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    posted a message on Favorite Albums and Hidden Gems
    Quote from Addisono >>

    I'm bumping this. Didn't take when originally posted so trying again. Looking for new music!

     Well, what do you like, roughly?

    Might count as a "hidden gem", despite literally being the albums that spawned power metal as genre, but the band pretty much never get metioned - Helloween's Keeper of the  7 keys parts 1 & 2 are always worth mentioning and always worth a listen if you like metal with soaring, clean vocals (and, erm, 40+ second held notes, iirc - Kiske has ridiculous lungs, even now). Their recent eponymous album is also (finally, only three decades after Keepers) one with a similar feel/quality, in part due to being a three-vocalist seven man band now. If you want slightly heavier power metal (yes, still with clean vocals because power metal), then look at their heavier stuff like the Dark ride, Better than Raw, and the Time of the Oath. Other than Chamelion and arguably Pink bubbles go ape (more pop-ish and experimental, heavily maligned by fanbase) and Walls of Jericho (much more speed metal, very different feel to anything after, though revered by a lot of fans who like that sound), most of their stuff is at least decent power metal.

    On a more folk metal vibe, or if you fancy something depressing, Orden Ogan are top notch - particularly their first three albums. Vale and To the end are absolutely excellent, and Easton Hope is more experimental and orchestral, though underrated. Ravenhead is a decent album, Gunmen is notably heavier (though also excellent), and Final days is... not my taste. Feels more pop-ish, and just doesn't seem to have the depth of their earlier stuff. Again, a band that I feel don't get the recognition that they deserve, particularly in the UK - struggled to fill a small venue (and the queue was so small that we had people asking if it was the right one - though my waistcoat and pocketwatch probably added to the confusion!), and have only ever played two UK gigs, AFAIK.

    Third suggestion is purely for Americans - pretty much anything by Thin Lizzy after the first two albums. Somehow they didn't get big across the pond, I believe. Classic rock with blues-y feel.  Wouldn't really count as hidden gem in UK/Ireland, but might in the US. Like Helloween, not really sure if it counts, might depend on where you live.

    Posted in: General Chat
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    posted a message on C'thun quests 7 - how??
    Quote from ReadyToRock >>

    Check this out, its easy.

    Niauzo , trigore, baine.

     

     

    you use backlash to smack the mobs after niauzo taunts and baine heals. I did this in 8 turns with a portal . seriously this is a joke if you have the right maxed mercs. Read the text and think. This is third grade math. 

    Do you need help let me know.

    Doesn't seem to work for me without abandoning quests and hoping for RNG luck on getting strangers for Baine's quests for the totem, which I stated I didn't have. After a couple of turns you end up with backlash being slower than the AI's attacks, at which point... it does no damage. Maybe I was getting unlucky on toxins and amounts of fans both times I tried that strategy?

    Eventually managed it with a run where Yu'lon didn't get massacred within three or four turns and a nature team, but felt like a massive hunk of RNG and just.. sheer annoyance.

    Posted in: Mercenaries
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    posted a message on C'thun quests 7 - how??
    Quote from esnikter >>

    Usa nature protectors

     I've tried that. Many times. The damage just hasn't been there for killing the adds. With next to no AE and no scaling damage, I've been treading water killing the adds and then I get killed by a selfhealing, 50+ attack boss. 3 turn CD on Athissa's AE is too slow to be able to handle the adds. Malf's hits like a wet sponge. So do Baine's and thrall's. Yu'lon just gets killed too quickly to stack nature damage - plus taking turns off to do that guarantees you'll be maxed out on adds well before your AEs are able to kill anything.

    Posted in: Mercenaries
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    posted a message on C'thun quests 7 - how??

    I cannot for the life of me understand how you're meant to do HC Xaril with only protectors. Nothing deals enough damage. Trigore is far too slow - after a few turns backlash is slower than the enemy's attacks, and thus does nothing. Woo. I don't see how having been lucky on Baine's quests would help at all. There seems to be no comp that's fast enough at killing the adds - nature might kill two in three turns if you're lucky, with 0 boss dam, but then another two come and you're whittled down by a self healing boss that hits for 60+. There's no AE without a 3 turn CD. Orcs just fail on trash, because, well, they're orcs and they're ridiculously fragile until you get a bunch of treasures - but you can't get those treasures until after you've lost multiple orcs on the first pack.

    Every smegging guide is a video one, but trying those comps gets me absolutely nowhere. There's no AE for the adds, there's healing but that doesn't matter when stuff has 50+ power and won't be chipped down because of deathblow heals and 30 dam reduction. 

    Posted in: Mercenaries
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    posted a message on Healing wave/Joust mechanic broken?

    I've just used one of my old, janky decks, and found that Healing Wave isn't quite working correctly. It revealed Lightning Storm - last I checked that wasn't a minion (yes, I had minions in my deck; no, that shouldn't matter, as it's previously fizzled when no minions left)! Anyone had similar experiences with other joust-style cards?

    Posted in: Card Discussion
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    posted a message on New important change in bounties

    Looks like this has been fixed for me with the latest patch - anyone still experiencing it?

    Posted in: Mercenaries
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    posted a message on About how long does it take you to max a merc?
    Quote from FortyDust >>

    Note that legendary coins drop from packs a LOT more frequently than legendary cards in Hearthstone, and the stacks are bigger than the ones you get in bounties. I'm not saying you should buy packs, but just opening the free packs from tasks will make you quite a bit of progress.

     Still better to save those for a big content drop, IMO. means not having to grind for new mercs, since crafting is a lot of coins. Still feel that grinding barrens 1 HS with only mercs you need coins for -  or just one if targetted - is best. If you want a merc maxed now, it's an option, but with so many mercs it's a pain to target through packs.

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread

    And it's fixed. T10 is bugged to require 10 in one attack (either two buffing minions or one buffing against Tavish, i guess? I used cariel and Tirion on some standard red taunt spammers. One would probably hit the turn limit.), though, in case people get stuck.

    Posted in: Mercenaries
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    posted a message on Mercenaries Y'shaarj Task 9
    Quote from mtmf >>

    FFS! How fucking useless and lazy do you have to be to not at least test the one final task after all this shit?

    That's beyond ridiculous! Unbelievable! And I'm not sorry for my language, they deserve worse after that.

    Edit: The task completes if you buff him to 150+ to do 150 damage in a single attack. At least we can complete this one without waiting for them to fix it.

    Ah, it's just 30% of the quests bugged! Nothing too major, right? :P More seriously, it's a mess with all the bugs - but that sums up Mercs as a mode. When bugs persist for entire patch cycles it shows how much Blizz care - and, no, nothing seems to have changed now they have a dedicated team.

    Posted in: Duels
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    posted a message on Mercanaries Task Discussion/Guide Thread
    Quote from MvonTzeskagrad >>
    Quote from fusilli >>

    So, has anyone managed the HC Taran Zhu with 5+ pirates, what did you use, and did you get any boons etc.? I find it a nightmare rerolling to avoid non-encounter tiles, since that's frequently impossible, and pirates aren't a strong comp, generally, struggling with multiple elites in a row, so path is dictated by ease of trash. Other Y'sharrj Qs worked fine with boons/???s.

    Twice failed completion with:
    Smite, Edwin, Eudora, Hooktusk, Patches, Sneed. All six should be pirates, unless I'm misreading something obvious.

     5. I advise you get a strong healer as 6th. I only have somewhat trained the old pirates, so I'm going with those and Brightwing... and were it not for the bug in the quest, I'd have make it.

     6>5. Using six covers my backside in case they actually want six (though I'd not put it past Blizz to require exactly five., despite the Q text..). And I think you misunderstand me anyway - I've done it twice with that team, completing the bounty, but not getting credit. My question was more if anyone had worked out how to make it complete! Hooktusk is a quasi-healer with  the equip, and Smite gains health. on T2, so I've been able to squeak most of the trash. Both Sneed and Edwin ae decent DPS, at least.

    At least Taran's not as hard as Garrosh (who I think I can't do on HC without rolling some quests for Brann)! 

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread

    So, has anyone managed the HC Taran Zhu with 5+ pirates, what did you use, and did you get any boons etc.? I find it a nightmare rerolling to avoid non-encounter tiles, since that's frequently impossible, and pirates aren't a strong comp, generally, struggling with multiple elites in a row, so path is dictated by ease of trash. Other Y'sharrj Qs worked fine with boons/???s.

    Twice failed completion with:
    Smite, Edwin, Eudora, Hooktusk, Patches, Sneed. All six should be pirates, unless I'm misreading something obvious.

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread

    Thanks, managed it on about the fourth attempt. Now, if only the HC Taran Zhu with 5 pirates Q *actually* completed, I'd be fine. Grumble grumble mercs bugs grumble.

    Posted in: Mercenaries
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    posted a message on Mercanaries Task Discussion/Guide Thread

    Okay, I'm stumped by today's first Y'Sharrj Q; to kill 4 friendly chars with rage unbound. I can do 3, no prob; 4 requires no healer or killing one of the other, non-token chars, which is nontrivial. Without a healer, do you have to endlessly reroll for non-blues in the starting pack? Stuff high enough to not die before all the tokens can attack with it feels nontrivial to do. Using Cho for 20/1 tokens, but without a healer I'm reduced to weaker enemies that will die before everything's attacked with rage unbound.

    Posted in: Mercenaries
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    posted a message on New important change in bounties

    Got it! Even with Anacondra on left, she STILL goes after Guff. I think it's working based on who hits the field first - in my cases, Guff is part of my first team, whilst Anacondra isn't. Working that way, which is not as intended, as it doesn't agree with the numbers.

    Posted in: Mercenaries
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    posted a message on New important change in bounties

    Running Anacondra/Guff/Other (pirates in this case). Guff on left, anacondra in middle, every turn Anacondra picked first, but guff going first. I'm sure I've seen it resolve properly too, oddly enough.

    Posted in: Mercenaries
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