[MSoG]Rank 1 Legend Piracle Rogue
- Last updated Dec 21, 2016 (Gadgetzan)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Miracle Rogue
- Crafting Cost: 8520
- Dust Needed: Loading Collection
- Created: 12/6/2016 (Gadgetzan)
- user-8876443
- Registered User
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- 5
- 15
- 30
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
255
Proof: http://imgur.com/a/ZghsY
Videos
Video of R1 legend game: https://www.youtube.com/watch?v=KB4iRvfLFUk
Was pretty funny game and ty for my friend Teux for recording, editing and uploading it :)
Stats after 100 games http://imgur.com/a/feDrl
All games are at high legend rank. 2 games forgot to select deck. There is a drop from rank 23 to 265 because I was trying minion heavy miracle list. Didn't work well =)
GUIDE:
Updated miracle rogue list. Playing pirate package + coins. Deck is aggressive enough to race face decks and still beat control match ups.
Mulliganing with Rogue is a bit more complex than in usual decks since you don't always want to keep certain cards but rather want certain card combos. Only cards that you always keep in your starting hand are pirate(s) (except patches). I will first write a general advices how you should approach different archetypes.
Against control decks:
You want to keep 1! pirate in your opening hand usually. More pirates are fine if you have gadge or drake in hand too. Don't make the mistake to mulligan too fast hand and run out of steam. We have double coin so I pretty often (if the hand can support) keep auctioneer in starting hand. You basicly aim for enough tempo tools to not to fall behind against their most agressive openings and rest can be greed. Sometimes though you get really agressive hand that beats your opponent almost 100% by turn 5 or so. Then you should go with that tactic. Those are the strongest rogue opening hands but they are pretty rare and van cleef is almost always included in those. You are almost always the aggressor in these matches and should be hitting face mostly.
How succesful games against control usually goes: You get some dmg in with your pirate opening (sometimes you outright kill them with your 1 drops). Around turn 5-7 you make huge gadgezan turn and 1 or 2 turns after you kill your opponent with burst from hand. After gadgezan turn, your opponent has to remove your board. If he doesn't, you win almost always. If he does remove your board, don't overcommit. Send your minions in, in waves. Don't send all at once. Try to setup lethal every time though, if possible.
Against agressive decks:
Pirates, backstab and if going 2nd si7 and cleef are priority one. Mulligan everything >=4 away (almost always). Going 1st coin+si7 is good. Prep+fok is good combo to have too. Against face warrior it is impossible to play control game as a rogue. The only way to beat them is racing them. Pirates and cold bloods are good at this :) Never keep cold blood in opening hand though.
How succesful games against aggro goes: You use your more efficient removal to kill your opponent's minions (backstab si7 are the best). Put cold bloods to a minion, hit their face hard and they overcommit on killing it or dying if they don't. If you don't get 1 drop or some other cheesy hand (si7 or cleef with coin or preps) you don't have good chances at winning. With 1 drop you have really fair chance.
some general tips:
1. When going 2nd, always keep van cleef. When cleef is combined with prep, you should usually keep those. Against aggro keep it always. Against control keep it, if you know that it can hit at least couple of turns b4 getting removed. Extra strong with counterfeit coin in hand. Especially against aggro, this opening destroys them. Druids and warlocks are helpless against it too. Well actually everyone except priest is helpless against it.
3. As a Rogue you have to know when to be reserved and when to go full agro. If you are playing against control with gadgezan hand, you most likely will win and it is not usually the right play to go too all in. On the other hand, if your hand is only burst and it doesn't seem that you can take the game late, you just have to take your chances and go all in.
4. Advanced tip: Learn to play from your deck, not solely from your hand. You have so much draw potential (especially with counterfeit coins) that you can expect to draw certain cards.
REPLACEMENTS:
Patches: This guy is probably the most broken card currently in the game. With 4 pirates + this, you get good openings really often and cheat wins. So often I have this guy hitting my opponent still at turn 5 :D Or making trades to 2-1's(or X-2s with dagger + this) for 0 mana and 0 cards spent. There is nothing similar in the game compared to this card. If you don't own this, put shiv in and craft patches asap :)
Leeroy: Swap leeroy with faceless manipulator and one swashburglar with southsea deckhand. I played with that list to top 10 legend too.
Swashburglar: Southsea deckhand or buccaneer.
THOUGHTS ON NEW CARDS:
Patches: I talked about on replacements. Just 2 words: OP! Eventhough this card is clearly OP, I think it is healty for the metagame! We get larger variance of decks when aggro is playable. Now control decks are good also because they counter pirate warrior. Without aggro decks, MR shaman was the king and control decks weren't needed (also cuz MR shaman shit on those mostly). I also don't think that pirate warrior is too oppressive. Although every deck running oozes is pretty weird :D
Small-time buccaneer: This+pulling patches from deck can decide games alone. I believe it is the strongest t1 in the game without coins or innervates included. Blocks shaman openings, contests pirate warrior and does A LOT of dmg vs control decks. I rate this card 5/5. Rogue really lacked solid t1 followed by dagger t2. Swashburglar (alone) was good against control but only decent against aggro usually. Here is my thoughts b4 the expansion launched http://www.hearthpwn.com/forums/class-discussion/rogue/179134-rogue-has-the-strongest-turn-1-drop-after-patch. That is the biggest reason why I made this deck.
Counterfeit coin: I really like this card. You can cheat wins with this and play your too slow hands a bit faster to not fall behind. I am not sure if 2 or 1 is better but I really like it and have had really good success after putting 2 copies to my deck. Also playing t6 Gadge --> killing opponents 8/8 --> playing 24/24 van cleef is pretty fun (and interactive)! :D
Thoughts about Rogue after playing the meta:
Had a lot of time to play today (8.12) and reached rank 1 legend. I will post some statistics of the deck later. I have atleast 50% winrate (all my rogue lists included) against every class in the game. I think Rogue might even be the very best class, atleast it is top tier. You have such an advantage against control decks and on top of that you beat aggro decks constantly too.
Basicly Rogue doesn't have big weaknesses atm. You aren't a punching bag for aggro decks anymore and the new 1 drop does probly most damage of all cards in average games (so you don't lose punch against control with the low cost cards). And yeah Patches is just patches :D
I like playing Rogue the most but even without that fact, I think it is good for the game if high skill decks are the best. And the fact that Rogue can lose to anyone but also can win anyone is fair for both sides.
Card changes:
Changed 1 shadow strike to sap. Sap is just stronger currently because of risen popularity of Rogues and face shamans (4 mana 7/7).
REGARDING THE 2ND COIN:
There are good options on that slot: Conceal, Violet Teacher, Xaril, coin, shiv and barnes from the top of my mind. You should adapt the deck depending on the meta. When you see less aggro, put greedier card in and vice versa.
Google "Hearthstone decktracker" thats how i got that one. It's a very good addon.
There is another one called "innkeeper" but that doesnt show you the cards your opponent played etc. This one is just for your own deck.
Any general advice for a new rogue stuck around rank 9 (other than what's listed in the guide above). Jade druids seem to be giving me the most trouble.
this deck can play in different styles. You should play aggressive vs jdru. U need to make him about 10-14 hp before 5-7 turn w/o using evics (just try to play as midrange till auc turn). U can deal big dmg from empty table on 6-7 turn. Like leeroy+double cold blood. Or thalanos/dragon+double evic (in this case u dont even need to remove taunts)
I hit legend for the first time with this list! Thanks for the deck and the guide!
The pleasure is mine.
Astonishing!
I choose death!
I really like the concept of a miracle type rogue with added aggression from early pirates. Played the deck a bit and I was pretty surprised with the results. yes there are hard counters but overall, the deck holds pretty damn well on the ladder atm.
I made a video showcasing the deck, I hope you guys enjoy it and at least try the deck out, its a lot of fun :D
Thanks sir. got easiest rank 5 in this year. Best deck ever.
Hey Broski, is there any chance to add you to spectate a few games?
You should win at least half of those if you're not too good.
lol you're doin it wrong m8
Holy shit you're dumb
Loving the deck!! Patches is the BEST
Hey guys! Just climbed to the legend rank on EU with this deck. This deck has a chance to bit any opponent in this meta. Enough control, agro, burs, fun and pirates. Not easy to play, and sometimes you need to do strange, not productive and not in curve moves to to bit your opponent in next turns. You should be able to play not only with your hand but with whole deck. (deck tracker for help)
Most hard matchups is pirate warriors and mirror rogues. I have around 60% winrate (33-25), and i think with perfect skills of playing this deck you will have ~65% winrate.
Goodluck for all with this deck. P.S. also changed one Counterfeit Coin to Beneath the Grounds.
No, no ooze's in my deck. First of all, you need to know what shaman plays against you, now in meta around 4 variations of shaman decks like agro and control.
In my expirience there are more agro shamans then control. Against agro you can try to mulligan fast agro hand to push them, but in my opinion its not the best way, because you will blow your hand too fast, and you can not deal with their minions -/3 hp and shaman can still clear all your board in few cheap spells. So im more often trying to mulligan more heavy hand with some control cards. (Sap for Flamewreathed Faceless, Eviscerate for Totem Golem). Main weaknesses of this shaman: no hard removal, no draw. So lure his creatures to kill them easily. The main idea is play from the defence in first half of the match and prevent fall your health to 15 points, and in second half just pull out your creatures, so shaman will spend his mana and cards to control a board, while you will draw new cards searching a lethal.
So main tips:
1) You need Sap for turn 4
2) You will like in most cases Eviscerate and Backstab in starting hand.
3) Dont spend Swashburglar just for summon Patches the Pirate and deal 1 damage to face, save it for combo, and save Patches the Pirate for value excahnge with his minions
4) Go all-in if you can do Edwin VanCleef 6-8-10 in first 1-2-3 turns, this shamans dont have Hex so you can easily deal a lot of damage for face in few turns.
5) Spelldamage from Bloodmage Thalnos and Azure Drake will transfrom yours Backstab and Fan of Knives to deadly weapon agains shamans minions.
Maybe more expirienced players will correct me.
what about ooze? You added it too?
I just came back after 6 months of almost no hearthstone. This deck is good and I'm currently at rank 2 and should be legend tonight or in a couple of days. I like keeping SI: 7 Agent for quick momentum shift against shamans. Sometimes their start is just too good and you can't beatem though.
How good is conceal for this deck?
I've climbed ladder to Rank 6 with this Deck but I can't get any further so far, for a few days.
I literally cannot beat aggro shamans, they have an answer for every turn and out value / tempo so easily with the troggs + feral wolves + 0 mana 5/5 thing from below taunts. They always have enough removal spells and then plop down something with stats like 3/4 totem golem.
My win rate is around 55% and what's bringing me down is aggro shaman 2-9 in that match-up. What the hell can we do vs Aggro Shaman, or just accept it's a bad match-up? Even with a great mulligan and seemingly good curve, I still can't get a window of opportunity to smash their face because of all their removal, taunts and beefy minions (regardless if they override).