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Anyfin Paladin

  • Last updated Mar 5, 2018 (Patches Nerf)
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Wild

  • 15 Minions
  • 15 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Paladin
  • Crafting Cost: 8480
  • Dust Needed: Loading Collection
  • Created: 12/27/2015 (Explorers)
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  • Battle Tag:

    DomonKassui#1611

  • Region:

    US

  • Total Deck Rating

    286

View 239 other Decks by DomonKassui
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2017-12-12 After a few days of playtesting with Kobold and Candles cards.

Call to Arms has proven to be a great addition to the deck. This card thins out your deck, with a good chance of summoning Bluegill Warrior.

As suggested by lullerz, I put Finja, the Flying Star back in because playtesting has shown that I wasn't seeing Old Murk-Eye consistently without a way to search for him. The chance of getting a non-charging Murloc from Anyfin is worth the tradeoff. Cutting him was definitely a mistake.

I cut Getaway Kodo because it's easy for the opponent to play around it, and it ends up just clogging up my hand. With only 2 kinds of secrets in the deck, Mysterious Challenger isn't being played for full value anymore, so I cut them for Mad Scientist. He still does the function of thinning out secrets from the deck, while synergizing with Call to Arms.

I also cut Tirion Fordring. I couldn't survive long enough against aggro decks, and if I get the chance to play him on turn 8, he is too easily answered.

I cut Uther of the Ebon Blade. He's cool and all, but he just doesn't fit the game plan. I need healing from his weapon much earlier. And if I could win with summoning horsemen, that means I was already winning anyway. On turns 8 and 9, I should be playing the murloc, beast, and dragon that I drew with The Curator, setting up my Anyfin.

Because I need healing much earlier, Wickerflame Burnbristle comes back in. He can provide massive heals, especially if you curve into Blessing of Kings.

Play Tips:

Try to save Desperate Stand for Old Murk-Eye.
Pulling him with Finja on Turn 6 (or Turn 5 with the coin), will result in a huge tempo swing if you trade, Desperate Stand and trade again with his minions. 
Use Spikeridged Steed on your Murlocs to force your opponent to trade into them, hopefully triggering Redemption. These are also useful for stalling until you hit 10 mana for Anyfin Can Happen
Future Plans:

Bonemare is probably a good fit, but I don't know what to cut for it. Spikeridged steed is already doing its job.

Maybe I should cut the secrets package altogether? Zola the Gorgon could be worth a slot.