Kangor's Endless Army is easily one of the most powerful plays from Boomsday Project so why not try to get "endless" copies! Arcane Dynamos doesn't have that many targets in standard so you can grab extra Kangor's at a good rate. We are placing a huge focus to only build exactly three huge, taunted, divine shielded mechs to make sure each Kangor's can be game-winning. Generally the first mech will be a combination of Annoy-o-Module, Coppertail Imposter or Wargear. The second mech is usually just a Damaged Stegotron which comes back huge without needing extra magnetizing. Finally we hope to get some combination involving Zilliax to give the immediate tempo from his rush & lifesteal. The deck uses Howling Commander to help make sure we pull the mechs needed in time. Sculpting these three mechs takes time so we double up on defensive clears using both Equality and the new Shrink Ray giving you four total in combination with Wild Pyromancer & Consecration.
I thought about this a while back - but Paladin has 10 5+ mana spells. Without doing the math, I think your odds of discovering Kangor's aren't actually that great, slightly less than 1/3?
I thought about this a while back - but Paladin has 10 5+ mana spells. Without doing the math, I think your odds of discovering Kangor's aren't actually that great, slightly less than 1/3?
I thought about this a while back - but Paladin has 10 5+ mana spells. Without doing the math, I think your odds of discovering Kangor's aren't actually that great.
Kangor's Endless Army is easily one of the most powerful plays from Boomsday Project so why not try to get "endless" copies! Arcane Dynamos doesn't have that many targets in standard so you can grab extra Kangor's at a good rate. We are placing a huge focus to only build exactly three huge, taunted, divine shielded mechs to make sure each Kangor's can be game-winning. Generally the first mech will be a combination of Annoy-o-Module, Coppertail Imposter or Wargear. The second mech is usually just a Damaged Stegotron which comes back huge without needing extra magnetizing. Finally we hope to get some combination involving Zilliax to give the immediate tempo from his rush & lifesteal. The deck uses Howling Commander to help make sure we pull the mechs needed in time. Sculpting these three mechs takes time so we double up on defensive clears using both Equality and the new Shrink Ray giving you four total in combination with Wild Pyromancer & Consecration.
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But
"That's three, Kangor. Three isn't endless." - Countess Ashmore ;P
I thought about this a while back - but Paladin has 10 5+ mana spells. Without doing the math, I think your odds of discovering Kangor's aren't actually that great, slightly less than 1/3?
Id say its 1- (9/10*8/9*7/8) = 30%.
Its 70% that you dont get any copies of KEA