[TOP 20] Put your faith in the Shock (S11)
- Last updated Apr 7, 2015 (Blackrock Launch)
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Wild
- 14 Minions
- 13 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 3960
- Dust Needed: Loading Collection
- Created: 2/4/2015 (Undertaker Nerf)
- user-18093279
- Registered User
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- 10
- 14
- 35
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Battle Tag:
Nokain#2934
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Region:
EU
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Total Deck Rating
366
UPDATE: Current version is what FRID ran in the Pinnacle 4 tournament. I playtested it and it does really good for me :)
UPDATE: Finished season 11 on rank 31 :)
http://eu.battle.net/hearthstone/de/blog/18053855
Hi guys,
here is Nookain and this is my second self made deck. I´m sure some of you know the highly aggressive Shockadin before Naxx. But somehow people forgot completely about him and I reworked him.
Please don´t forget to vote up if you like the deck and the guide. If there is something that you don´t like, let me know in the comments so that I can improve it :)
UPDATE: Just got Legend with this non-meta deck (on the 9th February) :D
Best rank so far (27.02):
I realized that I suck much more at talking than at writing so just watch this if you want to see some gameplay. All the infos are also in the guide and in the comments below ;)
How do you play this deck?
Versus Aggro (Mech Mage, Hunter, Zoo, ...)
You must fight for board control to win these matchups. While Mech Mage can be sometimes overwhelming and Zoo hard to beat in board, Hunter is pretty easy (nevertheless your hardest matchup is Hunter). You must try to do favorable trades while forcing your opponent to make unfavorable ones. Try to make your opponent believe (especially in high ranks it´s often a mind game) that you don´t have Consecration and after they start flooding the board, punish them.
Knife Juggler, Shielded Minibot and Consecration are key cards to win these matchups. Shielded Minibot can most often trade for 2 of their minions and Knife Juggler will win you games if they cannot kill it fast enough (Knife Juggler + Muster for Battle is a devastating combo vs Aggro). ALWAYS KILL THE OPPONENTS KNIFE JUGGLER
While in the matchups vs Mech Mage and Zoo it really matters who owns the board (and if you have your Consecration in the right moment), Hunter is a pain in the ass. Most Hunters are Face Hunters now and you get the board control easily but the problem is that all your minions have 1 or 2 health (unless you buff them with Sword of Justice). That means that Unleash the Hounds and Explosive Trap will just rape you. Plus, your Consecration is less effective because Face Hunters have less minions on the board. The best way to play versus Hunter is trying to keep less but healthy minions alive (Divine Shield is even better).
Divine Favor is most of the time hard to use versus Aggro, so if you have a chance to draw 1 or 2 cards from them you should propably play it.
Versus Midrange (Shaman, Paladin, Priest, Combo Druid, Rouge, ...)
These matchups are not the best but also not the worst for you. You need to get a bit lucky that they don´t draw too much removal and Zombie Chows. Most of the time you should not play too many minions on the field because AOE can crush you really hard. If you know that they played all their AOE removal or it´s unlikely that they have more AOE removal on their hand...
(Example: Palladin no Consecration, Shaman no Lightning Storm, Druid no Swipe, Rouge no Fan of Knives and no Blade Flurry, Priest no Auchenai Soulpriest + Circle of Healing and no Holy Nova)
... then you can start regardlessly flooding the board. Most of the time you can trade favorably when they play minons (because you have Equality, Truesilver Champion, Hammer of Wrath and Blessing of Might). If you manage to bait out their AOE and getting a good Divine Favor you will most propably win the game.
Versus Control (Warrior, Handlock, Wall Druid, ...)
Control is really what you want to see in this deck. It´s not only that they often have too less answers for all your small minions, it´s also that they have tons of cards in their hand. Often you can easily deal 10-15 damage in the first turns when they start to react with taunts and harder removal.
Divine Favor is your friend and helper in these matchups - don´t play it to early just because you see that you can draw 3 cards. Dump first your whole hand and then use Divine Favor (once I managed to draw 9 (!!!) cards from a Warrior ;) ). Also try to make them draw as many cards as possible - so if you see an Acolyte of Pain, don´t hesitate to run it 2 Tokens and your Light's Justice (but only if you already have your Divine Favor).
Control will often start to panic and play Taunts to stop the incoming damage. If you have Equality the Taunts are no problem at all; otherwise you can often use your Avenging Wrath + Minion against something like Sludge Belcher or Sen'jin Shieldmasta.
Matchups
Mech Mage - Well this deck does it´s work vs mech mage. Most of the time you can control their early aggression and if they get out of control you can often Equality + Consecration or Equality + Avenging Wrath. (55% winrate for you)
Zoolock - They will win the board most propably and you have to use at least one of your Consecration. After that you can consolidate the board again. If you are lucky then you will draw your Equality when they play their big stuff like Doomguard or Sea Giant or they won´t draw them at all. I haven´t played vs Zoo many games so it´s hard to tell the win% for you (winrate about 50-55% for you)
Face Hunter - Whenever I see the portrait of a Hunter I want to smash my face in the keyboard. It´s not only that they don´t give a fuck about your Equality and Divine Favor, they are even happy when you try to damage them (because you need minions and you just have small minions so you need many). Hunters will usually get their Explosive Trap from a Mad Scientist and you get slowed down with your damage pretty hard (because it wipes your whole board). And if they don´t get Explosive Trap then they have Unleash the Hounds for sure and will usually rush you down a bit faster than you can. (maximum 30% winrate for you)
Midrange Hunter - A little better than Face Hunter because they often have also Freezing Trap and Snake Trap in their deck. You can activate the Freezing Trap with your token and the Snake Trap can usually be Consecrationed. Sometimes their Savannah Highmane can be a problem when you have no Equality or Consecration. (winrate should be around 50%)
Paladin - I did not have many problems versus Paladins. If they don´t get their Zombie Chow you can easily handle their other minions most of the time - for example just hit their Shielded Minibot with your Light's Justice or Sword of Justice and run in a 2/1. Their other minions are also not very hard to deal for you (Truesilver Champion and Hammer of Wrath kill their Aldor Peacekeeper and other midrange minions and your Knife Juggler and your 1-damage weapons should handle their small stuff). (55-60% winrate for you)
Shaman - I usually don´t like to see Shamans at all but with this deck they are not a real problem for you. They only have 2 Lightning Storms as AOE and you can handle their Totems and 3-5 hp minions really good with all your cards. Because Shamans often don´t run heal (or just one Antique Healbot) you should have a pretty easy time (especially when they don´t get their Zombie Chow and Lightning Storm). (60% winrate for you)
Rouge - Rouge can be sometimes really annoying. They will always keep their early removal and can easily Backstab or The Coin + SI:7 Agent or Deadly Poison any of your minions. They have also 3-4 AOE cards in form of Fan of Knives and Blade Flurry. Equality and Consecration is sometimes not very usefull because they don´t have so many minions on the board. However, usually you can get some value from your Divine Favor. (40% winrate for you)
Priest - Priest is also one of the hardest matchups for this deck. They have 4 AOE cards in form of Auchenai Soulpriest + Circle of Healing and Holy Nova. They can also annoy you pretty hard with turn 1 Northshire Cleric because if you don´t get some attack buffs, it´s really hard to kill (they will buff it with Power Word: Shield and heal it back after trading). Some Priests also run Wild Pyromancer and just wipe every turn your board. If you manage to get good value from Divine Favor you have some chances to win. (30-35% winrate for you)
Combo Druid - Combo Druid is often not a problem unless they get an insane start (like 2x Wild Growth or Wild Growth + Innervate). Combo Druids have these midrangy minions which can be easily killed with Truesilver Champion +token or Hammer of Wrath + 2/1. They are not really allowed to draw too many cards from their Ancient of Lore because then you get nice value from your Divine Favor. You have still to be cautious of their Combo potential and try to play around Swipe (like buffing your minions with Sword of Justice or playing not too many minions (use some spells/weapons in their face)). (winrate about 55% for you)
Wall/Taunt Druid - This is a little better for you than Combo Druid. Thier Zombie Chows may be annoying but later in the game they usually have some cards in their hand so that you get good value from your Divine Favor. Try to save your Equality for stuff like Ancient of War and don´t waste it on Druid of the Claw (because otherwise you will have to sacrifice your whole board in their Ancient of War). Don´t forget about the possibility of Mind Control Tech but I wouldn´t suggest playing around it too much. (winrate about 60% for you)
Control Warrior - One of the best matchups you have. They often have to use their weapons to kill your minions what means additional face damage. Their Armorsmith can be usually killed with an early minion buff or using your Truesilver Champion. Their Executes are often useless because most of your minions have 1 hp so they are never wounded (IT´S THE SCHROEDINGER´S MINION - IT CAN BE DEAD OR ALIVE :D). You should really smile every time when they play their Acolyte of Pain because that just means more cards for you. They also have not too many Taunts so you can often easily rush them. Divine Favor carries you really hard here ;) (65-70% winrate for you)
Handlock - The best matchup you can get. They get free damage in the first 4 turns and then you just need an Equality to finish them. If you get a Divine Favor you can just refill your whole hand. Really easy matchup. (75% winrate for you if not more)
Freeze Mage - One of the hardest matchups for you. Often they can stall you with all their Freeze spells and wipe you with Doomsayer. Because you have almost no heal, a turn 9 Alexstrasza in your face usually means game over for you. Divine Favor draws you many cards here but you won´t have much fun with them. Try to pressure them as hard as you can early and you might win. (30% winrate for you)
How to Mulligan?
Always keep your 1- and 2-drops, always throw away your Truesilver Champion, Hammer of Wrath and Avenging Wrath.
Definetely keep your Blessing of Might if you have a minion with Divine Shield - minions with Divine Shield are really hard to kill early so you are almost guaranteed to hit twice with 4 dmg from Argent Squire or 5 damage from Shielded Minibot.
You should keep your Muster for Battle when you have at least one 1- or 2- drop in hand; the same rule goes for Sword of Justice. If you have both Muster for Battle and Sword of Justice in hand, consider keeping both (especially when you have a 1- or 2-drop) because the combo turn 3 Sword of Justice turn 4 Muster for Battle is really strong (all 3 tokens will get buffed).
You should keep Consecration versus Aggro Decks (not that much vs Hunter) and versus Paladin and Shaman when you have a good opening.
You only keep Equality versus Druid (maybe vs Handlock too) when you have a good opening - because they might Innervate some really big stuff out.
Cherrypick:
Here is the best start I´ve ever gotten with this deck:
Turn 1 Argent Squire into Turn 2 2x Blessing of Might. My opponent was like WTF???
My opponent coins out a Muster for Battle on turn 2 and attacks my Argent Squire (it was a misplay to attack because he took additional 7 damage - he could´ve just killed it next turn with 2x token attack).
I topdeck and play Divine Favor, draw 3 cards and attack bringing him down to 9 hp (on turn 3 !!!). I won the game on turn 5 :)
Just wanted to point out something: I really did not expect this deck having so much resonance :D
It is really cool that so many people like this deck. Unfortunately, I cannot answer to every person who changed a card in this deck because it works better for them. One reason is that I don´t have all cards in the game and cannot test it out (I really don´t like giving advices just based on my expectations). The other reason is that here are so many people with good ideas that I just don´t have enough time to test everything. So, don´t be sad you have the feeling that I just ignored you - it is not like that. I read every single comment and it´s great when something different works for you. I just cannot answer to the ton of comments+PM coming in every day :)
Southsea has synergy with the best 3-drop in the deck and we shouldn't have to explain Loatheb. Mukla is not reliable; if your opponent already has a minion on board, he can use those bananas to kill mukla. I also recall a time where my opponent put mukla out, i dropped down a Wild Pyro, buffed it with the bananas to trigger the flames, and finished him with something else.
Pretty fun deck, man. Very high win-rate for me although I'm not that high on ladder. I lost against a mage a little while ago but now that I think about it, I only lost because my opening hand was too slow and he happened to have a Counter Spell in his deck when I would've had lethal with a Hammer of Wrath. (Unfortunately, I was topdecking at the time and didn't have another spell to bait it) Also, I only had one Muster until yesterday (got 2nd one in a pack) and I only have one Avenging Wrath so I have them replaced with an Ironbeak Owl (silence a taunt if I have to) and a Loot Hoarder (idk card draw?)........Just decided to swap out Loot Hoarder for 2nd Muster and keep the Owl
Has ANYONE other than Nookain gotten to legend rank playing this deck? Or even to Rank 4?
I've played roughly 100-150 games with it and I've won at least half of them, but it has no answers to the excruciatingly frustrating Druids that populate Rank 5 and 6. I think I can fairly say this deck will get to Rank 5, then backslide to Rank 7. There is nothing it can do to a Druid. They win close to 100% of the time, and they represent close to 75% of players at Rank 5.
I've spent the last three days winning 7 games in a row, streaking up to Rank 5, then losing 10 games in a row falling back to Rank 7/8. Over that period of time I've lost all but one or two games to Druids stacking taunt minions.
If you're getting to legend playing this deck exclusively, I think you're just luckier than everyone else.
Having said that, it's a fun deck to play to get to Rank 5.
Heh, well there are 162 upvotes for the deck, so 2 out of 162 sounds about right in light of my experience. :P But I sincerely do look forward to getting some in-game tips. I started a quest for Golden Paladin portrait on January 12. I had 48 ranked wins on that date and I have 455 today, and at least 75 of them are the result of this deck. I hope to hit 500 by end of week!
Update: Backslid all the way to middle of Rank 8, losing to Druid after Druid. At this point, I'm 15 games under .500 since yesterday at 5:00 p.m. There was a hunter who had 15 damage in his hand who also got me. but it's largely just druids who build unbreakable walls starting on turn 3.
UPDATE: Since I last updated this post 2 hours ago, I've gone 7-11. 2-4 against Druid, 0-2 against Warrior, 1-2 against Hunter, 0-1 against Priest, 1-1 against Warlock, 0-1 against Paladin, 1-0 against Rogue, Shaman, and Mage.
UPDATE: Since yesterday, or the day before maybe, I've gone 20-30 playing this deck. I'm 3-9 against Hunter and 3-6 against Druid in that time. It seems like I'm losing games by turn 8 now. That seems weird, considering this deck is meant to WIN by turn 8. Over the last 3 days, I've gotten smoked by almost every class. Warlock and Shaman are the only two classes who seem susceptible to it at the moment.
I got to Rank 5 with it, but over the last three days I slid back to Rank 10. I don't know if this will be clear, but this is my W/L record with this deck, with one changed out card, against each class over the last three days.
Looks interesting with the more agressive swing, must try it.
Hey Nook, I gave it another shot with 2 DV and while I am not sure 20 games is really enough to state anything, here are the results of my experience.
W - 11
L - 9
Mage - Win
Lock - Loss
Priest - Loss
Priest - Win
Druid - Win
Rogue - Win
Mage - Win
Pally - Win
Pally - Loss
Priest - Loss
Priest - Win
Priest - Loss
Druid - Loss Turn 10
Warlock - Win Turn 7
Druid - Win Turn 7
Priest - Loss Turn 18? I got ran out of cards
Pally - Loss Turn 5
Mage - Loss Turn 7 Double Fire Ball
Mage - Win Turn 10
Golden Pally - Win Turn 9
Priests were out in full force tonight and no matter what did I was getting rolled out and truth be told one of the priest fights my opponent was AFK. Got fatigued something fierce and a pally you got a dream flop apparently. Mage had double fire ball and 1hp. It's a fun deck and seeing as how Pally is my favorite class to play I want to find a way for this deck to work but I cannot get out of rank 16. Its obviously not the decks fault as I see most everyone doing very very well so it must be me and I am at a loss at this point. Still a fun deck though for sure.
takes a while for some people to get a hang of, my best was rank 9 but the biggest problem is not drawing divine favour, that inconsistency totally murders this deck..and mulligan for it is not always smart
Hi.
I don't have Loatheb , can i replace it with Tirion Fordring ?
Thanks. :)
This deck is ridiculous. I am not at all experienced with the aggro playstyle, but this is just a blast. Dealing 7 damage to face on turn 2 is just a blast. Best of all, no one expects aggro paladin.
I don't have a Sword of Justice, but if this deck starts laddering me really well, I might just have to craft one.
Might it be advantageous to throw in an Ironbeak Owl for the sake of silencing a Taunt? I've had a couple close calls where my lethal was delayed by 2-3 turns just because ol' Belchie got slapped down on the board at the last minute.
Equality is an excellent card, and I am running one (I only have one available, not quite ready to craft the other yet), but in terms of removing a taunt, it requires a minimum of 2 plays to remove one (Equality + Consecration, Equality + trade, etc), and even that doesn't completely deal with Sludge Belcher. Thusfar, Ironbeak Owl has gotten me out of some really sticky situations...and it just feels so good against an opponent when they are expecting you to let their Belcher chew up 4 or 5 of your minions.
I guess it's just working for me right now because I'm still seeing a ton of forced value cards (taunt + deathrattle, taunt + divine shield). But I'm climbing really fast with this deck (18 to 12 in a few hours!), so I'm also staying on my toes for how the meta is going to change as I get into higher ranks.
Way to go!
Man, it's nice seeing the Shockadin making a comeback. I played it pre-naxx and it got me the golden paladin. I really loved the deck. Though I did see some differences between old and now but that's probably because there's better GvG cards. The deck used to run Worgen Infiltrators but been replaced.
I noticed you opt to not use Avenge, why is that?
I've been on losing streak with this deck around rank 12. But i was keep playing because every game ended so close. Suddenly, my win streak began, i guess i found my way to play the deck. I must say, this deck is so powerful and versa, has potential to beat every other deck. I'm now rank 7 and still climbing :)
I only have one Avenging Wrath. Can I replace the 2nd Avenging Wrath with a Tirion Fordring? Should I stick with the Loot Hoarder maybe? Are there any other replacements you can recommend?
That seems fine, but a Leeroy Jenkins is likely better, since you want the game to be over by turn 8, when Tirion would come down. That extra bit of burst damage from Leeroy will normally end the game, since we apply so much early pressure.
Simply amazing pally build! Just went 13-9 in legit an hour thanks!!!
Interesting change. What rank are you at now?
what the actual fudge?... i am always starving for cards...
do you just zerg face or control initial game and zerg?
the explanations although very descriptive are quite complex and vague