Shubi's Flying Murloc Circus (Legendary Variant)
- Last updated Dec 16, 2016 (Gadgetzan)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Paladin
- Crafting Cost: 12920
- Dust Needed: Loading Collection
- Created: 12/13/2016 (Gadgetzan)
- Warlord
- Registered User
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- 3
- 21
- 22
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Battle Tag:
N/A
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Region:
US
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Total Deck Rating
13
Shubi's Flying Murloc Circus (Legendary Variant)
This deck was popularized by fellow poster Shubi. I have optimized the deck a bit further and have found it to be surprisingly effective on ladder, climbing as high as Rank 4 with it. I anticipate I may be able to take it even further with a bit more grinding.
Checkout the original deck list and strategy guide by Shubi here:
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Minion (26)
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Ability (4) |
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This is a deck that you will want to run very aggressively - though not quite as recklessly as with a Pirate Warrior.
You'll want to maximize your buff potential by playing cards like Small-Time Recruits before using Smuggler's Run, in most circumstances. While it can be tempting to simply load up your board, be mindful that your buffs are key to overrunning your opponent. You will also need to be mindful of when you play Grimscale Oracle and Coldlight Seer. These cards are critical and you should try to save them for a big board.
Proper timing of Murloc Tidecaller should also be a key consideration. This should almost always be the first card you play if you intend to drop other Murlocs. The dream is to have a Tidecaller in play, followed up by a Murloc Knight + Hero Power (with the Vilefin Inquisitor effect enabled).
Similarly, if you have Finja, the Flying Star on the board, you'll want to attack and kill a minion with her before you play any Murlocs. This ensures that the Murlocs you pull from your deck will benefit from the battlecry and Murloc synergies from those you play from your hand. This is particularly important if Finja were to pull out a Tidecaller, as it receives an attack bonus every time you play a Murloc. You don't want to miss out on that added damage potential.
There are quite a few of these nuances that are really important to consider to make this deck run as efficiently as possible.
Updates (12/14/2016):
- Removed: Sergeant Sally
- Added: Gormok the Impaler
- Rationale: Sally was a bit too slow in this deck. And, while there are some buffing cards, I found I wasn't able to get her big enough to be a reliable board clear against most decks. Gormok has actually performed very well. With how many minions this deck can put on the board, I am able to reliably get off his battlecry which can be perfect for removing some of the most popular and dangerous early-mid game minions out there, like Azure Drake, Frothing Berserker, Totem Golem, and Wyrmrest Agent. Gormok can be particularly damaging if you combine him with Brann Bronzebeard to dish out eight points of burst damage from your hand that can go right by troublesome taunts like the Ancient of War. Yikes!
- Removed: x2 Divine Favor
- Added: x2 Coldlight Oracle
- Rationale: This is a deck that thrives on tempo and I found that, while awesome in most control match-ups, Divine Favor has some flaws. Against other aggro decks, like the very popular Pirate decks, their equally depleted hands oftentimes make Divine Favor a dead card. It is super effective against control decks, specifically Renolock. But, after switching to Coldlights, I can happily report a more aggressive deck that performs better in both match-ups (v.s. both Control and Aggro). While opponent Aggro decks do benefit from the battlecry as well, this murloc deck really capitalizes on murloc synergy (such as with the Murloc Warleader and Grimscale Oracle) which can outweigh any benefit that the opponent will pickup. And, against control decks with big hands, I can force Reno Warlock and Mage players to burn cards due to the hand limit. This can be super valuable if you can get them to burn one of their key cards, like Kazakus or, of course, Reno Jackson. You can get them to burn up even more cards if you combine the Coldlight with Brann. On top of all of that, you still get to push more damage right away with a solid 2/2 body on the board that can be buffed. Finally, removing two spells and adding in two minions makes the hand buffing cards (Smuggler's Run, Grimscale Chum, and Grimestreet Outfitter) more efficient.
Does Anyfin Can Happen have any place in this deck?
On the last game, I fought a Dragon Priest. On turn 6 I had cleared their minions and made a huge 35+ board with Finja and previously carded buffs. If they had Dragonfire Potion it would have been over for me, but instead he conceded. With 2 cards in hand, all buffed cards gone and only Gormok, the Impaler and coin leftover, I prayed for Reno's inconsistency and won.
Obviously, you can see how you're teetering on the knife's edge with these low mana-curve, all in decks. Would ACH be a decent instillation or would you be better off with Divine Favor?
Great job man!
I already drop 1 x Divine Favor for another 1 x Small-Time Recruits, and now (THANKS TO YOU) I have replaced another Divine Favor with 1 x Coldlight Oracle and it is better (less situational).
Gormok the Impaler also sound like a great finisher (8 dmg to FACE or to a strong taunt minion), but I dont have it to test out.. anyway I have added it to top 3 "recommended cards" ;)
Keep up the good work u come to Rank 4, so soon you will be LEGEND rank! <3
Hi big murloc enthusiast here, currently playing a variant of this http://www.hearthpwn.com/decks/691364-65-winrate-everyfin-is-awesome murloc shaman but murloc paladin (not that combo nonsense) has always been my first love.
I haven't tried this deck yet but just from looking at it I think it might be too all in on the "play all the murlocs!!!" plan, in my experience playing murlocs in this meta and previous ones that doesn't work because control decks will remove them with spells every turn as they come out and opposing aggro decks can trade into them more efficiently with their minions since murlocs are weak until you have allot of them on board, this second point is truer now than ever before with small time buccaneer in the game.
I think the trick is finding the right mix of murloc and non murloc cards to really make a murloc deck successful. I know it seems like running maximum murlocs for maximum synergy sounds good but then you're basically banking on the "oh god I hope he doesn't kill this!" plan or you'll never get off the ground. Having more non murloc minions in the deck helps v control since you can play them first to bait removal and it helps v aggro since you can use your non murloc minions to establish board control then start playing murlocs after.
Yes throwing in more non murlocs does mean you sometimes have awkward draws but I still think it's the right way to go.
Currently I'm thinking you probably don't actually want to run that many murlocs in murloc pally, I think you build it mostly like an aggro pirate deck (which I guess means you're playing light's justice lul) and then only put in vilefins, warleaders, bluegills, murloc knights, and finja. Because Vilefin lets you spawn infinite murlocs anyways I don't think you actually need to run that many and only playing the very best murlocs means you're always going to get insane results out of finja.
Great deck so far 6-2 at rank 5 , very fun to play!
Glad to hear it. It's fun catching opponents by surprise.
I don't often comment on decks, but Paladin is my favorite. I love murlocs and I already have a Paladin handbuff deck that I think is very underrated in the current meta. Tried your deck and so far 4-0! Good stuff!
What is your hand buff deck?
I'm new to posting on here but I'll try to put it together and link it. It's VERY minion heavy to get the most value for the hand buffs.
This deck looks like a lot of fun, but how does it perform against aggro decks tho?
Seems to hold it's own, it can push early game with buffed and cheap minions which is nice.
Thanks for the reply, and as long as I have fun that's the most important thing about playing a deck! If I have a chance at beating all the aggro trash on the ladder...it's even more fun when that happens ;)
Not too bad! It can keep up. As with most decks, the draw is important. Mulligan for the lower cost cards and swing for the face.
So this is a "face is the place" type aggro deck then?
haha, thx for the name man, I appreciate it! <3
This is how I have imagine it, but I am missing those
Additional recommended cards 🔥
Good luck with your AWESOME deck! \m/
Thanks Shubi! You provided me with a lot of inspiration.