[TGT] DRAGODIN - Dragon-Ramp Control Paladin
- Last updated Sep 10, 2015 (TGT Launch)
- Edit
- |
Wild
- 22 Minions
- 6 Spells
- 2 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 7260
- Dust Needed: Loading Collection
- Created: 8/14/2015 (Blackrock Launch)
- Serology
- Registered User
-
- 9
- 17
- 34
-
Battle Tag:
N/A
-
Region:
EU
-
Total Deck Rating
2046
Intro
Thanks to FailCraft for this great preview of the deck, check out his great work on YouTube
Congrats to PandaMoonbeqm on reaching legend with the original deck!
Dragodin has now been updated to include the important additions from The Grand Tournament. Built upon my previous Dragon deck, currently the highest rated Dragon paladin deck here on Hearthpwn, this revision uses the new tools given by TGT to fill in the holes that made BRM Dragon decks so lacking. Thankfully, those holes are now largely patched with a new 4 drop in Twilight Guardian to replace Hungry Dragon, new synergistic board clear in Chillmaw and new healing in Tuskarr Jouster.
Paladin is a class that has always excelled in late game domination and value trades. Until BRM, expansions in Hearthstone have basically served to make the late game harder and harder to reach and undermine trading. BRM looks to change that through rewarding the Paladin for keeping high cost control cards in it's hand by giving low and mid-cost minions buffs and battlecries.
Dragodin is a control Paladin that takes advantage of the particularly strong Dragon synergies available to the class. It is also a ramp deck that brings some powerful high cost control cards out earlier in the game. The aim is to control the board and survive into the mid-game before overwhelming your opponent with undercosted mid and late game minions like Volcanic Drake, Chromaggus and Ysera.
Strategy
This is a control deck that centres around two major synergies; minion/token deaths and dragon tribal synergies.
Muster for Battle is one of the central cards of the deck and rather than looking to buff your recruits with Quartermaster you are using them to liberally clear your opponents board with or without the use of Equality in order to reduce the cost of Volcanic Drake and Solemn Vigil.
In terms of Dragon synergy, Paladin is perhaps the class with the most of it. The second card this deck centres around is Dragon Consort, a classic specific Mechwarper for some of the most powerful cards in the game, further reducing the cost of Volcanic Drake, giving you a 2 mana Twilight Guardian and 7 mana Dragon aspects like Ysera. Note Chromaggus is also a Dragon. In addition to this, these higher cost Dragon cards likely to be sitting in your hand for some time will enable your Blackwing Technician and (Blackwing Corruptor) should you choose to run one.
Key Plays
1) The "dream start"
>>/
2) Board clear into cheap/free minions/card draw
+/>/
3) Dragon ramp into the late game
+>/
4) Chromaggus card draw plays
>
Using Enter the Coliseum
Enter the Coliseum is in many ways different to any other board clear in the game. Like brawl it will remove all but a given minion, only in this case one of each yours and your opponent's, and unlike Brawl it isn't random but rather the minion with the highest attack.
Coliseum is not going to help you remove a single, strong minion on your opponent's board but it is the board clear Paladin needed to deal with aggro decks, without reducing it's, usually chunky, control minions to 1hp using Equality + Consecrate.
Being controllable and not random, however, you can have some fun with cards like Eadric and Aldor Peacekeeper to situationally deal with specific board states.
Sideboard
• If you're facing a lot of control then Big Game Hunter may be switched out for Rend Blackhand who is like to be significantly underrated in Dragon decks and may be invaluable in dealing with Ysera, Emperor Thaurissan etc.
• Ysera is typically the most valuable 9 drop Dragon and in a deck that benefits from Dragons in the hand and can play them for 2 or 3 mana less, there is likely room for two of them. There is more choice in the second 9 drop with Nefarian, Alexstrasza and Onyxia being reasonable choices depending on your choice of other sideboards.
• Tirion Fordring is notable by his absence and can likely be swapped back in from any other high cost minion without hurting the deck too much, but running 2 of Dragon Consort makes him less than necessary in comparison to the strong 8 drop inChromaggus
• A single Blackwing Corruptor may fit in this deck in place of a mid-range minion like Volcanic Drake or even a Consecration if you're facing mainly control decks
• One of the Solemn Vigils can be subbed for Harrison Jones if you're facing many weapon classes
Would this deck need more heals? I found it to be slightly lacking
i have played ur deck for about 35 games or so and i am a paladin player as well. i was rank 2 on EU now im rank 5. i have played this deck all along. anyway i have come to conclusion that u will need second equality and second consecration.this deck can't get ur hp up which is a major issue if u r a control paladin. so u will need an antique. u still need some more taunts if u say i can handle, u will still need Tirion. some of the cards here must be cut, such as second muster volcanic drake, knife juggler. decks seems really nice that's why i started playing it but doesnt work on EU ladder rank 1-5 as far as i see. have a nice day my friend.
Hey, i like the concept of Dragondins, but dude, you cannot let Tirion Fordring out.. there is NO WAY!
Let the guy take a vacation for once, he's earned it man!
Serology, I definitely respect you on the decks you make; while I may not always agree with you. But I think it's a bit....what's the word..."Shallow". No, disgraceful? No that doesn't work either. Let's just say it's very low of you to name your deck "Legend" for the new TGT Dragondin deck when TGT has yet to be released as of this time, and therefore the deck doesn't really have any proof of being able to reach Legend or not.
I strongly urge you to rename the deck so the title is less sensationalist, until you have proven otherwise that you piloted the deck to Legend after TGT has been officially released.
Thanks!
It's an update of a deck that has reached legend, people don't usually remove "legend" from the title when they swap in and out a few cards, which is what has been done here. Does the fact those cards are new to the game require this to be considered a completely new deck? If you think so then fine.
I'll remove it form the title, but I'll leave the reference in the description, because it's important to know that even before TGT this deck was capable of reaching legend.
To be perfectly frank, you didn't update the old deck though. You just created this deck less than 2 weeks ago: http://screencast.com/t/mjHGVwsR
And even if we considered the addition of the TGT cards, you've added 6 TGT cards to the deck. That's effectively changing 20% of your deck, that's pretty big. And on the last little bit. I understand people can Pilot the deck to Legend, however it's not a top tier deck as regarded by the meta snapshot because of it's inconsistencies. It's rank 28, only beating out 2 other decks and is a Tier 4 (aka gimmick).
Now, I do believe TGT will bring some viability to the deck, and I'm excited to see that; but let's be pragmatic about this; as being "capable to reach legend" doesn't mean it's a consistent way to reach legend. (I'd also go into the fact that IMO piloting a deck to legend means going from 15-Legend, not 5-Legend as many people believe, but that is detracting from the conversation a bit.)
Long story short, once TGT releases and we all have a way to test and tweak the decks in a live environment we'll see how well this does.
Not sure why the screenshot, it's no secret that the deck was posted the other week, the deck would get no visibility otherwise. On the off chance that the deck will actually be worse with TGT, I've removed legend from the title, but for all intents and purposes it plays the same, consists of mostly the same cards, has the same early game strategy and the same win conditions, both using the same cards as before.
TGT gives dragon decks a chance to contest the midgame, that's basically all TGT needs to deliver in order to make them a lot stronger. Fingers crossed.
I hit Legend playing Dragon Paladin on NA the season during BRM and I think you should take out solemn vigil and volcanic drake for Tirion and Lay on hands. Then the deck will be exactly the same as my TGT dragon paladin. Great work.
Yeah I wouldn't mind those changes, I like Solemn Vigil though, getting a free cast of that just once is so strong I feel.
Volcanic Drake I've always thought of as the "tech spot". Now that we have 2x additional taunts, that Belcher spot has become an Azure Drake purely to combo with Consecrate for Patron Warrior but that too is probably a tech spot because you usually don't get a chance to answer Patron before you're dead :/
If the meta is slow enough then maybe LoH will be superior. Back when I first made this deck (BRM launch) it was SMOrc SMOrc SMorc :(
Lay on Hand is good in every match up, if you plan to curve our dragons why put in a draw card that isnt good alone. Say thing with Tirion, he is amazing while behind. Those cards are just to good to not run IMO, and those are the 2 cards I see the least.
I think he is going for something a little different. I think Volcanic Drake and Solemn Vigil together allow for tempo swings so massive that most of the time they will instantly win. Especially if they can be played together right after a big board clear. Combined with other Dragon Synergy cards, I think a deck like this, but even more Dragon-centered will probably pop up as tier 1 within a month or so of the new expansion coming out.
In a world where equality + consecrate does little to help regain tempo, I feel like you need to have some swing in your deck, hence those two cards. I have hopes for Enter the Coliseum though.
i think this is superior to the already existing control paladin... much better as a matter of fact
small suggestion ... if you're not running at least 1 copy of quarter master i think 2x Muster for Battle is too much
maybe sub the other 1 for something else like an owl or something ... but an owl would hurt the joust cards.. so maybe another mid-late game minion like sylvanas or loatheb .. or another spell
I agree! I think in particular the Twilight Guardian and Chillmaw make Dragon Paladin look stronger than standard control Paladin - however Healadin could also be quite strong?
But yeah the Musters in here are in there for dealing with fast decks so if you sub it out then I would go for something that can also do that.
Muster also combines really well with Solemn Vigil and Volcanic Drake, I think running 2 makes a lot of sense in this deck.
I think you could replace the Zombie Chow by the Gadgetzan Jouster. I do think that Because you have alot of high cost minion he could get more value then zombie Chow.
It's possible but I think it needs some experimenting, a lot of people have been down on that card but it's worth trying out.
It's even worth trying running only one or no Zombie Chow if the meta slows down enough.
the only issue I can really find is the lack of taunt and heal in this deck. While I understand you have two twilight gaurdians and a tuskarr jouster I feel that there are not enough ways to prevent face damage from example face hunters. I feel that the lack of antique, lay on hands and sludge belcher may be felt in this deck.
You could definitely replace the Azure Drake or Volcanic Drake with a Belcher or Tuskarr Jouster!