Literally every Demon hunter I face play it, and it looks fun. but when I look on Hsreplay it has a sub-50% win rate.
Is there something I'm missing? It looks fun, but I don't want to get burned. The stats say that it's a bad deck, but since everybody is playing it I feel like there's something I don't see.
Its not worth crafting and will probably get nerfed anyways if you don't know how to play the deck it definitely isn't worth it as it does take some skill to actually use effectively.
As said above, it is a very hard deck to pilot, but frankly it might be the best deck in the game right now.
An OTK deck that can deal north of 100 damage on a single turn, being able to OTK even those Warriors that can armor up big time
Insane card draw, they can easily draw their full deck (all 30 cards) by turn 9-10
Lots of board clears and healing, allowing the deck to beat up on aggro without even having to rely on the OTK combo
Option to use multiple of their 'combo' pieces in order to clear boards, heal, stay alive in general (this is a factor that adds a lot to the difficulty of piloting this deck btw)
Furthermore: if Il'Gynoth is the only expensive card you need to craft for this deck then go ahead and do it without regrets. He is a very strong minion that also fits well in various other DH archetypes thanks to the extra burn it can provide combined with the lifesteal weapon in certain matchups
The comments here about OTK DH being a "hard deck to pilot" are silly. You can play it a few times and get the idea very well like with any deck.
Remember, the WR you see is for all decks running that card. There are still many soul fragment decks running it, even after the nerf. There are aggro decks running it too.
It's a versatile enough card to be useful in most DH decks. Seems like a safe enough craft if you like DH.
The comments here about OTK DH being a "hard deck to pilot" are silly. You can play it a few times and get the idea very well like with any deck.
Remember, the WR you see is for all decks running that card. There are still many soul fragment decks running it, even after the nerf. There are aggro decks running it too.
It's a versatile enough card to be useful in most DH decks. Seems like a safe enough craft if you like DH.
Indeed. Those who say it's a "hard" to pilot deck, are probably those who play it and think highly of themselves. This is Hearthstone, nothing is hard to pilot. Try it, play with it for a day and you'll become just as good as them, if not even better.
The first time this destroyed me, I didn't know or understand what happened. I am actually surprised that it changes the properties of ALL lifesteal and I think it should be nerfed. Since then, I've face DH and if they pull the combo pieces in time, it's game over always. Which they have a high chance of due to high survivability. I guess it could be a fun deck to pilot.
The comments here about OTK DH being a "hard deck to pilot" are silly. You can play it a few times and get the idea very well like with any deck.
Remember, the WR you see is for all decks running that card. There are still many soul fragment decks running it, even after the nerf. There are aggro decks running it too.
It's a versatile enough card to be useful in most DH decks. Seems like a safe enough craft if you like DH.
Indeed. Those who say it's a "hard" to pilot deck, are probably those who play it and think highly of themselves. This is Hearthstone, nothing is hard to pilot. Try it, play with it for a day and you'll become just as good as them, if not even better.
Yeah you can just watch a guide video on how to pilot it. But it is a lot harder than pretty much any deck in the meta right now.
The comments here about OTK DH being a "hard deck to pilot" are silly. You can play it a few times and get the idea very well like with any deck.
Remember, the WR you see is for all decks running that card. There are still many soul fragment decks running it, even after the nerf. There are aggro decks running it too.
It's a versatile enough card to be useful in most DH decks. Seems like a safe enough craft if you like DH.
Indeed. Those who say it's a "hard" to pilot deck, are probably those who play it and think highly of themselves. This is Hearthstone, nothing is hard to pilot. Try it, play with it for a day and you'll become just as good as them, if not even better.
Yeah you can just watch a guide video on how to pilot it. But it is a lot harder than pretty much any deck in the meta right now.
Out of curiousity, how are people saying that this the best deck in the meta? How do you deal with a T6-7 survival (which happens pretty reliably because you're basically unable to pressure, in my experience) into multiple x/8s per turn? Or basically anything paladin with their very large T6-8 plays? I find that the meta is really unfriendly. In the right meta/a vacuum, it is strong.
It can handle aggro (well, sometimes. Still struggles with some stuff, ofc., like rogues having 25 burst or warriors with endless skybarges), can handle control without illucia or a lucky mill from the demon, but does struggle against midrange and high HP minions, owing to the pretty hard cap of T9/10 for combo (can go off earlier, but requires a lucky skull on a demon or Il'gy, and also depends on if you can chip to 24 or if they heal etc..).
Doesn't feel as hard to learn as some previous combo decks, though stuff like Freeze was more about the meta, other decks' burst, odds of them having that burst etc., as well as how much of the combo you can afford to spend as removal, whilst this is mainly the latter.
The problem with this deck isn't it's win rate, it's that it's a completely braindead deck to play or play against. It's probably the most boring deck to play in the meta, because whether you win against it is 100% out of your hands. And unless your opponent is a complete moron who wastes their combo pieces, whether they win is out of their hands too.
Enemies on board? Kill them, Below 20 health? Kill them with lifesteal. Can't kjill them or no enemies on board? Play a setup card or a draw card. Have none of them? Go face.
If you draw into your combo pieces you win. If your opponent happens to draw enough random crap to outpace your deck of 16 cards that do nothing but remove board, you lose. The end. It is, by far, the worst deck to ever happen to the meta, and I just resign going against them, because I'd rather take a loss than waste 15-20 minutes on a game that I have no control over. (Yes, I know there's a lot of RNG in HS, but usually you can hedge your bets, no chance of that against this deck). Even when compared to other OTK combo decks (generally less than difficult decks to play once you read about them once), this deck is especially egregious. Haven't checked to see if it will die when rotation comes, but I sure hope so.
I don't even hate DH, for the record, while they're probably too strong a hero in general, most of their archetypes are properly interactive and fun to play and play against. This deck is just bad (and bad for the game) on every level.
The problem with this deck isn't it's win rate, it's that it's a completely braindead deck to play or play against. It's probably the most boring deck to play in the meta, because whether you win against it is 100% out of your hands. And unless your opponent is a complete moron who wastes their combo pieces, whether they win is out of their hands too.
Enemies on board? Kill them, Below 20 health? Kill them with lifesteal. Can't kjill them or no enemies on board? Play a setup card or a draw card. Have none of them? Go face.
If you draw into your combo pieces you win. If your opponent happens to draw enough random crap to outpace your deck of 16 cards that do nothing but remove board, you lose. The end. It is, by far, the worst deck to ever happen to the meta, and I just resign going against them, because I'd rather take a loss than waste 15-20 minutes on a game that I have no control over. (Yes, I know there's a lot of RNG in HS, but usually you can hedge your bets, no chance of that against this deck). Even when compared to other OTK combo decks (generally less than difficult decks to play once you read about them once), this deck is especially egregious. Haven't checked to see if it will die when rotation comes, but I sure hope so.
I don't even hate DH, for the record, while they're probably too strong a hero in general, most of their archetypes are properly interactive and fun to play and play against. This deck is just bad (and bad for the game) on every level.
Eh, there's more skill to playing it than you let on; like most combo decks, it's about how much combo you can burn on surviving, if it's worth dropping an artificer and pinging it then blowing a felscream to not be dead, how long that pushes you back by, what outs you have, if it wastes a felscreamer etc.. Also, unfortunately, like any combo deck, highly affected by the meta. Most combo decks, however, have a nontrivial element of skill based around knowing how much burst people have, knowing when to use tools and when to eat it, knowing when to burn combo on survival and similar. Usually - with some exceptions like the Hystrical tiller mess - there's more depth than the surface, same as aggro has some balancing of board and face, along with knowing their potential reach, or control is more than just 'Ooh, something! Kill it ASAP!'. Of course, some combo decks are that linear, but they're the exception, and not generally the top ones. Same as some aggro decks are nothing but hit face and ignore board.
Against it, there's not much to do, because blizz don't print many anti-combo tools. This is usually balanced by their reluctance to even include good combo decks, but for some reason they've pushed this one. Need more Loatheb-esque cards, really.
I think you're suggesting that this deck is the worst thing to have happened to any meta, ever, which is just hilarious. You might mean to this meta, though, which is much harder to define and argue against.
I absolutely love the deck. I played a shit tone of it after Darkmoon races before I got a golden Illidan with it (started at 150 wins lol- it was basicly the only deck I played for like 5-6 weeks). You can call me an asshole for playing the deck but what I like is the fact that there is very little rng (in DH generally) and a lot of the times the games come down to your decisions that you make throughout the game. Sometimes pushing 2-3 dmg face instead of taking a super good value trade on board might be the difference between a win and a loss. I agree that it is sometimes too good- had one incredible game where I won against a warrior which had 70 armor- that was bonkers shouldn t happen.
If illgynoth is the only card you re missing, then I say go for it. If something gets nerfed it s probably Illgynoth or Skull (since skull enables those 70+ dmg turns if you hit Moarg and then copy him)
Literally every Demon hunter I face play it, and it looks fun. but when I look on Hsreplay it has a sub-50% win rate.
Is there something I'm missing? It looks fun, but I don't want to get burned. The stats say that it's a bad deck, but since everybody is playing it I feel like there's something I don't see.
I recomend you not to believe that much in Hsreplay, those winrates represent mostly the top bottom of ladder, thats why the best decks according to hsreplay are the face decks and easy to play ones.
Ilgynoth is an insane card that deserves a nerf rn, in combo dh can deal you more than 60 dmg in a turn and even y tempo can easily destroy you or even when tempo play is a very dangerous card
It is a very good deck but the problem is that it is very difficult to play well, that's why its low win rate
People don't seem to have difficulty playing it when they're against me. I can't figure out how to beat this thing...I don't think it's an unfair or OP deck by any means but I honestly struggle to figure out what I'm doing wrong.
If I play minions that's punished, if I don't play minions they can still lifesteal on their own so that move is punished as well.
Literally every Demon hunter I face play it, and it looks fun. but when I look on Hsreplay it has a sub-50% win rate.
Is there something I'm missing? It looks fun, but I don't want to get burned. The stats say that it's a bad deck, but since everybody is playing it I feel like there's something I don't see.
It is a very good deck but the problem is that it is very difficult to play well, that's why its low win rate
Its not worth crafting and will probably get nerfed anyways if you don't know how to play the deck it definitely isn't worth it as it does take some skill to actually use effectively.
A lot of the it isnt rotating, unless something better comes around for DH it prolly wont hurt too much.
As said above, it is a very hard deck to pilot, but frankly it might be the best deck in the game right now.
Furthermore: if Il'Gynoth is the only expensive card you need to craft for this deck then go ahead and do it without regrets. He is a very strong minion that also fits well in various other DH archetypes thanks to the extra burn it can provide combined with the lifesteal weapon in certain matchups
It shows as a 51% win rate to me.
The comments here about OTK DH being a "hard deck to pilot" are silly. You can play it a few times and get the idea very well like with any deck.
Remember, the WR you see is for all decks running that card. There are still many soul fragment decks running it, even after the nerf. There are aggro decks running it too.
It's a versatile enough card to be useful in most DH decks. Seems like a safe enough craft if you like DH.
Indeed. Those who say it's a "hard" to pilot deck, are probably those who play it and think highly of themselves.
This is Hearthstone, nothing is hard to pilot. Try it, play with it for a day and you'll become just as good as them, if not even better.
the basic Demon Hunter cards will rotate tho, right? like Aldrachi Warblades?
The first time this destroyed me, I didn't know or understand what happened. I am actually surprised that it changes the properties of ALL lifesteal and I think it should be nerfed. Since then, I've face DH and if they pull the combo pieces in time, it's game over always. Which they have a high chance of due to high survivability. I guess it could be a fun deck to pilot.
Yeah you can just watch a guide video on how to pilot it. But it is a lot harder than pretty much any deck in the meta right now.
Don't craft any card before rotation the game will change drastically
You're right, playing on-curve is hard.
I'm a bit late, but I do have some comments here.
Out of curiousity, how are people saying that this the best deck in the meta? How do you deal with a T6-7 survival (which happens pretty reliably because you're basically unable to pressure, in my experience) into multiple x/8s per turn? Or basically anything paladin with their very large T6-8 plays? I find that the meta is really unfriendly. In the right meta/a vacuum, it is strong.
It can handle aggro (well, sometimes. Still struggles with some stuff, ofc., like rogues having 25 burst or warriors with endless skybarges), can handle control without illucia or a lucky mill from the demon, but does struggle against midrange and high HP minions, owing to the pretty hard cap of T9/10 for combo (can go off earlier, but requires a lucky skull on a demon or Il'gy, and also depends on if you can chip to 24 or if they heal etc..).
Doesn't feel as hard to learn as some previous combo decks, though stuff like Freeze was more about the meta, other decks' burst, odds of them having that burst etc., as well as how much of the combo you can afford to spend as removal, whilst this is mainly the latter.
The problem with this deck isn't it's win rate, it's that it's a completely braindead deck to play or play against. It's probably the most boring deck to play in the meta, because whether you win against it is 100% out of your hands. And unless your opponent is a complete moron who wastes their combo pieces, whether they win is out of their hands too.
Enemies on board? Kill them,
Below 20 health? Kill them with lifesteal.
Can't kjill them or no enemies on board? Play a setup card or a draw card.
Have none of them? Go face.
If you draw into your combo pieces you win. If your opponent happens to draw enough random crap to outpace your deck of 16 cards that do nothing but remove board, you lose. The end. It is, by far, the worst deck to ever happen to the meta, and I just resign going against them, because I'd rather take a loss than waste 15-20 minutes on a game that I have no control over. (Yes, I know there's a lot of RNG in HS, but usually you can hedge your bets, no chance of that against this deck). Even when compared to other OTK combo decks (generally less than difficult decks to play once you read about them once), this deck is especially egregious. Haven't checked to see if it will die when rotation comes, but I sure hope so.
I don't even hate DH, for the record, while they're probably too strong a hero in general, most of their archetypes are properly interactive and fun to play and play against. This deck is just bad (and bad for the game) on every level.
Eh, there's more skill to playing it than you let on; like most combo decks, it's about how much combo you can burn on surviving, if it's worth dropping an artificer and pinging it then blowing a felscream to not be dead, how long that pushes you back by, what outs you have, if it wastes a felscreamer etc.. Also, unfortunately, like any combo deck, highly affected by the meta. Most combo decks, however, have a nontrivial element of skill based around knowing how much burst people have, knowing when to use tools and when to eat it, knowing when to burn combo on survival and similar. Usually - with some exceptions like the Hystrical tiller mess - there's more depth than the surface, same as aggro has some balancing of board and face, along with knowing their potential reach, or control is more than just 'Ooh, something! Kill it ASAP!'. Of course, some combo decks are that linear, but they're the exception, and not generally the top ones. Same as some aggro decks are nothing but hit face and ignore board.
Against it, there's not much to do, because blizz don't print many anti-combo tools. This is usually balanced by their reluctance to even include good combo decks, but for some reason they've pushed this one. Need more Loatheb-esque cards, really.
I think you're suggesting that this deck is the worst thing to have happened to any meta, ever, which is just hilarious. You might mean to this meta, though, which is much harder to define and argue against.
I absolutely love the deck. I played a shit tone of it after Darkmoon races before I got a golden Illidan with it (started at 150 wins lol- it was basicly the only deck I played for like 5-6 weeks). You can call me an asshole for playing the deck but what I like is the fact that there is very little rng (in DH generally) and a lot of the times the games come down to your decisions that you make throughout the game. Sometimes pushing 2-3 dmg face instead of taking a super good value trade on board might be the difference between a win and a loss. I agree that it is sometimes too good- had one incredible game where I won against a warrior which had 70 armor- that was bonkers shouldn t happen.
If illgynoth is the only card you re missing, then I say go for it. If something gets nerfed it s probably Illgynoth or Skull (since skull enables those 70+ dmg turns if you hit Moarg and then copy him)
I recomend you not to believe that much in Hsreplay, those winrates represent mostly the top bottom of ladder, thats why the best decks according to hsreplay are the face decks and easy to play ones.
Ilgynoth is an insane card that deserves a nerf rn, in combo dh can deal you more than 60 dmg in a turn and even y tempo can easily destroy you or even when tempo play is a very dangerous card
People don't seem to have difficulty playing it when they're against me. I can't figure out how to beat this thing...I don't think it's an unfair or OP deck by any means but I honestly struggle to figure out what I'm doing wrong.
If I play minions that's punished, if I don't play minions they can still lifesteal on their own so that move is punished as well.
if you like otk go for it, strong card
craft it if it gets nerfed no biggie. i use it even in a non combo dh setup. it's just too good.