S20 Legendary Pala [Rule the Ladder]
- Last updated Nov 12, 2015 (Explorers)
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Wild
- 22 Minions
- 6 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 9980
- Dust Needed: Loading Collection
- Created: 11/10/2015 (Warsong Nerf)
- user-19728036
- Registered User
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- 7
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- 38
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Battle Tag:
ThePain#2139
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Region:
EU
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Total Deck Rating
365
Hello there... I'm back again with a new Amazing Paladin deck!!!
Why i picked those cards??? Lets see!!!
- Shielded Minibot: Just one of the best 2 mana minions
- Coghammer: Weapon + Taunt/Divine Shield
- Muster for Battle: Easy early board control + Weapon
- Aldor Peacekeeper: Disable any high dmg minion
- Truesilver Champion: Weapon + Mini heal
- Consecration: Clear board
- Murloc Knight: Filling board with Hero Power
- Quartermaster: If more than 3-4 Silver Hand Recruit on board it's GG
- Enter the Coliseum: Clear board
- Lay on Hands: Powerful Heal + 3 cards draw
- Tirion Fordring: Just TIRION
- Zombie Chow: Best 1 mana minion to counter rush
- Big Game Hunter: Destroy a high dmg minion
- Silver Hand Regent: Easily fills boards with Silver Hand Recruits
- Defender of Argus: Give Taunt or Life on minions needed
- Mukla's Champion: Dominates the board
- Sludge Belcher: Powerful Taunt minion
- Justicar Trueheart: After her board control is easy
- Kodorider: Dominates the board
- Sylvanas Windrunner: Steals the right minion
- Dr. Boom: THE BOOM!!!.
And lets talk about all synergies:
- Quartermaster is the best friend of Muster for Battle, Silver Hand Regent and Hero Power... Most of games are win if more than 3-4 Silver Hand Recruits upgraded...
- Enter the Coliseum makes best combo with Aldor Peacekeeper or Big Game Hunter... Also if you already have Sylvanas Windrunner with a higher dmg minion (like Dr. Boom, Tirion Fordring, Justicar Trueheart) on your board, you can take your opponent's higher dmg minion...
- Murloc Knight, Silver Hand Regent, Mukla's Champion and Kodorider are also "auto-Taunt" for you opponent... If these minion survive more than 1-2 round its GG...
Muligans:
- vs Mage: Zombie Chow, Shielded Minibot, Muster for Battle, Silver Hand Regent
- vs Shaman: Zombie Chow, Shielded Minibot, Muster for Battle, Silver Hand Regent, Consecration
- vs Druid: Zombie Chow, Shielded Minibot, Muster for Battle, Silver Hand Regent, Consecration
- vs Paladin: Zombie Chow, Shielded Minibot, Muster for Battle, Silver Hand Regent, Consecration
- vs Warlock: Zombie Chow, Shielded Minibot, Muster for Battle, Silver Hand Regent, Consecration
- vs Hunter: Zombie Chow, Shielded Minibot, Muster for Battle, Silver Hand Regent, Defender of Argus, Coghammer
- vs Warrior: Zombie Chow, Shielded Minibot, Muster for Battle, Silver Hand Regent, Murloc Knight
- vs Rogue: Zombie Chow, Shielded Minibot, Muster for Battle, Silver Hand Regent
- vs Priest: Zombie Chow, Shielded Minibot, Muster for Battle, Silver Hand Regent
How this deck works???
This deck is mainly a control deck, but also can be a too powerful rush deck!!! The biggest problem is against Hunters and other face/aggro decks... To beat them easily you have to play aggro too... You'll have more board and more dmg if opponent focus on face... Make good trades and rush his face... Against control decks is just much easier to win... Don't forget to dont get full board with all cards from your hand, cause there are many clears on control decks (like Brawl, Lightbomb and more)... Just try get max value from Inspire minions when you can... In conclusion, the deck is based on board control and it's easy to get it, even if it lost sometimes... High Value minions for the best synergies...
I'm glad to share this deck with you!!!
Don't forget to UP-VOTE!!!
2/0 so far r5 and below -
Does this contains too many inspire minions? Making a actually high curve.