24/09/2015 - WE MADE IT TO THE FRONT PAGE!! OMFG, THANK YOU SO MUCH GUYS, I'VE NEVER THOUGHT THAT MY EXPERIMENT, THIS CRAZY IDEA I HAD AND WORKED IN FOR SO MUCH TIME, WOULD EVER REACH FRONT PAGE ON HEARTHPWN. I REALLY REALLY APPRECIATE ALL YOUR SUPPORT, ALL YOUR COMMENTS AND HELP, SINCE NOW IT'S NOT MY DECK, BUT IT'S OUR DECK.
IN ORDER TO SHOW MY GRATITUDE TO ALL OF YOU, I'M GONNA DO A VIDEOGUIDE FOR THE DECK WITH SOME GAMES AGAINST THE COMMON DECKS SO YOU CAN SEE IN A MORE INTERACTIVE WAY HOW TO PLAY WITH IT AND HOW IT WORKS.
AGAIN, THANKS A LOT!!!
22/09/2015 - I can't believe how much support are you all giving me and my deck!! 31 upvotes!! As promised, I've updated the "What if I don't have..." section.
20/09/2015 - Thanks for all your support guys!!! 10 upvotes in just one night!! Please, keep helping me reaching the perfection for this deck!!
Hi everyone, I'm Achelon, a casual player, that loves to create new decks, different to what everyone plays and is currently being played in the meta.
But let's stop with all that bla bla bla, and let's go with the deck:
SUBTETLY ROGUE - A CONTROL DECK GUIDE by Achelon
Well, first let's talk about the origins. I came up with this idea 3 or 4 months ago, tired of having to play Control Priest or Control Warrior to be able to face all those tempo, midranges and aggotards decks I was facing when trying to climb the ladder.
I always played Control Shaman until it became absolutely garbage and had to delete the deck, from that moment onwards, I was always trying new decks (always control decks), looking for "that" deck, the one it felt perfect for me.
Considering that Rogues are my fav class ever in every game, not only WoW, but other MMORPG, RPGs or even action games, I decided to take the step and build a deck that could face anything.
I started with a basic idea: "I need small and cheap creatures combined with cheap spells to clean the early board, and then, some big threats on late game to push the game and get the kill". Basically, the common idea for a control deck.
Before TGT release, the deck was doing fine, but on midgame lost everything since I didn't had weapons to stop the rush or at least, slow the enemy tempo. Thanks to TGT, that's finally solved and I (and you all who decide to play it) have a perfect deck.
Let's talk now about the cards:
-Backstab: Basic include. For 0 a 2 damage spell it's our answer to stop from the very beginning all those turn 1-2-3 rushes from the aggro decks. In addittion, thanks to being 0 cost, it's perfect to combo him with SI:7 Agent or Defias Ringleader.
-Deadly Poison: Another card that doesn't need to be explained. +2 damage to our weapon for 1 mana? Give me 2 please. Same as Backstab, it's perfect to combo early game with SI:7 Agent, Defias Ringleader or Eviscerate. Two are a must for the best board clear with Blade Flurry.
-Blade Flurry: I only play one copy because we already have enough board clean with our creatures, Backstab, Eviscerate and the Dark Iron Skulker. Save Blade Flurry always for those moments when you are not getting the cards you need or even to finish the enemy with face + blade.
-Eviscerate: Another card that is a must in the deck. 2 damage for 2 mana, with the easy possibility to make it into a 4 damage for 2 mana. In addition, we can direct it not only to creatures but to face too. Always try to combo it, but if you have a good hand for the next 2-3 turns, you can use it as a 2 damage.
-Burgle: Ok, this card has a trick. People don't really seem to like or play it, but it's amazing. This card gives us 2 random CARDS from the enemy class. Not enemy deck. Not spells. Not creatures. 2 fucking random cards. For example, facing Warriors it hasn't been only one or two times when I've gotten Grommash, Gorehowl and other amazing cards. Really guys, play it, you can't even imagine how many times it will save you the game.
-Fan of Knives: Same as every 1 copy of other removals. We already have enough board clear. I mainly got one copy because of the draw.
-Sabotage: Why not Assassinate Achelon? It's easy. It's not hard to combo a Sabotage and if you are smart, you'll leave only one creature on the board and at the same time you will destroy the weapon.
-Sprint: Our late game card draw. With this deck sometimes you were finding yourself in the late game with only 1 or 2 cards in the hand. Sprint solve that problem and gives us the last push to keep controlling the game.
Ok, those are the spells we play in our deck, now let's talk about the creatures:
-Cutpurse: Ok, this guy is amazing. Not only because of the insane amount of coins he gives us if you protect him, but because he always will eat some removal. If he gets it, our big boys won't! Don't fear to Coin him on Turn 1. Even if he only gives you a single Coin and then dies, it will be worth.
-Defias Ringleader: Our main threat against aggro decks and our main early creature. Always Coin+Defias on turn 1 or Backstab+Defias on turn 2. Except if you have no other option, never play it withou the combo.
-SI:7 Agent: One of our early-mid threats. Don't fear to play him without the combo if you need to, in the end, it's a 3/3 for 3 mana. But it's when combo'ed when he shines. Backstab + SI:7 Agent will take care of any 3/4 life creatures and make the tempo of the game be in our favor.
-Kezan Kystic: Since the meta at the moment is full of paladin, mage and huntards with secrets, Kezan Mystic has been really helpful stealing one of them in a crucial moment.
-Antique Healbot: Nothing to say. 8hp and a 3/3 body talks by himself.
-Big Game Hunter: A 4/2 body for 3 mana and we can get rid of that annoying Dr. Balanced or Ragnaros.
-Loatheb: I don't need to say a thing about this guy. 5 mana for a 5/5 that absolutely freezes the enemy spell play the next turn.
-Dark Iron Skulker: One of our biggest board clearers if not the main one. For 5 mana we have a 4/3 body that does 2 damage to all enemy undamaged minions. You know what to do then, right? Don't damage enemy minions if you are not gonna kill them.
-Sunwalker: For one mor mana than Sludge we have a 4/5 body with Divine Shield.
-The Black Knight: Sometimes, we need to use too many things to get rid of an annoying taunt (I'm looking at you Tirion Fordring). The Black Knight just solves that. Don't use it too lightly, study the enemy deck, and try to save him for when you can get the most value of the dead taunt.
-Dr. Boom: He's not called Dr. Balanced for anything. He's just too op and cannot be ignored. 7/7 with two bombs for 7 mana!
-Troggzor the Earthinator: An amazing guy. A 6/6 body for 7 mana, and each time the enemy uses a spell we have a 3/5 guy that gets +2 damage each time the enemy plays a spell. This guys completely stops the enemy from using spells, and even if they use a removal for him, we get a 3/5 than can still grow into a big threat.
-Ragnaros the Firelord: Our big guy. Everyone knows him. It's a big threat because you cannot silence him or you'll have to deal with a 8/8. Only way to get rid of him is to use a big removal or BGH, and by the time we play him, with all the threats we have, the enemy probably won't have anything to deal with him.
-Anub'arak: Our second big guy. A 8/4 body immortal except if the enemy silence him. It's just a pain in the ass in the late game since you gotta chose to remove him and give us a 4/4 and see him again next turn or just leave him alone and eat 8 damage each turn.
Ok, now that we have already seen every card, let's talk about gameplay:
Ok, let's face it, Control decks are not easy to play. We don't stop the enemy face like aggrotards. We don't play a wombo-combo when we reach X turn and stom the enemy face like Patron or Druids. We don't play one card and #yolo the enemy like Secret Paladin. No, our "plays" start at turn 1 and end when the enemy dies. It's a long and slow process, and a single mistake can turn the game around.
On the first 1-3 turns, our priority is to clean the enemy board with Backstab, SI:7 Agent and exchanges with combo'ed Defias Ringleader while we get precious Coin thanks to Cutpurse. Play Beneath the Grounds and Burgle as soon as you can to presure the enemy with their unknown cards or three possible 4/4 in their decks for us.
Ok, we have reached turn 4, from now on until turn 7, aggro decks should be nearly done for, so it's time to slow the tempo of the game in our favor and reach the late game. Loatheb and Trade Prince Gallywix will be our anti-spell-tempo cards. Play them if you know it's coming the moment for a combo. Dark Iron Skulker time will come when the enemy has a full board (Aggro Paladin, Mages). Anub'ar Ambusher will start to shine comboing him with our SI:7 or Defias to refill the board with creatures. Now it's also time to combo our Eviscerate. Don't be scared to attack with Weapon+Deadly Posion and receive some damage, we have Antique Healbot for that.
Ok, if you have done everything fine, your board should have a Gallywix having a party with one or two more friendly minions and the enemy board should be either clean or with 1 minion. It's time to play Troggzor and Anub'arak and finish this. Both of them are a big threat. Troggzor will give us more annoying minions if the enemy try to clear our board or kill our minions with spells, and Anub'arak is immortal if not silenced.
But hear me now, don't forget that we are not an aggro deck. Always control the enemy board. It's better to clean their two minions than to play Anub.
There are common cards that we will always look for in our starting hand.
These are Defias Ringleader, Backstab and Cutpurse.
Other good options are SI:7 Agent, Eviscerate and Deadly Poison. Don't be scared to turn 2 weapon, turn 3 Deadly Poison into Eviscerate and autoattack.
However, there are specific cards that we may prefer against some specific decks.
Combo Druid: Loatheb and Cutpurse are a must. If he plays Emperero Thaurissan, remember how many times he reduced the cost and play Loatheb accordingly. Playing Loatheb on turn 4 is good too to slow the Swipe plays so we still control the board.
WHAT IF I DON'T HAVE...
Ok, so I'm the first one that knows that this is not a cheap deck, but if you don't have or don't wanna craft some cards, here are some changes:
Defias Ringleader: You can swap him for Annoy-o-Tron for more control or for the 2 mana murloc that summons another murloc 1/1. Is not as strong but will give you presence on board and doesn't require combo.
Harrison Jones: Sylvanas Windrunner is the best option and will give you more board presence and control at midgame and in lategame she can give you an important enemy minion turning the tables. Azure Drake may help you with board clear thanks to the Spell Damage and you'll get better card draw.
The Black Knight: It could be changed for another Sunwalker or Sludge Belcher. It's not even close the utility they give, but they may help you hold the midgame.
Troggzor the Earthinator: Another core card and core legen. You could switch him for Baron Geddon or Alexstrasza. You'll lose a lot of spell control, but you'll win in threat or board clean and survival.
Sunwalker: If you do not have any copy of Sunwalker, change her for a Sludge Belcher.
20/09/2015 - +1 Bloodmage Thalnos, +1 Azure Drake, -1 Dark Iron Skulker, -1Burgle --> Got rid of un Skulker (enough removal and AoE damage) and a Burgle to get more card draw and spell damage to combo.
20/09/2015 - 10 upvotes!! Mulligan section updated! Thanks for all the support guys!!
22/09/2015 - 31 upvotes!! What if I don't have secion updated! Thank you so much for the support and let's make it to the main page! Also, there has been a change in the deck!
+1 Ragnaros the Firelord, -1 Anub'arak --> Trying some games with Ragnaros instead of Anub since 4/5 times Anub is eating some freeze shit or things like that and he ends needing 2 or 3 turns to be useful while Ragnaros helps the moment you play him.
24/09/2015 - Update with latest changes. At the moment the deck is working better than ever. Less RnG, good card draw and better board presence.
-1 Sludge Belcher, -1 Cutpurse, -1 Sap, -1 Azure Drake, -1 Assassinate, -2 Beneath the Grounds, -1 Defias Ringleader], -1 [card]Trade Prince Gallywix, -1 [/card]Anub'ar Ambusher[/card], +1 Burgle, +1 Sprint, +1 Anub'arak, +1 Harrison Jones, +1 Big Game Hunter, +1 Sunwalker, +1Dr. Boom, +1 Kezan Mystic, +1 The Black Knight, +1Blade Flurry
25/09/2015 - What if I don't have section updated!! - Following some advice from you guys, I'm testing a -1 Kezan Mystic, -1 Sprint, +2Shadowstep - It's working nicely, it improves the survival when returning Healbot to hand and our control with Loatheb, Harrison or TBK. Still thinking about which other card could I change it for since Sprint is a good addition for late game card draw.
Thank you all for reading, and please, if you like it, upvote and help me stay in front page!!
I'll write Mulligan section when we reach 10 votes and What if I don't have section when we reach 25 votes.
Feel free to comment, I'll answer every comment you write, promised!