[Spark] Anyfin Mrrgglrglr ! (S21)
- Last updated Sep 20, 2016 (Karazhan)
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Wild
- 20 Minions
- 7 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Paladin
- Crafting Cost: 7460
- Dust Needed: Loading Collection
- Created: 12/31/2015 (Explorers)
- Sparkaz
- Pro Player
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Tournament Decks:
0
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Ladder Decks:
29
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Introduction
Hello everyone ! I'm Spark, Legend player from France.
As you may already noticed, I'm a big fan of highly synergistic Decks centered around specific themes such as Beasts (Beast Master), Demons (Demonic Void), Deathrattles (Deadly Zoo), etc...
With the inclusion of Anyfin Can Happen and the amazing potential of Murloc Knight, I decided to give a chance to those adorable Murlocs with Paladin. And as always, running a Midrange playstyle, because ... well, that's what I do =P
I almost didn't played this season and decided to have some fun with Murlocs in the late season. I ended up having some amazing streaks from around Rank 7 to Legend, so I finally made it to Legend on EU servers during the last day.
If you like big mighty boards full of Murlocs screaming alltogether, your dream just came true ... because Anyfin Can Happen ! Mrrgglrglr !
I'm sorry Lord Jaraxxus, but you know ... Anyfin Can Happen !
Nice Brawl Garrosh ... but Anyfin Can Happen !
When OTK Murloc Paladin can't quite get lethal and powers up your own combo ... Anyfin Can Happen !
Match Ups
I won't be going into too much details in here, just showing my winrates and share some thoughts about the numbers. Feel free to ask questions and share tips with each other in the comment section (as long as you keep it constructive).
Paladins that I faced were mostly Secret Paladin and as you can see, I generally crushed them pretty easily. I didn't thought the match up would be so favorable but numbers are speaking. That's definitely why I was able to rush Legend so quickly, considering how much this archetype is played on the ladder.
The second most played archetype was Mid Paladin and the result is pretty much the same. Finally I had the chance to face a few OTK Murloc, leading to some insanely fun situations, as you can see in the image above xD
Rogues were all Miracle and this match up seems really unfavorable, they deal with your board too well and if you can't do the same just one turn, it's pretty much over.
Warlocks were generally Renolock, except for some few Zoolock here and there. Those, along with Mid and Aggro Druid, are generally tied match up and standard Midrange tips apply here. If you're not used to the Midrange playstyle, you'll probably struggle against them, so practice before blaming the Deck ;)
The rest was pretty easy to handle with some Face and Mid Hunter, Tempo and a few Freeze Mage, Control Priest, Burst and a few Mid Shaman, and some Control and Face Warrior.
Mulligan Strategy
Always keep :
Situational keep :
- Bluegill Warrior against classes that run Knife Juggler or similar threats. It is also a good keep when you have Murloc Tidecaller in your starting hand for the pressure potential.
- Coghammer if you have some solid early game like Shielded Minibot because it gives you insane trading potential.
- Aldor Peacekeeper against Druid because Innervate is broken.
- Murloc Warleader if you have a starting hand full of early Murlocs, especially Sir Finley Mrrgglton. This strategy works better with The Coin.
Which hero power should I choose from Sir Finley Mrrgglton ?
- Top priority : Fireblast and Shapeshift are the most versatile ones and will help keeping up your board control.
- Against Control : Life Tap is amazing at refilling your hand, you won't run out of steam with it and Control Decks will hate that.
- Against Aggro : Lesser Heal is good to have but only later in the game because early on, ping abilities will generally be better. The same applies for Armor Up! except that it's worse because you can't heal up your minions in case you need it.
- Low priority : Totemic Call is decent if you're in a situation where keeping on spawning tokens is great. Sometimes it end up being betterr than Reinforce, but still not the best hero power out there. Steady Shot is decent to have in the late game if you're looking for lethal soon. Against Aggro, it can win you some races but is generally worse than Fireblast or Shapeshift. Against Control, it can help finishing off your opponent but is generally weaker than Life Tap.
- Avoid : Dagger Mastery is a good hero power but has too much conflicts with the load of weapons you are running in this Deck, you should just ignore it generally.
Gameplay Videos
I recorded some streaks that I had around Rank 3 to 1. I definitely recommend to check those out if you want to pilot the Deck properly, it covers a good variety of match ups ;)
Sorry about the quality drop in the last video, I messed up with my OBS settings because my computer was heating a bit too much.
Cards Discussion
First of all, JoRoSaR made a very interesting introductive videos about different archetypes of Murloc Paladin (including mine) which explains very well the differences between them :
The aim is to make use of Anyfin Can Happen amazing potential ! Commiting fully on Murlocs with an Aggro playstyle doesn't feel necessary here and going for an OTK Combo build is kinda underwhelming imo because Paladins has some awesome tools to offer in the Midrange archetype. The reasoning is similar to my Beast Hunter Decks, you play synergies around the theme, and use other class cards to support the build ;)
The set of Murlocs is pretty simple, I chose to run all the efficient ones at different stages of the game. Murloc Tidecaller, Sir Finley Mrrgglton and Bluegill Warrior are good early pressure minions. Murloc Warleader and Old Murk-Eye are here to power up your board afterward. Finally Murloc Knight is just an amazing card that will give you some more steams and sometimes insane Murloc synergies. Remember that it is kind of a turn 6 play (even though I play it on turn 4 if the board is empty from time to time, but it's very rare), so it kind fills the gap the Deck needs.
Even though, those synergies are great to keep on the board, you shouldn't be too scared about losing them, just use them as your minions because you'll summon them back in the late game with Anyfin Can Happen. The card will either refill the board after a board clear from your opponent, or simply finish the game.
Speaking of which, here is the damage potential calculation :
If you're allergic to formulas, don't mind too much about it but think about your damage potential when playing the card. Obviously, it is very important to remember about the Murlocs you threw into the battlefield before using the card, I highly recommend to use something like Hearthstone Deck Tracker. Be careful about random Murlocs you got from Murloc Knight (that's also why I included Grimscale Oracle in the calculation) and remember that ennemy's Murlocs can also spawn from it ;)
As I didn't wanted to make the Deck reliant on this one card, I decided to run a standard Midrange playstyle to support he build. The rest of the Deck is pure Midrange Paladin tools. Thanks to those, you'll often win the game without even needing to scream MRRGGLRGLR ! You can still do it for Swag Points though =P
Shielded Minibot, Knife Juggler and Muster for Battle have proven to be an insane early trinity in the past few months. Coghammer is also very good at snowballing your early game dominance.
Aldor Peacekeeper, Truesilver Champion, Consecration and Sludge Belcher are here to keep up your momentum in the midgame. Equality is used to come back from a crazy opponent's board or set up lethal.
Finally, Dr. Boom, Tirion Fordring and Lay on Hands are your late game steams (along with Anyfin Can Happen). Those cards allow you to either stop the final push from Aggro Decks or gives you the final ressources to finish off Control Decks.
If you are looking for replacements, I'm afraid you'll be disappointed because the Deck just works that way and all those cards are pretty unique and optimal for the Deck. Anticipating the most common question will be Tirion Fordring and Lay on Hands, you can't replace them properly ... Guardian of Kings feels like the closest card that I can think of but it's far from their power level, so you'll still end up playing something sub-optimal. Just go for some late game win condition you have but you are warned.
Oh and if you don't have Anyfin Can Happen, you came to the wrong place, the card is needed and irreplaceable (thanks captain obvious) ... Your only way out is to go for the LOE adventure, which is definitely worth it btw ;)
Closing
That's it for the guide guys, I hope you'll enjoy the Deck as much as I do !
Don't forget to show your support by upvoting the Deck if you liked and don't hesitate to discuss about it or ask any question in the comment section below ;)Follow me for more content and updates !
- Twitter : SparkazHS
- Youtube : Spark Hearthstone
- Hearthpwn : Sparkaz's Decks
- Facebook : Spark Hearthstone FR
i started today playing this deck in wild with nice results...the only change i made is -2 jugglers +2 zombie chow and -1 finley +1 eater of secrets...both changes are due to the extensive presence of aggro secret pala and tempo mage right now. what do you think :)?
Decided to take a break from standard to play some beloved favorites in wild. This one will be seeing play!
Ehh, what can I say? Spark in title and I know, that's gonna be a good deck :D Thx! :>
Thanks for this deck, it's great and feels like the ultimate combination of my favorite deck (Normal Midrange) and aggro paladin. However I would like some advice on two things.
1.) The first few days I had this deck I faced a ton of control Preists, and had a hard time getting past DeathLord. Do you have a way to great around this?
2.) I don't have Naxx so I'm running 2 defenders of argus as a substitute, is this good or do you recommend a different card.
20 to 5 ^_^
very fun deck i ended up -1 Murloc Knight for +1 Divine Favor to get some draw power also i kept getting two knights in my hand and when i used Anyfin they were useless, so one is enough.
This deck is hilarious. Played like 10 games this evening and lost maybe 3 to 4 games, one to a secret paladin with a crazy opening and me getting too greedy with aldor, one to a raptor rogue with a crazy opening and one to a midrange druid with FoN SRoar Innervate SRoar. I'll try this more tomorrow.
Edit: After playing mostly this deck, I went from rank 10 to rank 6 fairly fast, and still ranking up. Working really well currently.
First of all thank you for sharing this deck. I have been enjoying it alot and seem to be doing good with it between ranks 3 and 1. A major problem for me seems to be the freezemage matchup. Do you have any pointers for this particular matchup?
that's generally a hard match up for Paladin. No particular tip here, keep lay on hands for healing after Alexstrasza. A good hand with Murlocs can be amazing at pressuring them. Honestly it's just a matter of how much you can pressure them and how well they can answer. Not a good match up, not particularly bad either, just boring
Any thought on a 2nd anyfin.
The Deck doesn't rely on this card to win, it's not an OTK/Combo. You really don't want to see 2 copies struggling in your hand. It would only improve slightly control match up, no real point running a second one ;)
Thanks! Used this deck as an example in an intro to Murloc Paladin video - and it's also the one I've had the most success with! :D
Very nice video mate, you definitely understood the different variants and especially how this one is entirely different from the others (in the sense that this is more of midrange deck before being murloc oriented). Thanks for sharing !
Cheers mate, and glad the intro is of use! :D Now to get MYSELF to Legend...ha! :D Please share ^_^
I included it in the guide as I find it useful for the card discussion =)
Ahah nice, thanks =D
Any thoughts on a 2nd any fin haven't played too many games though.
The Deck doesn't rely on this card to win, it's not an OTK/Combo. You really don't want to see 2 copies struggling in your hand. It would only improve slightly control match up, no real point running a second one ;)
After struggling a little with the deck and starting out 3-5, finally got a hang of it and went 9-0 to climb from rank 8-5. Great deck!
Very nice, good luck for the climb !