I've tried to add huge druid taunts into heavy-ramp deck and I don't believe what I see.
It actually works stupidly well.
You drop first taunt - enemy kills it with giggles. You drop second - he trades something into it, but still cope. You drop third - he trade the whole board to kill it (if he even can).
While BGH issue is still here, it's not that essential: we have 7 BGH bodies. And not that many decks run it today, it's true.
Its synergy with Aviana just a beast: pretty much EVERY creature is good with her.
It can survive aggro, if it can live till Tree of Life. It screws up control, cuz you have more giants than handlock. It can play against midrange with Naturalize and Aviana+Innervate tempo win.
It's named Ancient Trees because it contains all huge druid trees.
Soo.. do you still think that ramp druid is bad? do you still think that Aviana is bad? do you still think that Icehowl is bad? do you still think that Master Jouster is bad? do you still think that Ironbark Protector and Volcanic Lumberer don't fit constructed? do you still think that druid have no removal, while I play Naturalize and call it awesome?
I have no idea how you think this can survive a solid aggro deck. You won't have anything on the board till mid-game most of the time, there is no AoE, and the only cards you have to deal with early game are hero power, naturalize (which is pretty bad against aggro), and wrath. Unless you are rocking 2 innervates and hope to hell they don't have a silence, it's going to lose against face 90% of the time.
You don't have plays until T6. I've killed people with zoo and aggro shaman T4 with them actually playing cards. If you're going to play some Hail Mary big threat deck you may as well throw in two of that card that fully ramps you and makes you discard all your cards. At least then you can Innervate that out and then pray that you get some big taunts turn after turn.
Double tree of life? ... As a 500+ druid player I have played a ton of ramp and double nourish is extremely slow you lose so much tempo. You don't have that many controlling cards like swipe to get you to the late game. Maybe try traditional ramp druid? Maybe tweak it to your play style.
You don't have plays until T6. I've killed people with zoo and aggro shaman T4 with them actually playing cards. If you're going to play some Hail Mary big threat deck you may as well throw in two of that card that fully ramps you and makes you discard all your cards. At least then you can Innervate that out and then pray that you get some big taunts turn after turn.
Okay, let me explain why you are wrong, when saying that I don't have plays until T6. I've said I'm ramping on the beginning of the game. That's the whole point. It's pretty much the same as handlock, except you need ramp cards in your starting hand. That's the RNG part of the deck, and it's, unfortunately, not very consistent. But if you have them - you have 6-7 mana on t4, and can play HUGE taunts every turn after.
Include Raven Idol to possibly ramping cards, cuz your t1 is empty anyways.
So, it isn't that slow when it hits. I don't claim that is really good against aggro, no, it just have a solid chance of winning. It's prey is control decks.
I've tried Astral Communion many times.. just believe me when I say that this card sucks even in this deck, even when it's innervated. You lose so much cards, and with that, you lose your choises to play good stuff on curve.
I feel like skeleton knight would fit tihs greatly ... (i really wanna fit skeleton knight into decks)
Sorry, but I don't think so. The Skeleton Knight is a failed card, unfortunately. It's sort of "infinite value" cards, "ultimate finisher" but the decks that need that sort of card play low-curve minions. You don't need value in this deck, since most of lategame turns you drop ONE drop at turn, same as your draw rate.
This Is basically a counterdeck for controle. any tempodeck, aggrodeck or freezemage destroys this. By the Point you Start dropping taunts you re already in killrange for damagespells. No fast Deck needs 10 turns if you Start dropping threats at turn 5 at best. This Is way to inconsistent to be playable on high ladder. ancestral call Shaman at least has a Chance of getting Out an early big threat and that Deck already doesn't work. Could work in tournament though vs a controleheavy enemy
In effect, this deck is very, very reliant on your Mana-increasing cards. This is more like a Combo Druid, with a different combo instead. The examples that you propose all rely on the same few cards to win you games - if you can pull it off, great, but if not, oh well.
This Is basically a counterdeck for controle. any tempodeck, aggrodeck or freezemage destroys this. By the Point you Start dropping taunts you re already in killrange for damagespells. No fast Deck needs 10 turns if you Start dropping threats at turn 5 at best.
t4 at best. That's pretty quick, actually.
Freezemage isn't a bad matchup, cuz double Tree of Life and some armor on top. The way it heals everything (including mage) doesn't really matter, since attack on your minions is stupidly high, and it heals up AoEs against your minions.
In effect, this deck is very, very reliant on your Mana-increasing cards. This is more like a Combo Druid, with a different combo instead. The examples that you propose all rely on the same few cards to win you games - if you can pull it off, great, but if not, oh well.
That's true, except for matches when opponent don't have good opening too, or he is slow control deck that you can win even without that much ramp.
Dude... No freezemage Cares about Tree of Life. Unless you draw both of them. You let him Cycle through his entire deck for free. As you drop your threats to Late he can use his entire kit in your face. No Tree of life Is going to Safe you there.
Dude... No freezemage Cares about Tree of Life. Unless you draw both of them. You let him Cycle through his entire deck for free. As you drop your threats to Late he can use his entire kit in your face. No Tree of life Is going to Safe you there.
I'm telling you again: freezemage isn't a hard matchup, even with single ToL. Just trust my experience. Threats aren't dropped "to Late", they are adequate midrange threats that aren't cleared with anything but doomsayer, which you can remove. Even Blizzard + Flamestrike isn't enough.
So in the end you put good amount of pressure while can destroy his alex/antonidas and heal yourself up with lores and ToL. It's favourable matchup to this deck.
What Is this? Didn't want to Senf and now i cannot edit? Sorry 4 doublepost.
You Need to answer Alex with a ToL, cause it s your only heal besides ToL (which does Not heal enough) so you use an entire turn 10 (if you Even have it) to reset to 30 life. So 2 turns 4 the freezemage to finisher off. While you have big threats on the Board but As they all only have high life Never EVER preassured.
I want to Play a best of 10 Vs your deck with my freezemage. And it s Not Even a Strong version vs CTRL. I have Pyro instead of antonidas
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I've tried to add huge druid taunts into heavy-ramp deck and I don't believe what I see.
It actually works stupidly well.
You drop first taunt - enemy kills it with giggles. You drop second - he trades something into it, but still cope. You drop third - he trade the whole board to kill it (if he even can).
While BGH issue is still here, it's not that essential: we have 7 BGH bodies. And not that many decks run it today, it's true.
Its synergy with Aviana just a beast: pretty much EVERY creature is good with her.
It can survive aggro, if it can live till Tree of Life.
It screws up control, cuz you have more giants than handlock.
It can play against midrange with Naturalize and Aviana+Innervate tempo win.
It's named Ancient Trees because it contains all huge druid trees.
Soo..
do you still think that ramp druid is bad?
do you still think that Aviana is bad?
do you still think that Icehowl is bad?
do you still think that Master Jouster is bad?
do you still think that Ironbark Protector and Volcanic Lumberer don't fit constructed?
do you still think that druid have no removal, while I play Naturalize and call it awesome?
I feel like skeleton knight would fit tihs greatly ... (i really wanna fit skeleton knight into decks)
What rank did you play this deck at?
Hey all F2P players out there! Try out my 100% free deck before trying to call this game pay to win!!!
I have no idea how you think this can survive a solid aggro deck. You won't have anything on the board till mid-game most of the time, there is no AoE, and the only cards you have to deal with early game are hero power, naturalize (which is pretty bad against aggro), and wrath. Unless you are rocking 2 innervates and hope to hell they don't have a silence, it's going to lose against face 90% of the time.
You don't have plays until T6. I've killed people with zoo and aggro shaman T4 with them actually playing cards. If you're going to play some Hail Mary big threat deck you may as well throw in two of that card that fully ramps you and makes you discard all your cards. At least then you can Innervate that out and then pray that you get some big taunts turn after turn.
im playing it atm and it works..
5-0
Double tree of life? ... As a 500+ druid player I have played a ton of ramp and double nourish is extremely slow you lose so much tempo. You don't have that many controlling cards like swipe to get you to the late game. Maybe try traditional ramp druid? Maybe tweak it to your play style.
Let's see the examples.
Playing second, t2: Wild Growth, t3: coin Nourish HP/Wrath t4: 7 mana.
Playing first, t2: Wild Growth, t3: Innervate+Emperor Thaurissan/Nourish, t4: 7 mana or 5 mana and cost reduction, thus 6 mana is playable.
Playing second: t2: Wild Growth, t3: Innervate+t6 drop t4: coin+t6 drop
t3: Innervate+Nourish t4: 6 mana (+coin if playing second)
Playing second: t2: coin+Innervate+Nourish t3: Nourish t4: 8 mana.
Include Raven Idol to possibly ramping cards, cuz your t1 is empty anyways.
So, it isn't that slow when it hits. I don't claim that is really good against aggro, no, it just have a solid chance of winning. It's prey is control decks.
This Is basically a counterdeck for controle. any tempodeck, aggrodeck or freezemage destroys this. By the Point you Start dropping taunts you re already in killrange for damagespells. No fast Deck needs 10 turns if you Start dropping threats at turn 5 at best. This Is way to inconsistent to be playable on high ladder. ancestral call Shaman at least has a Chance of getting Out an early big threat and that Deck already doesn't work. Could work in tournament though vs a controleheavy enemy
In effect, this deck is very, very reliant on your Mana-increasing cards. This is more like a Combo Druid, with a different combo instead. The examples that you propose all rely on the same few cards to win you games - if you can pull it off, great, but if not, oh well.
Dude... No freezemage Cares about Tree of Life. Unless you draw both of them. You let him Cycle through his entire deck for free. As you drop your threats to Late he can use his entire kit in your face. No Tree of life Is going to Safe you there.
I know but i still want to make the card work
Equality says hello.
You have no spell-facedamage, so you Need to Deal 50dmg+2iceblocks of damage while you need to answer
What Is this? Didn't want to Senf and now i cannot edit? Sorry 4 doublepost.
You Need to answer Alex with a ToL, cause it s your only heal besides ToL (which does Not heal enough) so you use an entire turn 10 (if you Even have it) to reset to 30 life. So 2 turns 4 the freezemage to finisher off. While you have big threats on the Board but As they all only have high life Never EVER preassured.
I want to Play a best of 10 Vs your deck with my freezemage. And it s Not Even a Strong version vs CTRL. I have Pyro instead of antonidas