Obviously what made reno mage good was reno, However the truth of the matter is, Kazakus as a stand alone can be really great in decks that have A lot of board clears. My thought was to play a Kazakus deck with a time warp win condition.
Basically you grind out the match as much as possible and then you Arcane giant/molten reflection + time warp then you alex the following turn.
Only difference between this deck and others is that others are pretty focused on the freeze mage package where this kind of just is kazakus without a god heal. (which innately isn't bad since most decks struggle to pop an ice block in general.
Kazakus just isn't good enough by himself to justify playing a singleton deck. You're sacrificing massive levels of consistency for a single play that isn't even your win-con; and in the process, you're weakening your win-con by having to rely on a Molten Giant as opposed to two Arcanes. Kudos for being creative; but this feels like an even more limited version of what is already going to be a fairly difficult to play combo deck.
Kazakus just isn't good enough by himself to justify playing a singleton deck. You're sacrificing massive levels of consistency for a single play that isn't even your win-con; and in the process, you're weakening your win-con by having to rely on a Molten Giant as opposed to two Arcanes. Kudos for being creative; but this feels like an even more limited version of what is already going to be a fairly difficult to play combo deck.
Molten Reflection (with the arcane giant so the win condition is exactly the same, not any less strong) Just to cure your inconsistencies in reasoning. second. Turn 4 Kazakus turn 5 spell is of the most broken tempo plays in the game right now. Yes its less consistent, but There were 1000s of games where you didn't even draw reno and still won because of kazakus. If you don't draw reno in your singleton deck and don't actually need him for the match, did it matter you had reno? The only bad thing is the lack of bran, but the power of waygate is just so much more impactful.
Not to mention you can Turn 9 Timewarp + kazukus and then turn 10 use the spell to swing tempo (like pull the deal 6 dmg and summon 3 minions one).
Kazakus just isn't good enough by himself to justify playing a singleton deck. You're sacrificing massive levels of consistency for a single play that isn't even your win-con; and in the process, you're weakening your win-con by having to rely on a Molten Giant as opposed to two Arcanes. Kudos for being creative; but this feels like an even more limited version of what is already going to be a fairly difficult to play combo deck.
Molten Reflection (with the arcane giant so the win condition is exactly the same, not any less strong) Just to cure your inconsistencies in reasoning. second. Turn 4 Kazakus turn 5 spell is of the most broken tempo plays in the game right now. Yes its less consistent, but There were 1000s of games where you didn't even draw reno and still won because of kazakus. If you don't draw reno in your singleton deck and don't actually need him for the match, did it matter you had reno? The only bad thing is the lack of bran, but the power of waygate is just so much more impactful.
Not to mention you can Turn 9 Timewarp + kazukus and then turn 10 use the spell to swing tempo (like pull the deal 6 dmg and summon 3 minions one).
Yes, but now you have one Reflection and one Arcane Giant. Time Warp Mage is, fundamentally, a combo deck. Combo decks crave draw power and consistency. You have a list that is inherently inconsistent and is very weak in draw power simply to be able to play Kazakus, who is not going to win you games by himself. Think about current Reno Mage lists - the burst lists never really got popular because singleton decks win based on a value game (a game they probably can't win without Reno btw) and are not consistent enough to ensure a combo finish. Renolock is an obvious exception thanks to near-infinite card draw and a relatively simple combo.
I've played a lot of Reno Mage and Renolock and have rarely, if ever, had a T4-T5 Kazakus play save the game unless Reno is there to lock-out a burst finish. After all, if you've lost the board to the point where the potential T5 clear is really meaningful, you have probably taken a ton of face damage along the way. I would also note that your list features several minions that devalue the "Revive X Minions" effect, so the odds of a great swing T10 are about as good as the odds of reviving a bunch of useless 1/1 and 2/1 minions.
Maybe I'll end up being wrong on this, but I seriously doubt it. I think you're simply overvaluing Kazakus. I'd much rather have a tight, consistent list that can effectively stall the game and assemble its win-con than play a bunch of random, suboptimal cards just to be able to maybe make a useful play with Kazakus.
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Obviously what made reno mage good was reno, However the truth of the matter is, Kazakus as a stand alone can be really great in decks that have A lot of board clears. My thought was to play a Kazakus deck with a time warp win condition.
Basically you grind out the match as much as possible and then you Arcane giant/molten reflection + time warp then you alex the following turn.
Only difference between this deck and others is that others are pretty focused on the freeze mage package where this kind of just is kazakus without a god heal. (which innately isn't bad since most decks struggle to pop an ice block in general.
Kazakus just isn't good enough by himself to justify playing a singleton deck. You're sacrificing massive levels of consistency for a single play that isn't even your win-con; and in the process, you're weakening your win-con by having to rely on a Molten Giant as opposed to two Arcanes. Kudos for being creative; but this feels like an even more limited version of what is already going to be a fairly difficult to play combo deck.