It's so much fun. I'm probably playing things in the wrong order, namely to optimize ignite spam for the cycle, but man... this is probably already one of the most fun decks I've tried out.
I prefer the old one by far. I don't find it very much fun facing off people with minions that have hundreds, maybe even thousands, of health. Tarecgosa+HP imp+Baron Rivendare is just fatiguing to face, especially if you lowroll and it's not a Murloc round so that you can poison them to death and you aren't lucky with spores.
I usually don't, since a lot of card rotates out that means there are a LOT of legendaries and epics to disenchant for dust to make new decks with, but I want to hear how you approach new rotations.
It feels like every Deathrattle build is just fine, but then it becomes completely broken with him in the game. Do you think he should stay in the battlegrounds?
It's like, when I finally am ready to start roll out minions I'm already at 10~ health, and even if I get big chonky taunts out they just finish me off with spells.
We have a random card back, which is far less "fun". How come they haven't added a function where you start each game with a random hero for that class yet? Think it should
've been a given, tbh. Especially now when the battle passes spit out new heroes.
It looks interesting, but I don't see the decklist anywhere on hsreplay. It uses King Mukla, that 2/4 that gives each player 2 bananas, the pirate that draws for your opponent as well, the "mill giant" etc.
Is it any good or is it just a meme deck? I've beaten it every time but that doesn't say much.
Interesting. Why two Galloping Savior though instead of 2xOh My Yogg!? Not many decks that play 3 cards, and even then more than once. I think I'd rather make shennanigans disrupt their gameplan with an extra Yogg?
I've always played it slow and like a control deck that grind out whatever threats appear, but whenever I face it people almost play it like an aggro deck. Not quite, but close. They like to go face and only clear if necessary. They almost always win by turn 8 or so. Do I understand the deck wrong?
Literally every Demon hunter I face play it, and it looks fun. but when I look on Hsreplay it has a sub-50% win rate.
Is there something I'm missing? It looks fun, but I don't want to get burned. The stats say that it's a bad deck, but since everybody is playing it I feel like there's something I don't see.
2
Blizzard is usually quick in nerfing old decks to make new decks thrive. My guess is that quest hunter and warrior gets the hammer pretty soon.
0
Can't be strong against everything! But yeah, quest hunter seems really strong.
0
It's so much fun. I'm probably playing things in the wrong order, namely to optimize ignite spam for the cycle, but man... this is probably already one of the most fun decks I've tried out.
2
I prefer the old one by far. I don't find it very much fun facing off people with minions that have hundreds, maybe even thousands, of health. Tarecgosa+HP imp+Baron Rivendare is just fatiguing to face, especially if you lowroll and it's not a Murloc round so that you can poison them to death and you aren't lucky with spores.
0
I usually don't, since a lot of card rotates out that means there are a LOT of legendaries and epics to disenchant for dust to make new decks with, but I want to hear how you approach new rotations.
1
It feels like every Deathrattle build is just fine, but then it becomes completely broken with him in the game. Do you think he should stay in the battlegrounds?
0
It's like, when I finally am ready to start roll out minions I'm already at 10~ health, and even if I get big chonky taunts out they just finish me off with spells.
2
We have a random card back, which is far less "fun". How come they haven't added a function where you start each game with a random hero for that class yet? Think it should
've been a given, tbh. Especially now when the battle passes spit out new heroes.
0
It looks interesting, but I don't see the decklist anywhere on hsreplay. It uses King Mukla, that 2/4 that gives each player 2 bananas, the pirate that draws for your opponent as well, the "mill giant" etc.
Is it any good or is it just a meme deck? I've beaten it every time but that doesn't say much.
0
Book of Heroes is only 60% done, so why do they start with something new, similar, instead of finishing it first?
0
Interesting. Why two Galloping Savior though instead of 2xOh My Yogg!? Not many decks that play 3 cards, and even then more than once. I think I'd rather make shennanigans disrupt their gameplan with an extra Yogg?
2
Mage?
2
There are so many ways to not just draw one or two cards, but sometimes as much as 8 or 9. Do you think that's a problem?
0
I've always played it slow and like a control deck that grind out whatever threats appear, but whenever I face it people almost play it like an aggro deck. Not quite, but close. They like to go face and only clear if necessary. They almost always win by turn 8 or so. Do I understand the deck wrong?
0
Literally every Demon hunter I face play it, and it looks fun. but when I look on Hsreplay it has a sub-50% win rate.
Is there something I'm missing? It looks fun, but I don't want to get burned. The stats say that it's a bad deck, but since everybody is playing it I feel like there's something I don't see.