MECH MAGE S18! NO FEL REAVER
- Last updated Sep 11, 2015 (TGT Launch)
- Edit
- |
Wild
- 26 Minions
- 4 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4360
- Dust Needed: Loading Collection
- Created: 9/8/2015 (TGT Launch)
- user-12619775
- Registered User
-
- 4
- 6
- 24
-
Battle Tag:
N/A
-
Region:
EU
-
Total Deck Rating
251
This one is my best mech mage deck so far !!!! WITH THIS DECK I CLIMB UP TO rank 4 IN EU! :D
I`ve try so many version of this deck because I consider this deck very useful in curent "meta"!
Edit:
Reasons I include some of the cards(only the strange ones):
As we know mech decks runs out energy very quicly,one good board clear,one good combo, smash the entire table! So..even the new decks forgot Mr.T(white version) I personally believe that those spare parts combined with archmage can win you a game just by simply cast 2 or 3 fireballs. It can be replaceable with Ragnoros or 2 fel reavers if u dont have it!
So many weapons in those days...so many paladins with swords,knifes,secrets(dr.6)etc...and poor Spider Tank just cant handle so much..so this 3 drop can save your ass from board clears and still have something on table to activate your mechs like Goblin Blastmage etc... However, if u not find so many weapons in your ladder it can be change for an seconds Spider Tank!
Clockwork Knight:
Decent card,decent stats,decent buff! Overall:Decent! Kappa
Super good againts mages and ramp druids! You just need to be very careful when u play it!
Playing an good Loatheb makes the difference between lose and win!
Argent Commander(new card):
As u may know, Leeroy Jenkins is now an option..but I just dont like this card! With Argent Commander you can bring some taunts down, trade efficient and still have an 4-2 on table! Argent Value boys! But if u feel this old card unless just cut it...!
Mulligan Guide:
Simply try to find the best cards! 1-2 drop and some good synergy! Always keep: Cogmaster, Mechwarper,Annoy-o-Tron,Clockwork Gnome!
With coin: Keep Piloted Shredder with an solid 2 drop,Spider Tank,Harvest Golem, Tinkertown Technician are optional..depends againts what class u playing!
Last Words:
If you are an good player, and you can play around swipes,consecration, flamestrike and u know how to counter most of the new decks COUGH (SECRET PALADIN) u can push this deck to legend! I mannage to be around 500 legend 2 seasons ago but the deck was different, now I experimented some things! Also dont flamerino my deck, its the first deck I post and didn.t even expect to get more then 10 upvotes! :D
If u have any questions just comment and I will answer!
I replaced Archmage A. with jeeves because i don't have him and it works awesome! Currently on 10th rank. I'm only losing when facing control warrior or handlock, it works well in this meta! Especially vs Face hunters and eboladin
can i replace the loatheb? any suggestions?
Maybe add Jeeves because this deck really need more card draw engines, it's a mech also
Ive built this deck and i worked well. i reached rank 15 and then the card draw got to a very big issue. ill get jeeves, thanks
Currently 7-0.
Most of my games i just hard mulligan for a cogmaster or wyrm.
Really good deck
Replaced one mana wyrm (not getting spell synergy) and argent commander for second Azure Drake and Toshley for the card draw n spare parts
Replaced Argent Commander for Piloted Sky Golem. Just as good a card value wise, and it's a mech.
I actually own most of the GvG cards, but unfortunately do not have Archmage Antonidas to test, wheter the deck performs well in the current meta or not. I faced several Mech Mages yesterday and after a Hellfire or Shadowflame [/card]on [card]Ancient Watcher, they immediately run out of steam and had to concede.
I'm not sure, wheter I should give it a try, maybe with a Fel Reaver, but I actually think he does not make a huge impact, since a lot of decks run at least one Big Game Hunter and discarding cards is, at least for me, a huge pain in the a**, tbh.
This deck is not great. I'm losing in rank 15-20 range constantly. No card draw, no counterplay. If your board doesn't get stacked early you lose every time. Without really good draw/mulligans I don't see this deck ever doing well.
explain how your board doesnt get stacked with five 1 mana minions and all the 2 cost mechs
Maybe I had 5 unlucky matches. Potential small scale variance in the game. Overall though the deck wasn't for me. I think it could be an okay deck though, maybe I was very unlucky. Admitted defeat after 5 games with it.
Guys its working very well on ladder!!!! :D My winrate, after 15 games from rank 18 to 13, is 80%. I have been playing only for fun.
I made one change i put Flamestrike instead of Argent Commander bcs of some mech mages and hunters (my first 2 losts happened bcs i didnt have Flamestrike).
I just focused on taking of the biggest value from mechs and Goblin Blastmage
Holy cow this deck is strong!
He's pretty much the only real win condition this deck has, so yes.
No draw and gets destroyed by control decks
Maybe a 25-30% winrate
I agree - the easy swap is to take out the Argent Commander, and replace him with Jeeves.
Simple, fun and smooth ride for few ranks now. Really enjoying this deck - Been a while since I had so much fun :)
Thanks Stasz!
I'm loving this deck. However, I'm stuck at around rank 12. Can you or anybody else give a video demonstration of one of your games? I think I'm at 50% win rate because I'll win one and then lose one. I'm not sure I am playing the cards correctly because I think that sometimes I overexert my cards and lose board control. Also I am on U.S., not sure if that makes any difference, although I don't think it should.
Great deck, got a relatively easy R5 last week.
Thanks man! I got 9-0 with this deck untill now. Replaced Dr. Boom for Ragnaros. =D