceless Manipulator (which I don't have but could work on making) be a better substitution, or something else?
@archonshope: Now that I'm all growns up, I figured I would spend cash on Magic or another CCG if I were into that right now. Hearthstone is no different. I don't regret the packs I bought at all. I turned the epics/legendaries for classes I didn't like into dust to make most of my legendaries, picking ones that would be ubiquitous throughout multiple other classes. I just prefer paladin, so this is my primary Play deck.
I think you have more of a late game deck, and thus you don't want to have any of those 1 drops.
Cards to Drop:
Holy Light: Unless you are playing against mage, this card is pretty worthless. It buys you time, but usually won't help.
Tirion Fordring: This is generally a worse ragnaros. If you want the taunt, just replace it with a sunwalker.
Knife Juggler: While this card can be incredible in a rush paladin, you don't have the small minions to make it worth it. It'd best be replaced with a more appropriate 3-2, such a pyro.
Shield Bearer: This card is really bad, just take it out.
Blessing of Wisdom: While it can be a good card at times, you are better off with more removal.
Cards to add:
Truesilver Champion: HOW DO YOU NOT HAVE TWO OF THESE?!?!?!
Wild Pyromancer: You can combo it with equality for a full board wipe, or combo it other spells to clear out a 1 health minion or a divine shield.
Avenging Wrath: This card is SO good. Make another when you have the dust.
Azure Drake: Fantastic pali card. The spell power is good, and it almost always trades 0-1. (because it gives you a card)
Cards you should totally keep:
Ragnaros: Just too good
Ysera For late game punch, once your control gives you the opportunity
Guardian of Kings: I actually think this card is fantastic, and I run two. Even though mages are rare now, it still helps you stabalize against rush decks which are all the rage. That, and it gives you a pretty big minion as well.
Aldor Peacekeeper: Just a fantastic card, as must have.
Consecrate Equality and Hammer of Wrath You need control, and this gives you it
Everything else can be tossed for better cards if needed.
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