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Hobgoblin/Bolster Warrior with Guide

  • Last updated Dec 4, 2015 (Explorers)
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Wild

  • 21 Minions
  • 6 Spells
  • 3 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 2100
  • Dust Needed: Loading Collection
  • Created: 9/18/2015 (TGT Launch)
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  • Total Deck Rating

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This is my version of the Bolster + Hobgoblin warrior deck.

The goal of this deck is to overwhelm your opponent with 3/X taunt minions in the midgame. It's more vulnerable to bad card draw than I'd like but when it works, it works well and is a lot of fun.

Mulligans

Weapons, card draw, and early taunts (Dread Corsair if you have weapons, or Annoy-o-Tron).

Turn 1-4

Use weapons to clear early minions. Fiery War Axe is preferable for turn 2 (1 with coin), and combos well with Dread Corsair for 1 mana. Alternatively Turn 4 Death's BiteDread Corsair for 0 mana is a good way to get board control quickly.

Play toward card draw with Novice Engineer/Acolyte of Pain (and Battle Rage if possible) to get either Bolster or Hobgoblin with some 1-attack Taunts. Novice Engineer is also good for creating Execute targets.

If you end up with Bolster, getting 2-3 taunts down before using it is more than enough to create some momentum. Use your Bolstered minions to maintain board control and set up for Battle Rage. A big Battle Rage draw should get you set up for your Hobgoblin drop.

Turn 5

If you have some taunts out, now you can drop Hobgoblin and start your engine. Your top priority is to keep your Hobgoblin alive long enough to buff 3+ minions, so I save him for turn 5 to drop with a 2-mana taunt. Annoy-o-Tron is preferred, but Sparring Partner to buff a non-taunt works too.

Alternatively, use Emperor Thaurissan to set up a big combo and soak up some removals that would otherwise go to your Hobgoblin.

Turn 6+: Combos

Play 1-attack minions for maximum value. Lance Carrier with Hobgoblin gives you a total of +5/+4 for 2 mana. Echoing Ooze is good for +6/+8. Taunting the ooze with Sparring Partner is amazing and gives you three Bolster targets. Gnomeregan Infantry is great for urgent removals.

Endgame

Keep up steady damage on your opponent. Their move will be to kill your Hobgoblin with spells, since you should have too many taunts for their minions to get through. Though double Hobgoblin makes for amazing buffs, save it for replacements and don't make yourself vulnerable to Hellfire, Flamestrike etc.

You should end up with a board nearly full of sparkling 3/X taunt minions facing very little opposition. It doesn't look like a lot of attack, but it adds up quickly, and you should be able to win within 3-4 turns.

Alternatives to try

 

Vulnerablities

TK. Agro and control, anything preventing you building your taunt wall. Direct damage spells to Hobgoblin.