[S11 Legend] The great wall of China Druid
- Last updated Mar 16, 2015 (Undertaker Nerf)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 5840
- Dust Needed: Loading Collection
- Created: 2/23/2015 (Undertaker Nerf)
- user-16805820
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Battle Tag:
Eindboas#2177
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Region:
EU
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Total Deck Rating
747
Hello,
After being completely frustrated by getting facerushed by multiple decktypes I built this deck to stop the mindless rushers. It turned out to be pretty solid.
General approach:
I've learned there are 2 ways to plays this deck depending on your starting situation. You can play it as ramp when you can get ahead on curve, just with slightly less powerful creatures. Or you can throw up the great wall of taunts to stop mindless facerushing, still being able to pull of a combo in the late game, which most players do not expect. Do not hesitate to use one of the combo parts earlier as this deck has a long breath.
Shade of naxxramas doesnt fit in this type of deck as it is way to slow in this meta and has a purpose for the combo set up. Therefore I either use spider tanks or harvest golems. You need to be able to use your creatures or you will get rushed down.
KT can be easiliy swapped with Cenerius, both have their own value in different scenarios.
If people would like a more specific write up for mulligan and matches feel free to ask. +1 if you like it
Mulligan (always keep chow):
- Without coin
Aggro: always keep wild growth, wrath, innervate, spider tank
Other: wild growth, (wrath), innervate, spider tank, senjin.
- With coin
Aggro: always keep wild growth, wrath, innervate sen'jin, keeper of the grove, spider tank, (swipe)
Other: wild growth, (wrath), innervate, spider tank, sen jin.(swipe)
There are matches where you also want to keep a 5 drop when you already have wild growth in hand so it curves nicely. Same goes for innervate. The basic idea is to play a creature every turn from turn 3 or 4, it is your job to figure out the best possible curve with the current hand.
Class specific keepers:
Paladin: Swipe, keeper
Hunter: Wrath, senjin, keeper
Warrior: just curve
Warlock: keeper, bgh
Mage: keeper, wrath, spider tank
Druid: just curve
Priest: wrath, spider tank, druid of the claw, sunwalker with innervate
Shaman: wrath, spider tank
Rogue: just curve
Changes march: slightly better early game curve, exorcist is buffed in almost every match up. Farseer most of the time used for healing a taunter.
I didnt have Ancient of War, Sylvanas is good as replacement?
I don't have aow either. I'm simply playing cenarius instead. Less taunt, but more stats or you can buff minions too. It's 2 mana more costy though. I wonder why nobody mentioned ragnaros or something like that instead, this deck has already lot of taunts, and people don't want ragnaros to live too long anyway. Still I'd prefer that ancient over ragnaros, but I like cenarius.
This deck crush's any form of aggro i've come against, from mech mage and face hunter to mech rogue. How does this fair against warrior control?(I don't see any in the low ranks im in right now).
What's a good replacement for KT and chow?
What's a good replacement for zombie chow and kel thuzad?
I'm loving this deck. Half of the matches I play are mech mage or hunter. So I'm finding this to be a great counter.
I subbed out one one wild growth for an annoyotron and bgh for another savage roar. The reasoning being that one wild growth reduces the chances of having a dead card in your hand and another savage roar allows for slightly more finishing power or board clears.
Save yourself some trouble and just craft it
Sneed's Old Shredder
i dropped wild growth for annoy-o-tron
tons of taunts, but no heals. i've ran into budget ultra taunt priests and druids while playing the cookie cutter face hunter going around the meta. if we get an on curve draw, we'll have you down in the teens or even single digits by the time you've got a sticky taunt we have to waste damage on (instead of the 1x hunter's mark and/or ironbeak owl). and we can draw into enough reach to kill you behind your taunt :/
i'd honestly recommend taking out bgh in place of a healbot (running an un-BGHable decklist is starting to become more prevalent in the meta, as shown in some of these comments).
it doesn't get played as a heal most of the time. and often isn't innervated out as a heal either. the druids i've faced innervate out taunts to keep me from running them down by turn 5. when it's turn 6 i just kc behind their sludge belcher and win. face hunters just have a lot of answers to be stopped by taunts and 7 mana potential heals.
sorry man, im just trying to make the point that face hunters can and will reach around taunts to kill you. and playing lore for heals won't be enough.
But think of it this way, the only reason why you would play this deck is to beat aggro decks. The aggro decks themselves should beat the control deck, which makes more people play midrange or aggro decks, which this deck is good against. So if the control decks becomes popular again, then you should switch from this deck to a combo druid deck instead.
this deck works wonders against the cancer hunter and mech mages! :) but it the mean time I get rekt quite hard by priests :(
Maybe worth switching out Boom for a Sneed's or Foe Reaper so you have no BGH targets?
edit: or for Ysera
Sneed's is good, synergises better with KT.
To be honest, there isn't a whole lot of difference between shade and spider tank. Spider tank is a 3/4 and shade is a 3/3 if it chooses to attack on the very next turn. I mean 1 health may or may not make a difference but shade guarantees you get to choose what you want to attack while opponent can remove your spider tank before it can attack. That's not to mention the advantages of shade vs control decks.
As a ramp deck, you're not really looking for early minions anyway. Shade is kind of like the best of both worlds in that it can be used as an early minion against aggro if you don't get your ramp cards and it can also grow to be a big threat vs control decks.
I wouldn't say 1 extra hp is always better than stealth which lets you decide what you want to trade with.
Sadly, in the current meta(, and every meta since the lauch of GvG) Dr. Boom is irreplaceable(Dr. Balanced strikes again). That being said, you would look to switch out Dr. Boom with an other game finisher like Cenarius, Ysera, Foe Reaper 4000 or Sneed's Old Shredder.
Thanks for sharing, its nice to see ramp druid making a comeback. I've won 7 in a row (rank 8-6) so far with this deck. It absolutely facerolls hunters.