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[S16]Lok'tar Ogar (5 time legend w/ aggro-warrior)

  • Last updated Nov 7, 2016 (Yogg Nerf)
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Wild

  • 18 Minions
  • 8 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Patron Warrior
  • Crafting Cost: 4120
  • Dust Needed: Loading Collection
  • Created: 6/8/2015 (Blackrock Launch)
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  • Poach
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  • Battle Tag:

    Poach#11498

  • Region:

    US

  • Total Deck Rating

    920

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Heyy. I'm DPSimi and I'm gonna share my Midrange-Warrior. This past month has been pretty rough for Warriors with the rise of Flamewaker-Mage. But this month I'm seeing less of them around, so I'm going to climb with my old Midrange-Warrior with a few new tricks for today's meta.

 Against a more aggressive meta, Zoo, Mage, Hunter. I like to use this Tempo-Warrior. Which uses Acolyte of Pain instead of Battle Rage.

Why Midrange-Warrior.
         Warrior weapons are the best board control cards in the game. This is why in arena the strength of a warrior deck is directly correlated with the number of weapons they get. eg. Fiery Win Axe. 
         I also like to have fun while playing hearhtstone. And this deck is the most fun deck that is still viable. Druids and Hunters are no fun to play.

         Warriors also have an abundance of card draw mechanics. Slam Battle Rage and Acolyte of Pain.
         Finally, the burst. Grommash Hellscream 8 mana 10 damage. double Heroic Strike 4 mana 8 damage. Mortal Strike is a potent finisher to get around taunt.

 

Cards I want to add.
Loatheb
Ironbeak Owl / Spellbreaker
Sludge Belcher
Wolfrider
Amani Berserker

How to Play: Control the board until you can start to push for lethal. Make sure to Count the damage that you have over the next couple turns. Get use out of Battle Rage when you can. Our threats, Bloodsail, Frothing, Kor'kron, Grommash, should almost always go face.

 

Card Choices:

Battle Rage: This card defines the Midrange-Warrior over other Aggro-Warriors which use Loot Hoarder. This deck is revolved around this card and other card choices are made to get the most out of Battle Rage. I put so much emphasis around Battle Rage, because it can be so powerful, and outright win you the game.

Warbot: I chose Warbot over Leper Gnome and Zombie Chow. Leper Gnome is better in the late game because it can give you 2 damage to get through a taunt. Zombie Chow is better at board control early, but is useless in the late game. Warbot can uniquely snowball a game and is still very strong at early board control, though it is still useless if you topdeck it.

Revenge: Great card. Combos with Battle Rage and is a low mana board clear. I like Revenge over Whirlwind because it is stronger in the late game, and the 1 mana difference isn't too important in the early game.

Shade of Naxxramas: Simply put this is another threat for your opponent to deal with. Shade along with Bloodsail Raider and Frothing Berserker. are all cards that scale in strength as the game progresses. I chose Shade of Naxxramas over Wolfrider, but I can see a good argument for putting in either. Ultimately, Shade works better with Battle Rage.

Upgrade!: Another card that scales well into the late game and can help board control in the early game if you don't have Fiery War Axe.

 Matchups:

Druid: 65% Highly dependent on the Druids draw unfortunately. However our deck usually can out tempo the Druid. Also Druids lack hard removal so our threats stay on the board longer than usual.
Face Hunter: 55% Our hero power counters the Hunter's. Our mid-game threats are too big for the Hunter to ignore. Revenge clears their board.
Mid-range Hunter-35% We don't have a good answer to Highmane and freezing trap is very strong against us.
Mage: 30% Snowchugger and Water Elemental wreck us.
Paladin: 70% Paladin's lack hard removal and Revenge will clear their board.
Priest: 60% Just be cautious of Auchenai Circle Combo. and play around Shadow Madness.
Rogues 75% Just Go Face.
Standard Shaman: 30% They have alot of removal for us and Feral Spirit is very strong. Only redeeming factor is that they usually mulligan for Control Warrior.
Mech-Shaman: 65% No taunts and no freeze, but they still have removal.
Handlock: 60% highly dependant on their draw though we can usually burst them down before the 3 big taunt comes out.
Zoolock: 60% Just Go Face
Warrior: 30% They have alot of removal and armor.

 

edit 1:  -1 Piloted Shredder, +1 Loatheb. There were too many 4 drops. I looked at mid-range hunter.
             -1 Slam, +1 Spellbreaker. Silence is neccesary in this deck and card draw wasn't too much of an issue.

I am currently 93-42 from rank 15 to Legend with these changes

Fast Druid:              6-1   86%
Taunt Druid:           1-3   25%
Face Hunter:           6-3   66%
Mid-Range Hunter: 3-4   42%
Mech Mage:            6-1   86%
Flamewaker Mage: 6-2   75%
Giants Mage:          1-1   50%
Freeze Mage:           5-0 
Shockadin:              7-3   70%
Midrange Palladin: 6-2   75%
Fatigue Priest:         4-2   66%
Control Priest:        5-1    83%
Oil Rogue:               5-0  
Tempo Rogue:        2-0  
Mech Shaman:       5-2    54%
Control Shaman:    2-7    27%   D":  I still don't understand why Shaman is so good.
Handlock:               7-0  
Zoolock:                  7-3    70% 
Control Warrior:     3-3    50%
Patron Warrior:      4-2    66%