I saved up 1780 dust and i might craft Deathstalker Rexxar so that i can try out a midrange hunter deck, are they any good on ladder currently?. Some decks run double Sea Giant but i don't have them.
This is the deck i have in mind. Any feedback is welcomed.
He is above 50% winrate according to HSreplay.net. The % drop a bit, the higher you move on the ladder (50.68% WR across all regions on Legend rank for the last 3 days).
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“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
The HSReplays numbers suggest that Deathstalker Rexxar is mostly a "trap" card in Hunter, and really ought to only see play in slower Hunter decks that are built to go into the late-game. Midrange Hunter is built to win the game by turn eight, so including a card that has negative synergy with that game-plan is only making the deck worse - no other card in the deck is trying to stretch the game past turn eight, where you can begin cashing in on Zombeast value. In Deathrattle/Recruit builds, DK Rexxar has a "win-rate when played" in the mid-50s. In every other Hunter build, the "win-rate when played" is in the low-40s. That's a pretty big difference. It's worth recalling that DK Rexxar was a meme-level card prior to K&C - "Rexxar would be broken in any other class, but he's unplayable in Hunter . . ." Nothing has changed for all the Hunter decks that don't run the late-game K&C package.
If the OP plans on crafting DK Rexxar, I'd advise that he play the slower builds - it's a late-game card, and the numbers show that including him in decks that don't have any other late-game plans shouldn't run him.
I'm not so sure about that. That sounds good in theory, but it's just 1 card, and in my experience I've eeked out a lot of games with DK Rexxar that would otherwise have been lost. I don't think I've ever played a game where I thought, "DK Rexxar cost me the game!"
Maybe its true, but I have my doubts. The way I see it, DK Rexxar can allow you to have no other late-game plan, because he is so powerful you can built purely for the early game and have that one single card as your only late-game plan.
I saved up 1780 dust and i might craft Deathstalker Rexxar so that i can try out a midrange hunter deck, are they any good on ladder currently?. Some decks run double Sea Giant but i don't have them.
This is the deck i have in mind. Any feedback is welcomed.
He is above 50% winrate according to HSreplay.net. The % drop a bit, the higher you move on the ladder (50.68% WR across all regions on Legend rank for the last 3 days).
“If you have an apple and I have an apple and we exchange these apples then you and I will still each have one apple. But if you have an idea and I have an idea and we exchange these ideas, then each of us will have two ideas.” ― George Bernard Shaw
EU Legend: S52 (ZooHeal Lock); S76 (Highlander Hunter);
I use the secrets version with Rexxar as the only card above 5 mana and it works pretty well in today's meta.
When you got time, post the deck you use please.
This is a little unconventional, but its what I've been using:
The Cult Master can really help with draw, and I've gotten some pretty big draw turns off of it.
The HSReplays numbers suggest that Deathstalker Rexxar is mostly a "trap" card in Hunter, and really ought to only see play in slower Hunter decks that are built to go into the late-game. Midrange Hunter is built to win the game by turn eight, so including a card that has negative synergy with that game-plan is only making the deck worse - no other card in the deck is trying to stretch the game past turn eight, where you can begin cashing in on Zombeast value. In Deathrattle/Recruit builds, DK Rexxar has a "win-rate when played" in the mid-50s. In every other Hunter build, the "win-rate when played" is in the low-40s. That's a pretty big difference. It's worth recalling that DK Rexxar was a meme-level card prior to K&C - "Rexxar would be broken in any other class, but he's unplayable in Hunter . . ." Nothing has changed for all the Hunter decks that don't run the late-game K&C package.
If the OP plans on crafting DK Rexxar, I'd advise that he play the slower builds - it's a late-game card, and the numbers show that including him in decks that don't have any other late-game plans shouldn't run him.
### Midrange Hunter
# Class: Hunter
# Format: Standard
# Year of the Raven
#
# 2x (1) Dire Mole
# 2x (1) Tracking
# 2x (2) Wandering Monster
# 2x (2) Crackling Razormaw
# 2x (2) Explosive Trap
# 2x (2) Freezing Trap
# 1x (3) Deadly Shot
# 2x (3) Unleash the Hounds
# 2x (3) Bearshark
# 2x (3) Kill Command
# 2x (3) Eaglehorn Bow
# 2x (3) Animal Companion
# 2x (4) Houndmaster
# 2x (4) Flanking Strike
# 2x (5) Lesser Emerald Spellstone
# 1x (6) Deathstalker Rexxar
#
AAECAR8CxQiG0wIOqAK1A4cEyQTrB5cI2wn+DI7DAtfNAt3SAt/SAuPSAovlAgA=
# To use this deck, copy it to your clipboard and create a new deck in Hearthstone
# Find this deck on https://hsreplay.net/decks/rpxDe8CfeNjWsZ8dqJoikf/
@Haussenfuss
I'm not so sure about that. That sounds good in theory, but it's just 1 card, and in my experience I've eeked out a lot of games with DK Rexxar that would otherwise have been lost. I don't think I've ever played a game where I thought, "DK Rexxar cost me the game!"
Maybe its true, but I have my doubts. The way I see it, DK Rexxar can allow you to have no other late-game plan, because he is so powerful you can built purely for the early game and have that one single card as your only late-game plan.
Ty for all the feedback. I'll check out some of those decks later.