• 0

    posted a message on Stealer of Souls ban - Reno next please
    Quote from Mandor >>
    Quote from Sherman1986 >>
    Quote from ButtChicken >>

    Fully resetting health erases everything that took place prior

    No, it doesn't. Reno doesn't deal with the board the turn it is played.

    And on top of this, against degenerate OTK combo decks, which are far from rare in Wild, Reno is nothing more than a 6 mana 4/6. It doesn't reset anything when your opponent has no interest in killing you with chip damage.

    Stealer on the other hand, is overpowered every game.

     Chip damage is, 100%, important to a lot of OTK combos. It allows a smaller/safer combo turn if you've chipped your opp down to 22ish. Same as freezemage's gameplan against Renolock before wild; chip away, get burst heal used, then go for things, or simply burst from 22ish. Now, Freeze didn't OTK that often, but any maly-based OTK will be similar. I tend to play janky OTKs (Malygos shaman is my main deck, though I've used hunter before, too). Reno also walls these decks when paired with IB, which is annoying, but that's hard counters for you.

    Stealer and Reno, however, really can't be compared. Reno is very different - I feel it's bad for the game, but it's an idea that blizz really like, and it's for a very different reason that I dislike it:

    1) Burst healing of that magnitude adds variance based on drawing by T6 against aggro, and the entire singleton mechanic adds variance.

    2) Burst healing, particularly to the extent where you've got Raza priests healing to full four times, which I have seen before, pushed towards OTKs, which most people dislike. So much healing just obviates control because you will struggle to kill without OTKs.

    3) Singleton decks being pushed means less control tools can be printed, else the singleton decks lose their drawbacks. This pushes all control builds into playing singleton, which we saw pre-wild's creation. This has been solved to some extent by Wild existing, but rears its head every few sets when they push the mechanic in STD, but is part of why I feel it's a really bad design decision by Blizz to create such cards.

    However, Blizz like singleton decks, as do the community, so all I can do is build around it as much as possible.

    Posted in: General Discussion
  • 0

    posted a message on Book of Mercenaries: Guff Runetotem - Druid

    Mercanaries took me a good few tries. Heavy on RNG, even with Bru'kan (who is the obvious choice). I ended up blooming the steel beetle T1 in anticipation for the 0/2 (usually it goes they drop 0/2, you drop beetle, they freezing pot and snowball), and then... the 0/2 didn't get played. Only time it didn't. Pretty sure your initial 3 cards are set, though I was mulling the growth away. You need tempo, because those 2/2s overrun you easily and you can't get back in. Against all odds is brutal. Saved the MC spell for the 3/2 deathrattle. If you can keep the board, you should be fine, but lose it at all and you're going to struggle. Only one I've wiped on, other than RNG making the first fight impossible. 

    Posted in: News
  • 0

    posted a message on Wailing Caverns Mini Set - More New Cards

    The one thing I don't like is wandmaker producing tech cards. Feels like that'll feel bad. Combo needs tech cards and interaction. honestly.

    Posted in: News
  • 2

    posted a message on Savory Deviate Delight

    Ooof. Blizz going heavy on combo hate here. Annoyance when it gets lucked from Wandmaker and instawins. Not comvinced it'll see play, but wandmaker means I'll see it around.

    Posted in: Savory Deviate Delight
  • 0

    posted a message on Have they changed the BGs algorithm?
    Quote from Wizzlewix >>
    Quote from M0res >>

    everyone’s win rates are lower not just mine. 

     wut.

     Mode's clearly no longer zero-sum! KT for 1st! :P

    Posted in: General Discussion
  • 0

    posted a message on New Legendary Mutanus the Devourer
    Quote from TheEvilAce >>
    Quote from Moop547 >>

    Why do people keep calling this a Tickatus [/card] counter LOL??? Dude, it says "eat a minion". It's random. This card is bad, and the design is bad. Compare this to a card that's never played [card]Natalie Seline. She kills the minion on board instead of in their hand, and the murloc usually wont gain more than 4 4 worth of stats. This card is like a 7 mana 8 8 on a good day, and lower stats on a bad one. Yes, it can help you vs combo decks if youre lucky, but most combo decks these days kill you by turn 7 anyway.

    On a side note, I hate the intention too. Stop printing anti-combo tech cards and just NERF THE COMBO DECKS. Cards like this and Dirty Rat are bad for the game. They're frustrating to play against and when they do their intended purpose vs you, you feel like you wasted 10 minutes of your life. Cards like this make sense in magic the gathering and legends of runeterra, but it doesnt work in hearthstone because you can only have 2 copies of a card or 1 of a legendary. It's too punishing when it works and toxic to play against. 0/10.

     found the combo deck player

     Combo deck player is here, actually, and this against me would wreck most of my decks. Where the design feels like a failure is the randomness of it; very easy for matches to hinge on a 50/50 or less, with no way to influence from the PoV of the person playing Mutanus. I'll eat the losses to it, honestly, and not get too salty, because counters to decks exist,

     

    Quote from Andrei2007 >>

    What a unit. Keep in mind that in other TCGs, discard is premium, especially if you are the control deck weak to combos. I'd expect this to see play in Priest, Warlock and control Warrior at the very least. A card in hand is way more valuable than a card on the board, due to powerful battlecries, combos and OTKs. A slow Dirty Rat? Sure, but how often does a (good) player drop Dirty Rat on turn 2? Plus, Rat usually needed another card to remove what you summoned. This card is really good, and it also helps put the opponent in topdeck mode. Assuming you're not close to dying, this can hit aggressive/midrange decks pretty hard, as you can snipe their Alex, or whatever premium minion they drew with Taelan.

     Discard is premium? Arguable. Depends on the quality of the discard - random discard sucks. Stuff like thoughtsieze is targetted and also gives information - being able to snipe a key ramp or removal spell based on your hand, or disrupt the opp's gameplan if combo, is the key. 7 mana in HS is roughly 3ish in MTG, which feels bad for one discard. Particularly in a game where there's very little actual combo - Wild has some, but this is hilariously slow for that format.

    And a card in hand is less valulable than a card on board when it comes to tempo, which HS is more focussed on than most MTG formats. Rat's low cost allows it to be paired with hard removal, whilst also being a viable cheap drop against aggro. That latter clause is major. If you're not close to dieing against aggressive decks by T7, you're basically won. Midrange is currently nonexistant. This feels like a Taelan counter, but I think it's too slow to have any impact against most of the decks - bear in mind that you rarely make it to 9 mana, in my experience. Maybe in a different meta.

    Posted in: General Discussion
  • 0

    posted a message on New Legendary Mutanus the Devourer

    Honestly, for the decks I play? It's very, very scary. Realistically, though, will see next to no play (bear in mind that you often don't get to T9 in STD at the moment). Bad type of RNG (oh, you whiffed? game over. You hit? You win) in control matchups, and against combo decks with multiple minions. Primarily powerful in control/combo MUs for post-Taelan.

    If a meta that's control/combo heavy arises in STD? This will be played. Otherwise, it's a tech card that doesn't fit the meta.

     

    Far too slow for WIld.

    Posted in: General Discussion
  • 3

    posted a message on Mutanus the Devourer

    Well, that's a card. It's VERY hard hate for a lot of combo in STD; far too slow for Wild. Kills minion-light combo, though the RNG for most decks is bad. Can be reduced by good timing, but if it whiffs you lose. NOt the fun kind of RNG.

    Posted in: Mutanus the Devourer
  • 0

    posted a message on Sphere of Sapience plus tutors.
    Quote from SlydE >>
    Quote from fusilli >>
    Quote from I_Feel_Ur_Pain >>

    The card says in deck which means anywhere in deck so just because u dropped to the bottom doesn’t mean u will get different secret 

     My question is more what happens to the ordering of the deck after the tutor? Does the tutor shuffle the deck? Assuming it picks randmoly from the two barriers, is there a 50% chance of the barrier left in the deck being on the bottom, or is it shuffled regardless? Particularly given how HS code has been... unintuitive before, I'm just curious as to how this all works. We've not had much deck manipulation like Sphere before, so it also gives a chance to find out more about how the game works - is the deck kept as a strictly ordered list before stuff is put on the bottom?

    In addition, I'm curious regarding the fact that Sphere is a one of a kind card, so does it suffer from similar situations as Lord Jaraxxus did where it broke all the rules because it was hardcoded (things like battlecry triggering after secrets being one of the big inconsistencies there. Repentance+Lord J = sad lock back in the day). Nice to get some confirmation that it responds to shuffle effects, though I wasn't expecting those to leave stuff on the bottom! Also interesting that swapping decks technically seems to shuffle.

    From testing it a bit, it looks like ANYTHING you do with your deck except drawing the top card will reshuffle it so the bottom cards put there with Sphere of Sapience no longer be at the bottom. This includes both shuffeling more cards into your deck and tutoring specific cards. I haven't checked if the same is the case with the order created by Lorekeeper Polkelt yet.

    Afaik, in MTG, you always reshuffle after tutoring, but the whole "move to the bottom" idea was probably not a great one, as there are many unintuitive ways it is reset.

     Thank you very much!

    In MTG you always shuffle after tutoring because you know the order of your deck at that point - almost more of a mechanical issue forcing it. Interesting to find that it still shuffles here. MTG has so many more shuffle effects, though, a brainstorm wouldn't be as strong in HS, due example (though obv. very good), owing to no fetches to easily shuffle etc.

    Posted in: Card Discussion
  • 0

    posted a message on Sphere of Sapience plus tutors.
    Quote from I_Feel_Ur_Pain >>

    The card says in deck which means anywhere in deck so just because u dropped to the bottom doesn’t mean u will get different secret 

     My question is more what happens to the ordering of the deck after the tutor? Does the tutor shuffle the deck? Assuming it picks randmoly from the two barriers, is there a 50% chance of the barrier left in the deck being on the bottom, or is it shuffled regardless? Particularly given how HS code has been... unintuitive before, I'm just curious as to how this all works. We've not had much deck manipulation like Sphere before, so it also gives a chance to find out more about how the game works - is the deck kept as a strictly ordered list before stuff is put on the bottom?

    In addition, I'm curious regarding the fact that Sphere is a one of a kind card, so does it suffer from similar situations as Lord Jaraxxus did where it broke all the rules because it was hardcoded (things like battlecry triggering after secrets being one of the big inconsistencies there. Repentance+Lord J = sad lock back in the day). Nice to get some confirmation that it responds to shuffle effects, though I wasn't expecting those to leave stuff on the bottom! Also interesting that swapping decks technically seems to shuffle.

    Posted in: Card Discussion
  • 0

    posted a message on Sphere of Sapience plus tutors.

    I'm just wondering exactly how Sphere of Sapience interacts with targetted draw. Say I drop a fireball to the bottom of the deck via sphere, followed by an ice barrier to the bottom, and then play Inconspicuous Rider. Is the deck then shuffled? Does the fireball stay bottom? Does this somehow change if there's one/two barriers? If there's two, which is pulled by Rider, or is it random if it's still bottom? I'd presume that taelan would work the exact same as rider here.

    Posted in: Card Discussion
  • 0

    posted a message on Most hated Meta ever?

    Undertaker. That was... rough. Tunnel troggs was also unfun.

    Posted in: General Discussion
  • 1

    posted a message on How to nerf Oh My Yogg!
    Quote from Zantar666 >>

    Or! Just! Learn! To! Play! Around! Secrets! 

     Yeah, I'll just play around it by dropping in a 0-cost spell - oh, I'm dead, because it turned into a kill own minion spell (or a bolt to my face for no benefit, but that's more common and less of an insta-lose). Or a 4 mana spell I can afford to lose? Hello Glide and game over. For me it's not a power level issue, it's a sheer variance issue and how playing around it can backfire hard - I really dislike cards that can punish you for playing right. I would honestly prefer it be a 1-mana counterspell, because that can be played around with a greater reliability. 

    It really feels like the bad kind of RNG - that which you can't realistically control or manipulate, and doesn't add anything other than 'whelp, guess I lose!'.

    Posted in: Card Discussion
  • 0

    posted a message on Rank floors?

    When did rank floors get readded in BGs? I've just hit one at 4500 because it feels like a viciously swingy meta, lots of big losses and big wins (not helped by the fact that I now need to be top3 for rank increases). Are there any above? Do they go up to 6k like they used to before being removed?

    Posted in: Battlegrounds
  • 2

    posted a message on Patch 20.2.2 - Balance Changes, Quilboars In Battlegrounds Nerfed & More

    Quillboar tag got added to main game minions last patch. Stands to reason that, even without synergies, it'll resurrect as an extra tribe.

    Posted in: News
  • To post a comment, please login or register a new account.