[S14] Fast Dragon Druid
- Last updated May 9, 2015 (Blackrock Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6760
- Dust Needed: Loading Collection
- Created: 5/5/2015 (Blackrock Launch)
- ianpaes
- Registered User
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Total Deck Rating
36
This is a Fast Druid version feat. Dragons.
The reason why i wanted to add dragons to druid, is because they have such amazing sinergies, and druid already used 2 dragons.
Druid is a lot about board control and curve, and dragons provide both.
Card choice:
>Only one Wild Growth: I thing as this is a "fast" druid, it might run only on so the other one dont get stuck on my inicial hand til turn 10 for draw.
>Two Druid of the Flame and no Shade of Naxxramas: I dont like Shade of Naxxramas that much unless it's a warrior control match and druid of the flame is WAY better against aggro decks. Another consideration is his high health makes a not that bad card on late game to set up for more damage combo.
>Only one Blackwing Technician: This card is actually better than Druid of the Flame, but is only better if you have a dragon in your hand, as the deck runs only 5 dragons, not always you get synergy.
>Mind Control Tech: Well not much to talk about this one. It's an amazing card in this zoo/pala like meta. And also it's a ridiculous nice combo with Hungry Dragon.
>Hungry Dragon: So 5/6 for 4 mana, isn't that ridiculous? and as he has 5 attack and 6 health, he can kill most 5 and 6 drops and still be alive, things like: Loatheb, Sludge Belcher, Ancient of Lore, Violet Teacher, Auchenai Soulpriest, Shieldmaiden and many others. And another amazing thing is that druid have many ways to kill little minions hero power, Swipe, Wrath. Like play Druid of the Flame on turn 3, and play Hungry Dragon on turn 4, use your Druid of the Flame to kill the minion that just spawn.
>Kezan Mystic and no Big Game Hunter: These are completaly tech cards. you put one or the other depending on the meta. Right now, i fell like Mages and hunters are more scary than Dr. Boom. Besides, like you most likely have the board control anyway so you might have a nice way to deal with big creatures. But you can also switch those cards depending on the meta.
>Blackwing Corruptor: it's basically the best shaman card on a druid deck. 5/4 is not that bad of a body, and going on the board dealing 3 damage on turn 5 is amazing for board control.
>Azure Drake: already a standard fast druid card. Very nice for card draw, spell power, and comboing with other dragon things.
>Only one Force of Nature: Most o the time, when i draw both of them they both get stuck on my hand forever, then i use one and win the game, or use one without Savage Roar, that is a lost of value. I think in this deck because of the dragon sinergy we have so much board control power, that most of the time i win even without Force of Nature. Only one is fine and enough.
>Dr. Boom: That is the only BGH target in my deck, yes. But is SO OP, like the bombs can provide so much damage and/board control. an one of the main reasons i keept it, is it summons 3 minions and combo so ridiculously with Savage Roar, cause no one want to kill the bombs.
>Ysera: i though a lot about what big dragon i wanted. i though about Chromaggus for a good card draw, maybe draw another Savage Roar could be the name of the game, but he seems too slow and big. Then i though about Alexstrasza, but she is only good if you have ABSOLUTE board control and big minions. Then Ysera, thats a perfect big dragon, i has amazing stats, and gives you an card when played, very good for board presence, and since is probably that it survives, increases your combo damage. if ysera stay on board for like 3~4 turns for sure a win.
MATCH UPS AND MULIGAN GUIDE!!! WE DID IT, THANK YOU GUYS! I'll update the mulligan and match up guide guide tomorow.
When i get some upvotes i'll upgrade this muligan guide.
Keep it in mind that you will NEVER muligan Innervate. your goal in every match is to take board control, curve very well so you never have mana left, trade effective but also hitting face whenever you can to set up for possible lethals. REMEMBER IS AN FAST DRUID.
Only one Blackwing Technician seems sub-optimal. I guess more Dragons may be needed, though. Have you considered Nefarian at all? Fills a similar role to Ancient of Lore but is also a (beefy) Dragon.
Chromaggus is still a good option IMO; he can become a bit better turn 10+ with a Wrath after.
Also, why do you have Druid of the Flame? Shade of Naxx'ramas is a proven 3 cost and I don't see either of Flame's selections surpassing it. Even the Stealth factor can win games considering the flexible tempo Naxx provides. If you need him he's there but otherwise he stays hidden until you're ready to punch their face.
Hungry Dragon isn't as good as expected, might want to place Volcanic Drake instead since it synergize with FoN/Boom/Onyxia. I'm not that good at deck building though, so I am running mine that way, but I guess the deck does need a 4 drop instead of one that rely on combo. Idk, waiting for your update, think it'll be awesome.
Yeah, i though of that. i don't have onyxia, but if you can try it out, tell me results =]
i'm actually working on and update for the deck where i put one or 2 more dragons.
nice deck!
Thanks! what did you like most about the deck? any sugestions?
Well will update the mulligan guide soon, maybe it'll help
Thx for the reply
Mehhh
Win one in about 4 matches
Well will update the mulligan guide soon, maybe it'll help
Thx for the reply
This is like the most standard and strong build for RAMP druid now. I'm running the same for a month or so, have only replaced Sylvanas and Black Knight in favor of one roar and one FoN, works fine for me and helps to win games immediately. Most useful fact to know about Taunt Druid is that it counters Patron Warrior and new zoo since they can't deal with this "wall" of taunts easily.
This isn't taunt druid.
Looool....my fault, should have mixed the tabs :D :D
No
no what? please i spent time doing this guide. if your ate going to upvote or downvote, let me know why, i think the concept of the deck is at least interesting. so if you can help me get it better i would apreciate, instead of just commenting a single negative word.
Ok, since it is not obvious I will try to explain myself to you: Its completely anti sinergic, Druid has got to be the worse class to work with Hungry Dragon because it doesnt have instant effect and the whole idea of evolving your games and playing better minions than your opponent while not getting out-tempo'd from turn 4 onwards just kills itself and out-tempo yourself, not to mention the card is far worse than Piloted Shredder. Ysera is just a no-no on a Combo oriented Druid deck (do I really need to explain myself here?) BWT is somewhat comparable to Shade of Naxxramas but slightly worse for the deck's idea (the shade gets consistently better than more turns it stays on, so youre figuratively spending 3 mana to "ramp" a 5-drop or more a few turns later) but even then, you decide to take 1 of them away and put a random MCT, that won't help you gain board presence early making most of your matchups much worse just so you gain a small (I repeat: small) edge on non-general aggro matchup. BWT is also better than DoTF (which you're using 2, what?). Only 1 Wild Growth, which is basically the deck defining card, its worse than not using Fiery War Axe on warrior. Your explanation about why youre not using 2 is just wrong I dont even know how to start explaining myself... *edit* ok, well, its a good card that you will NEED in your oppening hand in order to play ahead on the curve against your opponents, which btw is druid's main focus regardless of build, "oh but you can get 2!" who cares????? its still going to put you ahead regardless, and the card cycles itself later, plus your drops are midrange so you usually can only play 1 per turn, so you WILL have extra time to cycle it later. Its a card that defines the whole class!!
In general, I like reading random guides in Hearthpwn just so I can see how people think when theyre doing their thing, but in your deck's case I felt inclined to comment the "no"
well, now you got a nice text, and thank you.
I disagree with some things you said and i agree with others,
Thanks again for sharing your thoughts.
This deck sucks. Just went 0-5 against 2 face hunters, a midrange hunter, mech mage and priest.
This deck dont suck. the proof is i'm currently 31-9 with it. maybe you are went unlucky, after all you played only 5 games. ather things to consider is that facehunter is 65/35 in favor of the druid, mid range hunter is 30/70 in favor of the hunter, mech mage i would say it's 50/50 and priest is 50/50 too. so you got some bad matches actually. i'll update the matchup/muligan guide soon, so be sure to check it up!
Where is your "proof"? This loses to face hunter.
I'm having fun with this deck...I've included Rend as I feel like you can always play him (you normally have a dragon in hand) to counter any legendary.