Un'Goro *CHEAT MAGE* (80% Win) + Guide and QA
- Last updated Apr 23, 2017 (Un'Goro Launch)
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Wild
- 13 Minions
- 17 Spells
- Deck Type: Ranked Deck
- Deck Archetype: TTK Mage
- Crafting Cost: 9400
- Dust Needed: Loading Collection
- Created: 4/7/2017 (Un'Goro Launch)
- DonDenizo
- Registered User
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- 4
- 7
- 17
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Battle Tag:
Freakout#2174
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Region:
EU
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Total Deck Rating
179
Update:
(Made a priest deck to fight the shitload of aggro in the ladder and still very good lategame!
Check it out here : http://www.hearthpwn.com/decks/818041-aggro-value-priest)
Hi i am Doni, a legend player from Germany.
I refined the TTK-Version of the Deck as it was posted on the front wall.
So far, try it out and comment pls!
(As always with release meta will change and the deck is under construction, but this list seems to be very consistent).
Twitch-stream : Twitch
UPDATE:
I will stream on a regular base now.(Ranked play, Arena ,Deckbuilding + Refine)
Follow me on twitch for more information!
Thanks for the upvotes!I got you some guidance!
IN-DEPTH-GUIDE:
First, don't underestimate the mechanics in this deck, it has a high skill cap and good knowledge about how to play against every single class is needed to be successful with it!
Mulligan:
Against Hunter, Zoo, Aggro Warrior, Quest Shaman (Mainly AGGRO)
Bubbling Book,Glyph,Tempest,Volcanic potion,Doomsayer
Against Priest,Taunt Warrior,Handlock (Mainly CONTROL)
Kabal,Arcane Intellect,Glyph,Tempest
VS. EVERY MATCHUP:
It is heavily needed to get the most value out of the Random/Chosen spells from the generators and to try and stall the game until you got the TTK or another possibility to kill your opponent.
THE QUEST:
It's not always good to play the quest in the first turn.
If you don't have the coin (because it actually counts towards your quest!!!111!), it is considerable to play early minions like Babbling Book BEFORE you play the quest especially against aggro so always ADAPT your game to the class you're playing against and be AWARE.
I also saw a lot of people "rushing" the quest and ending up with an extra turn but no combo pieces, this most likely will lose you a shit ton of games as you dont get value from your spells if you just "waste" them.
THE TTK-COMBO:
You need at least 1 Arcane Giant 1 Molten Reflection and Alexzstrasa + the extra turn!
Play the giant, copy him and get the extra turn.
In the extra turn play Alex and finish him with your two big bros!
THIS IS THE PERFECT CASE, there is a vastly amount of opportunities in this deck and again i can't stretch this enough, this deck is about Adaptation. ;-)
(The guide is still under construction, if you have special questions about how to play against different archetypes please post in the comment section and i'll do my best to give you some insight.)
To come:
-Tech choices
-Archetype playing
"Save your cards.
Be aware of whats happening.
Finish with TTK!"
Any Q's in th comments will be answered!Give some input!
If you like the deck/guide i always appreciate an upvote for the work done here.
Updates:
9/04/2017
Decks got faster (or people slowly learn how to play them =D ) i recommend another volcanic - i took the ice barrier out for that.
10/04/2017
After playing the deck extensively the last 2 days i have some stats for you:
Druid 1-0
Hunter 5-6
Mage 3-3
No Palas (lol)
Priest 7-1
Rogue 10-5
Shaman 7-3
Warlock 6-3
Warrior 4-7
Overall 43-28 which is about 60-65%
So it couldn't hold the 80% from the first day, but i think its still a reasonable winrate and its just ultra fun to play!
I will keep you updated about the card changes i make and will finish the guide soon!
11/04/2017
As we're drifting into aggro meta again (besides taunt-warr) i have put the ice barrier back in again and took a kabal out (as it is the most unstable card in the deck right now)
Other cards that were suggested:
Mukla- Actually i dont think this card is viable in this deck.
Here are the reasons:
1. VS aggro you often want to use blizz in turn 6 and mukla is a 6 drop too so you wont get him out in that case.
2.VS. Aggro as you dont have big bodies besides the giants + alex, mukla most likely wont change anything in board situation.
3.VS. Aggro The 2 spells are basically useless (besides counting towards the quest)
4. Vs. control Body is useless, spells are useless.And they may cause you to get overdraw or eat mana for spells because you need to declock your hand.(as you often have a big hand against control)
5. VS. Aggro and Control: It was mentioned to take tome out for mukla.Tome has a chance of giving you an ideal spell + a lot of usefull spells and can be played in turn 5.
These spells can help towards aggro AND control and you got 3 spells from it (instead of 2)
Now for the argument that you get you quest faster.
This deck's main aim is to stall and live to get the 4(or 3) combo pieces done.
So any combo piece missing has the same "value" of missing.
Mukla just fastens the process of getting the timewarp but not the other pieces.
I havent tested it but i just see a lot of reasons to not play mukla here.
Acutally burgly bully can be really good!I will test it and tell you!
Again, thank you all for your positive feedback and the lot of upvotes, it is a blast to see that people play my variation with such joy!
3 cards clogging your hand (especially with Cabalist Tomes not helping that) are much better than 5. You can even play a giant to press back if you need to, so long as you have a molten reflection to copy the other giant.
Hey, here is a version with both Anthonidas and Giants OTK:
http://www.hearthpwn.com/decks/797576-quest-mage-multi-ttk
Happy to hear you got success with the deck!
Deck doesn't seem like it has enough card draw to cycle for combo. Babbling book, Cabal Courier are all rather unreliable cards to get random spells. Babbling book is ok since its a one drop but often times I find myself getting a useless spell from it. Cabal Courier might not even give you a spell sometimes. Not too sure about this deck.
Like i mentioned earlier in the comments, putting more card draw in this deck is definetly worth a try!(And yes i would cut cabal for it)
Like explained below with this deck you are heavily favored against rogue
even with turn 5 quest
Still some tips here.
To slow down the rogue you should always ping the one-drops if he lets them on board. (ping is way more important than every other spell in this matchup to slow down the rogue).Then try to get iceblock,novas and blizzard,maybe a flamestrike with thalnos.
Taunt warrior is a bad matchup yes =/ but every deck has its weaknesses.
Good luck and success!
you dont go out of your way to remove the drops except prior to the turn they cast the completed quest. focus on drawing your board clears and setting up traps with a freeze into freeze/clear. they will continue to fill the board while you set up ice blocks. use your discovers for counter spells, board clears and delays. it's about when you clear, not how you do it. let them quest, save your spells for the lock down moments.
same goes for warrior, but you need to be aggressive leading into your board clears so you can have damage on board when you Alex. 30/70 vs war still. not an easy match up, but you're still winning vs the rest.
Очень долгая, терпильная и не впечатляющая своим действием. Лично мне не понравилась
I really dislike molten reflection and kabal courier in this deck archetype. I replaced them with acolyte of pain and meteor. That seems to be working rather well for me.
Also shimmering tempest seems very slow to me.
It was about the whole deck =)
Replacement for a second glyph?
You can try manabind!
It counts towards the quest and you can make pretty crazy plays with it.
F.E. stealing the rogue quest-reward ;-)
I do enjoy Manabind, but not for the rogue quest. We're winning with 8/8 minions, why would we want them to be 5/5?
Hey guys, just made a quick gameplay video showing off the deck. Doesn't have any commentary, but it's more for people who want to check out the deck before potentially crafting cards for it.
https://youtu.be/R2rsn4gyRdA
any cards to replace thalnos? Its the only card i do not have
Kobold Geomancer, you just lose draw.
you could try the evolved kobold but it has a high mana cost and therefore cant be easily played with the boardclears in this deck.
The card that would be closest to thalnos is the Kobold Geomancer
Loot Hoarder. You want the card draw more than spell power.
Just took pirate warrior to the brink. both blocks broken while at 4 hp, next turn arcanologist into frost barrier, into kabal into this screen...
had molten reflection, into the healing potion for yet another save.