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[S14] Fast Dragon Druid

  • Last updated May 9, 2015 (Blackrock Launch)
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Wild

  • 20 Minions
  • 10 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Unknown
  • Crafting Cost: 6760
  • Dust Needed: Loading Collection
  • Created: 5/5/2015 (Blackrock Launch)
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  • Total Deck Rating

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This is a Fast Druid version feat. Dragons.

The reason why i wanted to add dragons to druid, is because they have such amazing sinergies, and druid already used 2 dragons.

Druid is a lot about board control and curve, and dragons provide both.

Card choice:

>Only one Wild Growth: I thing as this is a "fast" druid, it might run only on so the other one dont get stuck on my inicial hand til turn 10 for draw.

>Two Druid of the Flame and no Shade of Naxxramas: I dont like Shade of Naxxramas that much unless it's a warrior control match and druid of the flame is WAY better against aggro decks. Another consideration is his high health makes a not that bad card on late game to set up for more damage combo.

>Only one Blackwing Technician: This card is actually better than Druid of the Flame, but is only better if you have a dragon in your hand, as the deck runs only 5 dragons, not always you get synergy.

>Mind Control Tech: Well not much to talk about this one. It's an amazing card in this zoo/pala like meta. And also it's a ridiculous nice combo with Hungry Dragon.

>Hungry Dragon: So 5/6 for 4 mana, isn't that ridiculous? and as he has 5 attack and 6 health, he can kill most 5 and 6 drops and still be alive, things like: Loatheb, Sludge Belcher, Ancient of Lore, Violet Teacher, Auchenai Soulpriest, Shieldmaiden and many others. And another amazing thing is that druid have many ways to kill little minions hero power, Swipe, Wrath. Like play Druid of the Flame on turn 3, and play Hungry Dragon on turn 4, use your Druid of the Flame to kill the minion that just spawn.

>Kezan Mystic and no Big Game Hunter: These are completaly tech cards. you put one or the other depending on the meta. Right now, i fell like Mages and hunters are more scary than Dr. Boom. Besides, like you most likely have the board control anyway so you might have a nice way to deal with big creatures. But you can also switch those cards depending on the meta.

>Blackwing Corruptor: it's basically the best shaman card on a druid deck. 5/4 is not that bad of a body, and going on the board dealing 3 damage on turn 5 is amazing for board control.

>Azure Drake: already a standard fast druid card. Very nice for card draw, spell power, and comboing with other dragon things.

>Only one Force of Nature:  Most o the time, when i draw both of them they both get stuck on my hand forever, then i use one and win the game, or use one without Savage Roar, that is a lost of value. I think in this deck because of the dragon sinergy we have so much board control power, that most of the time i win even without Force of Nature. Only one is fine and enough.

>Dr. Boom: That is the only BGH target in my deck, yes. But is SO OP, like the bombs can provide so much damage and/board control. an one of the main reasons i keept it, is it summons 3 minions and combo so ridiculously with Savage Roar, cause no one want to kill the bombs.

>Ysera: i though a lot about what big dragon i wanted. i though about Chromaggus for a good card draw, maybe draw another Savage Roar could be the name of the game, but he seems too slow and big. Then i though about Alexstrasza, but she is only good if you have ABSOLUTE board control and big minions. Then Ysera, thats a perfect big dragon, i has amazing stats, and gives you an card when played, very good for board presence, and since is probably that it survives, increases your combo damage. if ysera stay on board for like 3~4 turns for sure a win.

 

 

MATCH UPS AND MULIGAN GUIDE!!! WE DID IT, THANK YOU GUYS! I'll update the mulligan and match up guide guide tomorow.

When i get some upvotes i'll upgrade this muligan guide.

Keep it in mind that you will NEVER muligan Innervate. your goal in every match is to take board control, curve very well so you never have mana left, trade effective but also hitting face whenever you can to set up for possible lethals. REMEMBER IS AN FAST DRUID.