This deck just underperformed yesterday in a big way. It changed so much that I decided it wasn't the same deck at all. Building around Goblin Bomb synergy is slow and falls prey to big armor gains and healing swings, and the game plan becomes very transparent to your opponent, so heavy trading and removal knocks this deck on its back.
I've found much more success with a less idealized midrange build, cutting out all the bombs, Boommaster Flark, and building in a mixed mech and deathrattle synergy with a big top end for finishers and late board contestation.
Here's my new deck, please share any thought on it in the comments of the deck!
Why do people keep adding Deathstalker Rexxar? I'd think that you'd want to keep the hero power for extra reach. If anything you would try to make it an odd deck to double down on face.
Why do people keep adding Deathstalker Rexxar? I'd think that you'd want to keep the hero power for extra reach. If anything you would try to make it an odd deck to double down on face.
It's more of a backup plan if control starts to eat up your aggro gameplan. Building beasts with Rexxar is busted strong, especially with deathrattle activators for zombeasts like poisonous beast + Bloatbat, or Hydra + Scalehide for insane trading and recovery. The bombs aren't particularly aggressive without activators, and the setup for the bigger plays can be slow, so it doesn't seem to be a great basis so far (in my experience, that is), but I'm sure it'll refine. The odds-only build is interesting. I hadn't considered it since odd hunter in Witchwood was a flash in the pan before it went sub 50% win rate.
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Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
After testing out a few variations of a bomb hunter (from ultra greedy bomb to mech-centric) including other community theorycrafts this is what I'm currently running in my deck.
Loot Hoarders, Tracking and Stitched Trackers all help a lot with card draw. Stitched Trackers are great for pulling extra copies of Defenders of Argus.
This deck just underperformed yesterday in a big way. It changed so much that I decided it wasn't the same deck at all. Building around Goblin Bomb synergy is slow and falls prey to big armor gains and healing swings, and the game plan becomes very transparent to your opponent, so heavy trading and removal knocks this deck on its back.
I've found much more success with a less idealized midrange build, cutting out all the bombs, Boommaster Flark, and building in a mixed mech and deathrattle synergy with a big top end for finishers and late board contestation.
Here's my new deck, please share any thought on it in the comments of the deck!
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
Why do people keep adding Deathstalker Rexxar? I'd think that you'd want to keep the hero power for extra reach. If anything you would try to make it an odd deck to double down on face.
It's more of a backup plan if control starts to eat up your aggro gameplan. Building beasts with Rexxar is busted strong, especially with deathrattle activators for zombeasts like poisonous beast + Bloatbat, or Hydra + Scalehide for insane trading and recovery. The bombs aren't particularly aggressive without activators, and the setup for the bigger plays can be slow, so it doesn't seem to be a great basis so far (in my experience, that is), but I'm sure it'll refine. The odds-only build is interesting. I hadn't considered it since odd hunter in Witchwood was a flash in the pan before it went sub 50% win rate.
Rage quitting: the best way to ensure your opponent knows they beat a giant baby.
After testing out a few variations of a bomb hunter (from ultra greedy bomb to mech-centric) including other community theorycrafts this is what I'm currently running in my deck.
Loot Hoarders, Tracking and Stitched Trackers all help a lot with card draw. Stitched Trackers are great for pulling extra copies of Defenders of Argus.