[Spark] Anyfin Mrrgglrglr ! (S21)
- Last updated Sep 20, 2016 (Karazhan)
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Wild
- 20 Minions
- 7 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Murloc Paladin
- Crafting Cost: 7460
- Dust Needed: Loading Collection
- Created: 12/31/2015 (Explorers)
- Sparkaz
- Pro Player
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Tournament Decks:
0
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Ladder Decks:
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Introduction
Hello everyone ! I'm Spark, Legend player from France.
As you may already noticed, I'm a big fan of highly synergistic Decks centered around specific themes such as Beasts (Beast Master), Demons (Demonic Void), Deathrattles (Deadly Zoo), etc...
With the inclusion of Anyfin Can Happen and the amazing potential of Murloc Knight, I decided to give a chance to those adorable Murlocs with Paladin. And as always, running a Midrange playstyle, because ... well, that's what I do =P
I almost didn't played this season and decided to have some fun with Murlocs in the late season. I ended up having some amazing streaks from around Rank 7 to Legend, so I finally made it to Legend on EU servers during the last day.
If you like big mighty boards full of Murlocs screaming alltogether, your dream just came true ... because Anyfin Can Happen ! Mrrgglrglr !
I'm sorry Lord Jaraxxus, but you know ... Anyfin Can Happen !
Nice Brawl Garrosh ... but Anyfin Can Happen !
When OTK Murloc Paladin can't quite get lethal and powers up your own combo ... Anyfin Can Happen !
Match Ups
I won't be going into too much details in here, just showing my winrates and share some thoughts about the numbers. Feel free to ask questions and share tips with each other in the comment section (as long as you keep it constructive).
Paladins that I faced were mostly Secret Paladin and as you can see, I generally crushed them pretty easily. I didn't thought the match up would be so favorable but numbers are speaking. That's definitely why I was able to rush Legend so quickly, considering how much this archetype is played on the ladder.
The second most played archetype was Mid Paladin and the result is pretty much the same. Finally I had the chance to face a few OTK Murloc, leading to some insanely fun situations, as you can see in the image above xD
Rogues were all Miracle and this match up seems really unfavorable, they deal with your board too well and if you can't do the same just one turn, it's pretty much over.
Warlocks were generally Renolock, except for some few Zoolock here and there. Those, along with Mid and Aggro Druid, are generally tied match up and standard Midrange tips apply here. If you're not used to the Midrange playstyle, you'll probably struggle against them, so practice before blaming the Deck ;)
The rest was pretty easy to handle with some Face and Mid Hunter, Tempo and a few Freeze Mage, Control Priest, Burst and a few Mid Shaman, and some Control and Face Warrior.
Mulligan Strategy
Always keep :
Situational keep :
- Bluegill Warrior against classes that run Knife Juggler or similar threats. It is also a good keep when you have Murloc Tidecaller in your starting hand for the pressure potential.
- Coghammer if you have some solid early game like Shielded Minibot because it gives you insane trading potential.
- Aldor Peacekeeper against Druid because Innervate is broken.
- Murloc Warleader if you have a starting hand full of early Murlocs, especially Sir Finley Mrrgglton. This strategy works better with The Coin.
Which hero power should I choose from Sir Finley Mrrgglton ?
- Top priority : Fireblast and Shapeshift are the most versatile ones and will help keeping up your board control.
- Against Control : Life Tap is amazing at refilling your hand, you won't run out of steam with it and Control Decks will hate that.
- Against Aggro : Lesser Heal is good to have but only later in the game because early on, ping abilities will generally be better. The same applies for Armor Up! except that it's worse because you can't heal up your minions in case you need it.
- Low priority : Totemic Call is decent if you're in a situation where keeping on spawning tokens is great. Sometimes it end up being betterr than Reinforce, but still not the best hero power out there. Steady Shot is decent to have in the late game if you're looking for lethal soon. Against Aggro, it can win you some races but is generally worse than Fireblast or Shapeshift. Against Control, it can help finishing off your opponent but is generally weaker than Life Tap.
- Avoid : Dagger Mastery is a good hero power but has too much conflicts with the load of weapons you are running in this Deck, you should just ignore it generally.
Gameplay Videos
I recorded some streaks that I had around Rank 3 to 1. I definitely recommend to check those out if you want to pilot the Deck properly, it covers a good variety of match ups ;)
Sorry about the quality drop in the last video, I messed up with my OBS settings because my computer was heating a bit too much.
Cards Discussion
First of all, JoRoSaR made a very interesting introductive videos about different archetypes of Murloc Paladin (including mine) which explains very well the differences between them :
The aim is to make use of Anyfin Can Happen amazing potential ! Commiting fully on Murlocs with an Aggro playstyle doesn't feel necessary here and going for an OTK Combo build is kinda underwhelming imo because Paladins has some awesome tools to offer in the Midrange archetype. The reasoning is similar to my Beast Hunter Decks, you play synergies around the theme, and use other class cards to support the build ;)
The set of Murlocs is pretty simple, I chose to run all the efficient ones at different stages of the game. Murloc Tidecaller, Sir Finley Mrrgglton and Bluegill Warrior are good early pressure minions. Murloc Warleader and Old Murk-Eye are here to power up your board afterward. Finally Murloc Knight is just an amazing card that will give you some more steams and sometimes insane Murloc synergies. Remember that it is kind of a turn 6 play (even though I play it on turn 4 if the board is empty from time to time, but it's very rare), so it kind fills the gap the Deck needs.
Even though, those synergies are great to keep on the board, you shouldn't be too scared about losing them, just use them as your minions because you'll summon them back in the late game with Anyfin Can Happen. The card will either refill the board after a board clear from your opponent, or simply finish the game.
Speaking of which, here is the damage potential calculation :
If you're allergic to formulas, don't mind too much about it but think about your damage potential when playing the card. Obviously, it is very important to remember about the Murlocs you threw into the battlefield before using the card, I highly recommend to use something like Hearthstone Deck Tracker. Be careful about random Murlocs you got from Murloc Knight (that's also why I included Grimscale Oracle in the calculation) and remember that ennemy's Murlocs can also spawn from it ;)
As I didn't wanted to make the Deck reliant on this one card, I decided to run a standard Midrange playstyle to support he build. The rest of the Deck is pure Midrange Paladin tools. Thanks to those, you'll often win the game without even needing to scream MRRGGLRGLR ! You can still do it for Swag Points though =P
Shielded Minibot, Knife Juggler and Muster for Battle have proven to be an insane early trinity in the past few months. Coghammer is also very good at snowballing your early game dominance.
Aldor Peacekeeper, Truesilver Champion, Consecration and Sludge Belcher are here to keep up your momentum in the midgame. Equality is used to come back from a crazy opponent's board or set up lethal.
Finally, Dr. Boom, Tirion Fordring and Lay on Hands are your late game steams (along with Anyfin Can Happen). Those cards allow you to either stop the final push from Aggro Decks or gives you the final ressources to finish off Control Decks.
If you are looking for replacements, I'm afraid you'll be disappointed because the Deck just works that way and all those cards are pretty unique and optimal for the Deck. Anticipating the most common question will be Tirion Fordring and Lay on Hands, you can't replace them properly ... Guardian of Kings feels like the closest card that I can think of but it's far from their power level, so you'll still end up playing something sub-optimal. Just go for some late game win condition you have but you are warned.
Oh and if you don't have Anyfin Can Happen, you came to the wrong place, the card is needed and irreplaceable (thanks captain obvious) ... Your only way out is to go for the LOE adventure, which is definitely worth it btw ;)
Closing
That's it for the guide guys, I hope you'll enjoy the Deck as much as I do !
Don't forget to show your support by upvoting the Deck if you liked and don't hesitate to discuss about it or ask any question in the comment section below ;)Follow me for more content and updates !
- Twitter : SparkazHS
- Youtube : Spark Hearthstone
- Hearthpwn : Sparkaz's Decks
- Facebook : Spark Hearthstone FR
Can I use sword of justice instead of coghammer? I don't have coghammer but I do have soj.
hmm, i'd say no SoJ is far from Coghammer in comparison, I guess you should do fine with an uldaman or chow ;)
Some days the games are great, but other days this deck sucks. really based on luck of the draw for this deck.
Pretty much sums up hearthstone as a whole for me ahah
Pretty much explains the deck.
Ahaha excellent ! nice one =P
This deck is crazy, went on a winning streak from rank 9 to 5, until streaks wasnt possible anymore
Very nice, good luck for the climb ;)
Yet another great deck. Having a lot of fun with this one. And as previously mentioned by other posters, I win plenty of games without using Anyfin. Still mastering optimal play, but I'll be running this for the rest of the season. Thanks for sharing the list and publishing the videos/write-up!
Yeah that's the good thing about it, not reliant on the card ^^ Thanks for the feedback you're welcome !
Yeah that's a fine replacement I guess ^^ Thanks for the feedback =)
I'm not sure how I would rate them because I'm kinda biased by my own playstyle (which is midrange oriented)
Would probably rate like that :
1 - Secret Midrange
2 - Murloc Midrange
3 - Classic Midrange
4 - Murloc Combo
5 - Pure Aggro
This is probably the most reliable deck of the fun decks I've ever played.
It also is the funniest of reliable decks I've ever played :D Thanks for this, having a blast.
Also, nice guide :)
Ahah nice man, thanks for the feedback ;) Keep having fun !
the 1/2 body trades with 2/1, powering it up once kills 3/2 bodies, and the rest of the time it draws so much aggro from your opponent that your follow up threats will be safer. Also gives some potential crazy starts, and powers up your Murloc boards, wouldn't swap it in this specific Deck
Very nice ! Keep climbing, good luck ;)
That's exactly it, the aim of the Deck is not to OTK with the card or something like that. The card is used as another late game threat or boost of steam. Sometimes it can give lethal, sometimes it will just refill the board. You really don't need the second one as it would overload your hand too often and you're not supposed to play so many late game cards in a Midrange Deck. Boom, Tirion, Lay on Hands and Anyfin combines each other to give you the versatile late game you need, not less, not more ;)
Nice deck, currently rank 8 :)
Nice bro, good examples of some Aggro match ups ^^
a real murloc deck has atleast one divine favor and for sure 2 anyfincanhappen because when your playing a murloc type deck your gonna run outta cards by turn 5