When everybody saw all the cards supporting 1 cost minions they immediately thought of aggro.
But now that we have a bunch of cards that buff minions in your hand I think Midrange is the way to go.
Having a bunch of one drops in your deck would help you play on curve a lot. But they get extremely weak in the mid-late game. So having all of these buff cards would give more value to your one drops in the late game. Thus, it might be smarter to hold on to some of your one drops so that they will get buffed.
Heres a deck I made full of minions I felt would get the most value of the the buffs in your hand and would support a midrange style of deck
I like your idea. Buffing your divine shield minions seems like a good idea. Sadly because shaman is op and people abuse it, this deck wont shine as it should. Shaman will punish you for your tempo loss when you play the buffer minions.
With that being said. This may work when rotation takes place.
Some comments: I dont know if only two consecrations and your charge minions are enough to regain board control in case you lose it.
You play two "draw 3 1 mana minions" with 8 1 mana minions. You will end up drawing 1 in your starting hand and by turn four or five you will draw another. Playing this card on turn three will be a huge tempo loss. So you will be end up playing on five or six. By that turn you will have six one mana minions left. By the time you draw the other spell you will have less than three and the second spell wont be usefull. I think that you should only use one of thid spell in your deck and maybe cut some one drops because i think there are a lot for a midrange deck. You should add the five mana draw two cards.
That is my opinion. We will have to test all of these things to know who is right.
Ps: another option is to play two of the draw three spells with more one drops and go full aggro. I would add two divine favours and you are good to go.
Ps2: if the meta turns into a priest fiesta, aggro divine shield is the only deck that will survive all the board clears that priest will have. And another advantage is that the wont be able to steal anything useful.
At the time I read your thread title I was thinking the exact same thing. It seems like the new paladin will be a mid range type that ramps up its mid game by drawing your early game ... well early, leading to a mid game that is just stronger than it should be in a stats/mana cost way, leading to a snowball effect if you can draw your end game minions when you should be getting them.
I like the midrange style to the deck but agree with pepej_hs in his thoughts about to many 1 drops and the struggle you could have with that.
I would personally drop the 2 Selfless Hero in favor of Tirion Fordring and Leeroy Jenkins as I think both would work well in this deck with leeroy being burst while tirion is just an amazing card and should really be in every pally deck imo.
Its a control oriented paladin who uses those early game buffs and cheap minions along with the basic paladin tools to survive the early to mid game and the dropping giant buffed up taunt to shut aggro down completely if you survive long enough. They also help to weaken other control decks hopefully to a point where Leeroy Jenkins + Faceless Manipulator can kill them if need be and can spike 12+ damage depending on whether or not Leeroy Jenkins was buffed in your hand at any point.
When everybody saw all the cards supporting 1 cost minions they immediately thought of aggro.
But now that we have a bunch of cards that buff minions in your hand I think Midrange is the way to go.
Having a bunch of one drops in your deck would help you play on curve a lot. But they get extremely weak in the mid-late game. So having all of these buff cards would give more value to your one drops in the late game. Thus, it might be smarter to hold on to some of your one drops so that they will get buffed.
Heres a deck I made full of minions I felt would get the most value of the the buffs in your hand and would support a midrange style of deck
I like your idea. Buffing your divine shield minions seems like a good idea. Sadly because shaman is op and people abuse it, this deck wont shine as it should. Shaman will punish you for your tempo loss when you play the buffer minions.
With that being said. This may work when rotation takes place.
Some comments: I dont know if only two consecrations and your charge minions are enough to regain board control in case you lose it.
You play two "draw 3 1 mana minions" with 8 1 mana minions. You will end up drawing 1 in your starting hand and by turn four or five you will draw another. Playing this card on turn three will be a huge tempo loss. So you will be end up playing on five or six. By that turn you will have six one mana minions left. By the time you draw the other spell you will have less than three and the second spell wont be usefull. I think that you should only use one of thid spell in your deck and maybe cut some one drops because i think there are a lot for a midrange deck. You should add the five mana draw two cards.
That is my opinion. We will have to test all of these things to know who is right.
Ps: another option is to play two of the draw three spells with more one drops and go full aggro. I would add two divine favours and you are good to go.
Ps2: if the meta turns into a priest fiesta, aggro divine shield is the only deck that will survive all the board clears that priest will have. And another advantage is that the wont be able to steal anything useful.
At the time I read your thread title I was thinking the exact same thing. It seems like the new paladin will be a mid range type that ramps up its mid game by drawing your early game ... well early, leading to a mid game that is just stronger than it should be in a stats/mana cost way, leading to a snowball effect if you can draw your end game minions when you should be getting them.
I like the midrange style to the deck but agree with pepej_hs in his thoughts about to many 1 drops and the struggle you could have with that.
I would personally drop the 2 Selfless Hero in favor of Tirion Fordring and Leeroy Jenkins as I think both would work well in this deck with leeroy being burst while tirion is just an amazing card and should really be in every pally deck imo.
From there I would drop the Frostwolf Warlord, A Small-Time Recruits, and 1 Argent Squire all in favor of 1 Blessing of Kings, 1 Solemn Vigil, and 1 Equality in order for the deck to have some basic draw and adding to the decks ability to survive. (Plus an Equality is a really important thing to catch up to aggro should things get out of hand.)
But since I am a person who enjoys control the most I wanted to share this deck and see what ppl thought of it.
Its a control oriented paladin who uses those early game buffs and cheap minions along with the basic paladin tools to survive the early to mid game and the dropping giant buffed up taunt to shut aggro down completely if you survive long enough. They also help to weaken other control decks hopefully to a point where Leeroy Jenkins + Faceless Manipulator can kill them if need be and can spike 12+ damage depending on whether or not Leeroy Jenkins was buffed in your hand at any point.