[S11 Legend] The great wall of China Druid
- Last updated Mar 16, 2015 (Undertaker Nerf)
- Edit
- |
Wild
- 20 Minions
- 10 Spells
- Deck Type: None
- Deck Archetype: Unknown
- Crafting Cost: 5840
- Dust Needed: Loading Collection
- Created: 2/23/2015 (Undertaker Nerf)
- user-16805820
- Registered User
-
- 7
- 10
- 27
-
Battle Tag:
Eindboas#2177
-
Region:
EU
-
Total Deck Rating
747
Hello,
After being completely frustrated by getting facerushed by multiple decktypes I built this deck to stop the mindless rushers. It turned out to be pretty solid.
General approach:
I've learned there are 2 ways to plays this deck depending on your starting situation. You can play it as ramp when you can get ahead on curve, just with slightly less powerful creatures. Or you can throw up the great wall of taunts to stop mindless facerushing, still being able to pull of a combo in the late game, which most players do not expect. Do not hesitate to use one of the combo parts earlier as this deck has a long breath.
Shade of naxxramas doesnt fit in this type of deck as it is way to slow in this meta and has a purpose for the combo set up. Therefore I either use spider tanks or harvest golems. You need to be able to use your creatures or you will get rushed down.
KT can be easiliy swapped with Cenerius, both have their own value in different scenarios.
If people would like a more specific write up for mulligan and matches feel free to ask. +1 if you like it
Mulligan (always keep chow):
- Without coin
Aggro: always keep wild growth, wrath, innervate, spider tank
Other: wild growth, (wrath), innervate, spider tank, senjin.
- With coin
Aggro: always keep wild growth, wrath, innervate sen'jin, keeper of the grove, spider tank, (swipe)
Other: wild growth, (wrath), innervate, spider tank, sen jin.(swipe)
There are matches where you also want to keep a 5 drop when you already have wild growth in hand so it curves nicely. Same goes for innervate. The basic idea is to play a creature every turn from turn 3 or 4, it is your job to figure out the best possible curve with the current hand.
Class specific keepers:
Paladin: Swipe, keeper
Hunter: Wrath, senjin, keeper
Warrior: just curve
Warlock: keeper, bgh
Mage: keeper, wrath, spider tank
Druid: just curve
Priest: wrath, spider tank, druid of the claw, sunwalker with innervate
Shaman: wrath, spider tank
Rogue: just curve
Changes march: slightly better early game curve, exorcist is buffed in almost every match up. Farseer most of the time used for healing a taunter.
That makes me smile.
I like this deck, do you think it's worth dropping 1 spider tank for MCT?
Well at my rank 90% of the decks are aggro, so i kinda have no choice but to play it. ;p
Hello. I do not have ancient of war. Any reemplacement?
ironbark is the best replacement even tho its not good
what's the deal with zombie chow...wouldn't running bloodmage thalnos be a better bet considering wrath and swipe along with an extra card? rarely do i get chow in the beginning and it ends up being a big heal or dead card later in the game from not wanting to use it...and even when i do get it early, it doesn't seem extremely useful when compared with thalnos
it's not about playing thalnos on turn 2...it's about having utility with the +1 spell dmg, and the extra card is just a bonus...more often than not, mid game - late game is when i've drawn chow, to great non-effect...with thalnos, it can almost always add value no matter when it's drawn...of course, it takes 4 mana to buff wrath and 6 to buff swipe, but i've had it save my ass numerous times
Your list is quite good I'm running Cenarius and Sylvanas over the 2 Sunwalkers and it has been great so far.
This is true sylvanas is more suited towards the more control focused variants of druid, however cenarius has been nothing short of amazing lately so I think I will keep him in. A late game cenarius is insane with KT or a bunch of minions.