Un'Goro *CHEAT MAGE* (80% Win) + Guide and QA
- Last updated Apr 23, 2017 (Un'Goro Launch)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: TTK Mage
- Crafting Cost: 9400
- Dust Needed: Loading Collection
- Created: 4/7/2017 (Un'Goro Launch)
- DonDenizo
- Registered User
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- 4
- 7
- 17
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Battle Tag:
Freakout#2174
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Region:
EU
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Total Deck Rating
179
Update:
(Made a priest deck to fight the shitload of aggro in the ladder and still very good lategame!
Check it out here : http://www.hearthpwn.com/decks/818041-aggro-value-priest)
Hi i am Doni, a legend player from Germany.
I refined the TTK-Version of the Deck as it was posted on the front wall.
So far, try it out and comment pls!
(As always with release meta will change and the deck is under construction, but this list seems to be very consistent).
Twitch-stream : Twitch
UPDATE:
I will stream on a regular base now.(Ranked play, Arena ,Deckbuilding + Refine)
Follow me on twitch for more information!
Thanks for the upvotes!I got you some guidance!
IN-DEPTH-GUIDE:
First, don't underestimate the mechanics in this deck, it has a high skill cap and good knowledge about how to play against every single class is needed to be successful with it!
Mulligan:
Against Hunter, Zoo, Aggro Warrior, Quest Shaman (Mainly AGGRO)
Bubbling Book,Glyph,Tempest,Volcanic potion,Doomsayer
Against Priest,Taunt Warrior,Handlock (Mainly CONTROL)
Kabal,Arcane Intellect,Glyph,Tempest
VS. EVERY MATCHUP:
It is heavily needed to get the most value out of the Random/Chosen spells from the generators and to try and stall the game until you got the TTK or another possibility to kill your opponent.
THE QUEST:
It's not always good to play the quest in the first turn.
If you don't have the coin (because it actually counts towards your quest!!!111!), it is considerable to play early minions like Babbling Book BEFORE you play the quest especially against aggro so always ADAPT your game to the class you're playing against and be AWARE.
I also saw a lot of people "rushing" the quest and ending up with an extra turn but no combo pieces, this most likely will lose you a shit ton of games as you dont get value from your spells if you just "waste" them.
THE TTK-COMBO:
You need at least 1 Arcane Giant 1 Molten Reflection and Alexzstrasa + the extra turn!
Play the giant, copy him and get the extra turn.
In the extra turn play Alex and finish him with your two big bros!
THIS IS THE PERFECT CASE, there is a vastly amount of opportunities in this deck and again i can't stretch this enough, this deck is about Adaptation. ;-)
(The guide is still under construction, if you have special questions about how to play against different archetypes please post in the comment section and i'll do my best to give you some insight.)
To come:
-Tech choices
-Archetype playing
"Save your cards.
Be aware of whats happening.
Finish with TTK!"
Any Q's in th comments will be answered!Give some input!
If you like the deck/guide i always appreciate an upvote for the work done here.
Updates:
9/04/2017
Decks got faster (or people slowly learn how to play them =D ) i recommend another volcanic - i took the ice barrier out for that.
10/04/2017
After playing the deck extensively the last 2 days i have some stats for you:
Druid 1-0
Hunter 5-6
Mage 3-3
No Palas (lol)
Priest 7-1
Rogue 10-5
Shaman 7-3
Warlock 6-3
Warrior 4-7
Overall 43-28 which is about 60-65%
So it couldn't hold the 80% from the first day, but i think its still a reasonable winrate and its just ultra fun to play!
I will keep you updated about the card changes i make and will finish the guide soon!
11/04/2017
As we're drifting into aggro meta again (besides taunt-warr) i have put the ice barrier back in again and took a kabal out (as it is the most unstable card in the deck right now)
Other cards that were suggested:
Mukla- Actually i dont think this card is viable in this deck.
Here are the reasons:
1. VS aggro you often want to use blizz in turn 6 and mukla is a 6 drop too so you wont get him out in that case.
2.VS. Aggro as you dont have big bodies besides the giants + alex, mukla most likely wont change anything in board situation.
3.VS. Aggro The 2 spells are basically useless (besides counting towards the quest)
4. Vs. control Body is useless, spells are useless.And they may cause you to get overdraw or eat mana for spells because you need to declock your hand.(as you often have a big hand against control)
5. VS. Aggro and Control: It was mentioned to take tome out for mukla.Tome has a chance of giving you an ideal spell + a lot of usefull spells and can be played in turn 5.
These spells can help towards aggro AND control and you got 3 spells from it (instead of 2)
Now for the argument that you get you quest faster.
This deck's main aim is to stall and live to get the 4(or 3) combo pieces done.
So any combo piece missing has the same "value" of missing.
Mukla just fastens the process of getting the timewarp but not the other pieces.
I havent tested it but i just see a lot of reasons to not play mukla here.
Acutally burgly bully can be really good!I will test it and tell you!
Again, thank you all for your positive feedback and the lot of upvotes, it is a blast to see that people play my variation with such joy!
Is there any replacement for doomsayers?
Nope sorry =/
This deck is the one that i've had most fun with so far. Climbed from rank 18 to 13 today. Thanks alot!
So I've got an golden Open the Waygate from my Un'goro pre-purchase and then i went really crazy 'cause mage is one of my favorite classes and seeing this card before release gave me a really big hype for its effect (a MTG casual player here ).. But then, after reading some reviews, I kinda wondered if it was that great; obviously with that golden animation/sick reference/marvelous flavor text I won't EVER disenchant this.. But I feel like this card is still struggling to find its perfect fittable deck; looking forward to create one here ;}
I added an Eater of Secrets to this deck and it worked wonders.
Are there any good substitutes for Babbling Book and Arcane Giant? I don't have Karazhan yet.
I can just agree to my pre-commentor, without the arcane giants , the only possibility is to put moltens in, or go for the Antonidas version =)
I thought as much. Thanks.
or you can buy karazhan! this is the best solution! just save some money... buy the adventure
This deck is soo boring as it just stalls out the game trying to build up that stupid combo. I mean it has a good winrate but its so predictable to just know what the game will be like after turn 2 as they get soo many Freeze shit from their random cards. Not playing nor fun to play against. Stopped playing Mage for Priest, as now as Priest you play more like a Mage than Mage :P Really this whole Timewarp thing made Mage kind of boring I think, will wait what the next expansion has in store for mage!
дека не очень, медленовато
I can't do anything against taunt Warriors with this deck. I almost win 2 times but they was lucky with their "8 damage" hero power. Also it is hard to beat Quest Rouge if they are playing wisely. Is there any advice for this Taunt Warrior?
tech a gluttonous ooze into the deck. Kills the weapon and gives you 4 armor to mitigate some of that hero power damage.
Well sounds like u lost because the warriors got lucky, congratulations welcome to the club. There is no real counter to taunt warrior.
Tried different builds of quest mage and I really this one as is not build to rush to complete the quest. Currently 6-1 with it at rank 17 and loving it :D
I like quest mage but my winrate with this deck, and the exodia deck, is atrocious. Maybe I'm playing it wrong but I feel like some games I have all the stall cards in my hand but I don't have my draw cards, combo cards or quest completing cards. Nonetheless, it is a lot of fun to play.
I think the meta is just too fast for this deck right now. I have to abandon the major strategy 80% of the games!
Can you plis tell me how you are 4-7 vs warrior?? I think i am something like 0-15 vs taunt warrior. I can beat every deck but taunt warrior...
2 of the 4 wins was against pirate warrior =)
You probably won those games at the start of the xpac, when people didn't refine their decks. Quest rogues kill this deck, quest warriors kill this deck, all types of hunters kill this deck, even warlocks kill this deck, because if you're unlucky and get bad cards from tome/book/courier etc, you just lose tempo and you die. This might've worked at some point, but right now is a crap deck. I've tried multiple tech choices, like medivh's valet, volcanic pot and sorc apprentice (to speed up those spells), but it just doesn't work. By the time you've drawn enough to roll the waygate, you're dead. Giants are just too clunky and there's tons of taunts in the meta right now.