Reno C'Thun
- Last updated Aug 6, 2016 (Old Gods)
- Edit
- |
Wild
- 23 Minions
- 7 Spells
- Deck Type: Ranked Deck
- Deck Archetype: C'Thun Warlock
- Crafting Cost: 8760
- Dust Needed: Loading Collection
- Created: 4/21/2016 (Explorers)
- Stryps_hs
- Registered User
-
- 8
- 15
- 28
-
Battle Tag:
stryps#2511
-
Region:
EU
-
Total Deck Rating
753
Hey guys,
first of all thank you for the positive feedback and the comments. I'm a bit surprised that the deck has reached such a high amount of views, because I had just uploaded it in order to show it to some friends.
So a little bit about me: I'm a 22 years old student from Germany just playing the game casually. I made it to legend one time before. Normally I only play to Rank 5 and get bored very fast after that cause of the metagame. Hopefully Standard will change that.
I think you can compare the deck to an older combo Renolock so it will be played quite similar. Use your resources wisely. Prepare for playing from behind in the early and maybe midgame when your opening is really slow. Try to take over board during the midgame and recover with Reno. Then pressure your opponent and finish him off with 1 or maybe 2 C'Thuns.
When C'Thun wasn't enough you have the Jaraxxus for the lategame.
Update:
Wanted to update the deck and add a few cards from the latest adventure to it but unfortunately I think there are no cards that would fit in this deck very well. So I just updated it to the list I'm playing right now.
Small Mulligan Guide: (I'm writing a complete one when the meta stabilized a bit)
Generally go for some early game. Always keep the Doomsayer, it can give you some tempo in the early stages of the game even against control decks. But keeping Reno/Hellfire against shaman or a cheap aoe against warlock in case of it's zoo can't be wrong. You can look up complete Mulligan guides from older Renolocks. It's almost identical in this deck.
FAQ:
I don't have BRM what can I do?
Replace Imp Gang Boss with Mind Control Tech or Harvest Golem and try Spreading Madness or Tentacle of N'Zoth as a replacement for Demonwrath. Emperor Thaurissan is a very good card and I recommend getting the first wing of BRM as soon as possible. In the meantime you can try The Black Knight if he's not already in your list.
Why Lord Jaraxxus in a C'Thun heavy meta?
Obviously you don't play him when you expect a 20/20 C'Thun on an empty board in the next round but you can use him to pressure the C'Thun decks early or as a recovery after a C'Thun when Reno was already used. In any other control matchup like N'Zoth Priest/Pala Jaraxxus works fantastic.
Why no Usher of Souls?
I played a lot with that card and I was a big defender of it, but I have to admit that it's straight up not good in this deck. The body for tempo gets removed easily and the C'Thun buffing effects is more or less unnecessary.
What about Doomcaller ?
The list didn't feature Doomcaller for a long time and I wasn't really happy to cut it. I put him back in to give him a second chance and it turns out that he isn't as bad in many matchups as I thought before. A proactive threat in the lategame even without the double C'Thun prevented a passed turn many times. And killing your opponent with the second C'Thun just feels great. When you don't like it feel free to run a list without it.
Is it possible to cut Acidic Swamp Ooze from the deck?
Of course it is possible and it's a good cut when you don't face any weapon classes. But I highly recommend not doing this. Even when you're matched against a weapon class in only 1 out of 5 games, a destroyed Gorehowl, Doomhammer, Ashbringer or a big Rogue weapon can win you the game. The 3/2 body in the early against non-weapon classes isn't that bad either.
Recent changes: (small explanation why I made this change below)
- Power Overwhelming, Usher of Souls
+ Earthen Ring Farseer, Doomcaller
Possible Replacements:
When you're facing a lot of taunts on the ladder use The Black Knight instead of BGH:
- Big Game Hunter, + The Black Knight
I wouldn't recommend this change but when Doomsayer doesn't work for you pick one of the cards below:
- Doomsayer,
+ Cyclopian Horror/Earthen Ring Farseer/Mind Control Tech
When you feel like the deck features too many 3 drops now, I recommend this change:
- Earthen Ring Farseer / Twilight Elder
+ Cyclopian Horror / Sen'jin Shieldmasta
Update:
Updated the decklist. Talked about the thoughts on specific cards in the FAQ. The Power Overwhelming was great with Sylvanas Windrunner and Shadowflame but it was too reactive in many cases. I put Earthen Ring Farseer back in for a small additional heal and some early game.
Just a small Highlight from one of the games: (the po was from the peddler)
kiwiinbacon's video:
Khristophesaurus' video:
I dont think Lord Jaraxxus is a good chooise, with cthun now all the classes can make 15+ damage in one turn with one card, jaraxxus cost 9, so if you play Jaraxxus and the oponent clear your board is instawin cthun.
At times you really need the 8 mana board clear, DOOM! is definitely good to draw out C'thun and reno but Nether seems important to me because I can get it out earlier. Especially in the current meta, where boards are being flooded by murlocs.... c'thun minions... and what not.
How bout both?
Any replacement for Lord Jaraxxus ? I dont have it tho. Thanks.
sylvanas works great.
This deck is very good, however I took out the Lord Jaraxxus because I played it a whopping ONE TIME in ~30 games, virtually a dead card in almost any situation and you never want to be at 15 against other C'Thuns or Warrior / Burst decks in general. I swapped in a Ragnaros, but Sylvanos would be fine too since it would make the Shadowflame combo live. If SMOrc-heavy (which it isn't right now), then maybe Refreshment Vendor instead. I'm a long time Handlock player and enjoy seeing this being more or less successful atm!
I'd appreciate this too.
I'm going to write a mulligan guide as soon as the meta stabilized a bit. Now I'm playing against a different deck nearly every game (Thanks god). Generally go for some early game. Always keep the Doomsayer, it can give you some tempo in the early stages of the game even against control decks. But keeping Reno/Hellfire against shaman or a cheap aoe against rogue in case of it's the deathrattle deck can't be wrong.
Honestly, pull the mulligan guide from any old Reno Lock list. I played a TON of reno lock before Gods, and it's almost identical thus far, in terms of what you're looking for.
Yes. Get involved in the game by turn 4. Keep hellfire against hunter and the like, like usual. But for the most part just plan on starting behind, recovering during midgame, and burying them late game. The whole early and mid game is only there for surviving until you can Brann+Twin, and C'Thun the following turn. Make efficient use of your early minions and removal. Reno generally buys a significant amount of time, especially if you Shadowflame him to clear the board after he sets you back to 30.
The primary difference between this build and older ones is that with the absence of the Giants, you don't necessarily NEED to not play on curve. So if you happen to hit a curve with the C'Thun creature suite, that's fine. It's just very rare being singleton.
Currently I'm playing the latest version of this thread. But I will try the Leeroy version soon.
Any good replacements for Lord Jaraxxus? Unfortunately I don't have it, I've used Arch-Thief Rafaam instead of him in my previous renolock.
You can try some changes I mentioned in the description. Jaraxxus himself is hard to replace, it's basically a second win-condition against control decks or an extra heal against aggro.
Replacement for The Black Knight?
Big Game Hunter
Hahaha - great deck.
Just got off a ridiculously great combo. Bran + Twin Emp, then C'Thun next turn for 32 dmg.
aggro = you lose
Fun deck gets absolutely destroyed by all the aggro rogue and shaman decks though.
Never C'Thun BabyRage!!! Glad to see that SpellBreaker is getting some love now that OWL is out :O ! Thanks for the share btw can't wait to see more new decks XD !
Any replacement for Demonwrath and Imp Gang Boss?
I know, but both cards are from the Blackrock Mountain...