[Legend] GvG Secretadin
- Last updated Jan 8, 2015 (GvG Launch)
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Wild
- 17 Minions
- 10 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 4800
- Dust Needed: Loading Collection
- Created: 12/31/2014 (GvG Launch)
- Serology
- Registered User
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- 9
- 17
- 34
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
2046
If you like this deck you might want to try Trump's To Battle!
Intro
This is Toddlesworth's Legend-ranked GvG secret Paladin deck. As of 3/1/15 I have made one change; swapping Dr. Boom for Blessed Champion. Dr Boom, while a great card, isn't vital in this deck imo and Blessed Champion actually works reliably as a very strong finisher due to synergy with Blessing of Kings, Avenge and the reliability of minions on the board thanks to deathrattles and Redemption.
For many months Paladin has been a fairly stagnant class without much successful innovation and decks have clung to control archetypes like the equality combos. Toddles worth put together a deck without equality, without undertaker, without even quartermaster, and took it to legend. Not only is it successful without these cards but it's a LOT of fun, showing Paladin in a completely new light and breathing some life into the uncommonly played secrets.
Secret Paladin has never been as strong as it is in GvG and if you're getting tired of playing the same old control then give this a go.
Playing this deck, I have no real desire ever to put equality back in my deck. Instead of the old, tired control paladin sweating turn after turn, desperately hoping to draw Equality (or a second combo piece) and destroy the board, it asks: why on earth would I want to change the health of all my minions to 1? Why indeed, Uther! Instead, this deck contests for the board every turn, from Argent Squires, Avenges, and Mad Scientists in the early game, to Sludge Belchers, Blessing of Kings, and the Piloted Shredder in the midgame, to the lategame powerhouses of Piloted Sky Golem, Tirion Fordring, Sylvanas Windrunner, and Dr. Boom.
Even with all the one-drops and the Antique Healbot, the weakest matchup seems to be face hunter, but those games aren't unwinnable. You're just a bit unfavored.
The deck offers a lot of choices on every turn and allows for really interesting lines of play. If you can play this deck really well, it will give you very good results. Most importantly, it's just plain fun! It's a tragedy some of the paladin class cards aren't played because they are really fun and potentially stupidly powerful. Nothing feels better than punishing a handlock on turn 3 with 5 cards drawn off of Divine Favor or having your Sludge Belcher killed withRedemption up. Let me know if you have any questions about the cards/matchups.
Mulligan
Keep: Mad Scientists, Argent Squires, Shielded Minibots, Acolytes of Pain, and Divine Favor (unless you suspect aggro), Avenge is a good turn 1 play
Discard: Anything over 3 mana unless it suits the matchup eg. Consecration vs. a Shaman/Zoo, only keep Redemption if you have an otherwise good starting hand
Strategy
This deck plays quite uniquely, especially for Paladin, and the way your games turn out will depend on the way your secrets proc, so carefully planning your board so that you can gain the most value from them is key to consistency, eg. avoiding Redemption triggering on your recruits, luring Avenge to proc onto minions with Divine Shield.
You should not play this deck as you would traditional control Paladin. Your lack of removal and equality means that you need to be aggressive in many matchups, such as Handlock and Warrior, but this is not a face rush deck, rather more a tempo deck. Keeping your opponents board clear may not always be the smartest move if you are setting up secret procs.
You should consider Blessing of Kings a form of removal and so should always try to keep a minion on the board to use it with. However, where possible, save a BoK for use with your Blessed Champion as a very strong finisher.
Video
Matchups
Mage - The Mage hero power is both a blessing and a curse in this matchup. In this case, your Redemption can easily be wasted on a 1/1, however your opponent reliably pinging a recruit each can allow some control over where your Avenge procs. Deathrattle minions can help you maintain tempo through Flamestrike. Take out Chuga Chugas asap to allow you to use your weapons. Most current Mages play quite aggressively so you should attempt to control them. If aggro/mech mage then use your Divine Favour early on whilst it has value.
Hunter - Hunter remains a class with no real weaknesses and the strongest class cards in the game so these games will still be tricky but not unbeatable. Shielded Minibots should help you shut down Undertaker before it snowballs into an auto-loss, particularly if combo'd with a turn Redemption. Play around freezing trap with your recruit if possible. You're always on a clock with Hunter so aim to gain tempo early and finish him before the Skill Commands end the game prematurely.
Control Warrior - At the time of writing, essentially every single Warrior player is playing card for card the exact same control Warrior deck you have known well for many months. It remains a deck with few weaknesses but again, not unbeatable. You will want to play aggressively, emptying your hand if you have a Divine Favour so that you can quickly refill it and overwhelm him for a mid-game win. Try to force a Brawl at ~turn 5 with Redemption and/or Deathrattle minions on the board so that you maintain board control.
Zoolock - A favorable matchup in which your opponent will often quickly lose board control to your Redemptions and Avenge. You need to gain tempo and control early on or the game will snowball into a loss with no equality combo to fall back on. Have your Belchers and Tirion ready to seal the deal before Doomguards/Power Overwhelming can burst you down.
Handlock - A matchup reliant on you playing aggressively and overwhelming your opponent before the taunts come out. Against giants, pray for Aldor Peacekeepers or a Blessing of Kings. If you see Jaraxxus then you're probably out of luck.
Shaman - A major weakness for this deck. Shaman sucks the fun out of secrets by cheaply silencing and removing everything before you have a chance to play it. Be prepared for redeemed frogs, one shot argent squires, minions buffed with avenge immediately silenced etc. Your best bet is to play around lightening storm and not buff any one minion too heavily because chances are it will simply be silenced or removed for an easy 2 or 3 for one on your opponents part. Keep consecration in your opening hand.
Priest - Another tough matchup for the same reasons that priest is a tough matchup for all Paladin decks. If you can maintain tempo despite minion stealing then this should be no problem, but the cheap "free" tempo switch afforded to Priests means that the minions you would hard to buff can too easily become his. Playing aggressively is advised. Thankfully this deck has many 4 attack minions such as the Piloted Shredders and any 1 attack minion buffed with Avenge.
Sideboard
Sword of Justice - a reliable alternative to Coghammer
Cairne Bloodhoof - can be subbed in if you are lacking a Piloted Sky Golem or Sylvanas Windrunner
Kel'Thuzad - may replace a missing Dr. Boom or Tirion Fordring and with more experimentation may even be worth a main slot in the deck
Force-Tank MAX - a possible substitute for Tirion if you don't have him, due to synergy with Redemption and Blessed Champion.
All Thanks Where It's Due
Credit goes to Toddlesworth for the original concept of this innovative, fun and strong Paladin deck that breaths new life into previously dead cards. Redemption on a meta scale! 1% thanks to James for moral support.
Been trying this deck out on casual before I take it to ranked, and I just had Sylvanas brought back with redemption. Fun times :D
Great deck! I'm playing it just now with 2x Sunfury Protector, replacing Piloted Shredder and Antique Healbot. Gives me those extra 2 drops that were missing sometimes and you force Facedecks to deal with your minions.
hey can you tell me if my deck is good?
I really like this deck, i have like 50+ legendaries, but no paladin cards, before gvg it seemed like boring version of control warrior for me, but now with new cool cards pally looks great :) crafted tirion and some rares for the deck, i laugh every time my enemy kills sylvana with redemption :D have no epic weapons, so changed it for bolvar and dr.boom instead of double attack lol :D 7-2 for now with it, hunters and warriors are getting rekt easily, gotta stick with the deck for legend climbing this season !
I made a deck inspired by yours, and I'm having fun with it. Weirdly, it feels just like playing Arena. No flashy combos. Just value, value, value, sticky minions on the board.
Based on your list, I saw quite a lot of Death Rattle, and thought "Why not chuck some Undertakers in then?". We don't actually care about the undertakers, we don't play them like hunter zoo, but boy do they bait early removal =)
As far as possible, the other early minions have Death Rattle or Divine Shield, so we don't cry if they are a Redemption target. Any of the later Death Rattles are also great with redemption; a Cairne, a Piloted anything; Sylv, of course. And then if any of them are alive when KT drops on the board, it's pretty much game over.
I removed the Mad Scientists because I want to control when which Secrets get played, for maximum value, and at only 1 mana each for Paladin Secrets it isn't as important for tempo to get them out there for free as with expensive Mage secrets.
I hear what you're saying about Blessed Champion, but I haven't found myself wishing for sudden burst with this. Lay On Hands gives me the sustain needed to win: heal up and draw cards, so I don't need to burst them down before they get me.
I'm using this deck but I didn't have Sylvanas Windrunner or the Piloted Sky Golem.
In their place I'm using Dr. Boom and The Black Knight and this deck is tearing people apart. Fantastic deck, thank you for sharing. I'm tempted to put in 1 Noble Sacrifice in place of 1 Redemption as it can be used to activate Avenge, or just as a pseudo-taunt, the downside being it's not very useful if picked by the Mad Scientist.
Having a lot of fun with this deck! Felt that Paladins have been a little stale of late, so happy to find something that suits my playstyle. Made a video to add to my ongoing deck spotlight series on YouTube, I hope you like it!
Excellent deck. I just swapped in noble sacrifices in place of redemptions, given that the amount of face hunters and warlocks is just way too high in the new meta...
You understand that redemption is the entire point of the deck right? this deck if filled with minions that take advantage of redemption with divine shields and deathrattles. That's why kel thuzad is in there too. this deck without redemption is just an okay mid range palidan
I've lost too much with this deck to be comfortable with, frankly. Alot of the times I just dont seem to get the cards to handle the situation. While yes there are many times when it works out, it just seems to lose so often vs priests and warlocks I've faced. Heck I was in another battle with a paladin that took forever and in the end his other paladin deck just outshined mine after I ran out of answers. So I'm not entirely convinced that this deck is better then other paladin decks. It might just all boil down to luck.
Anyway I will continue for a while with this deck because it is fun to play with when it works and consider perhaps replacing some cards. I've played since the early beta days but recently got back in, so my ranking is low and perhaps better cards work simply better at this ranking.
Edit: And yet another giant/taunt warlock. Nearly got him down but then the game is like "nah mate its a warlock, he'll kill you anyway" and yup lost again.
this deck is actually just terrible. with the meta being control based this deck just folds as you have no real way to get rid of hard threats. the deck NEEDS equality. so until then i am just trashing this thing. lost a rank from 5 to 6 cos of it
The meta imo is very aggro bases these days. Most decks I face are either Zoolock, Facehunter, Mill Druid or Mech mage.
it looks great, I just replace Blessed Champion for Avenging Wrath, 5-1 atm haha
Swapped out x2 Argent Squire for x2 Annoy-o-Tron, it works better against Zoo's and Aggro Hunter's.
Also, Noble Sacrifice works better than Redemption usually because using Redemption with Mad Scientist in same deck makes Redemption used early for non-essential minions, and noble sacrifice helps to keep your minions alive in critical situations or early game. What do you think about it? (Using this deck without Tirion, Pilotted Sky Golem)
Nice deck, having a lot of fun using it.
like everyone else, I'm already sick of running it death rattle aggro hunters. So I made a couple of slight changes.
sword of justice instead of cog hammer, helps squires take out undertakers. Dr boom in, because I don't have sylvannis.
Also one major change I made was -1 mad scientist +1 Scarlett purifier. The reason being is I often draw my low secrets before a scientist and place a secret with a clear board, as to confuse opponent and to plan which minion I want it to hit With avenge. Also the Scarlett purifier puts a quick stop to the undertaker, spider, loot hoarder eg combo that the hunter has.... Wipe it and it's nearly gg against aggro hunter.
any thoughts?
Stop taking out BC people! It's the jewel in the crown lmao.
Imo BC is one of the top win conditions in this deck and should be saved with a BoK where possible. Avenging Wrath loses a lot of utility without equality and this deck doesn't particularly need equality. I can't disagree that it's a fine addition but I really think this deck needs a midge clincher and BC can very effectively be that.
I concur
BC won me a couple of games oterwise lost, nobody expects a 8 dmage Piloted shredder or 12 dmg golem
i swapped out 2 scientists for equality and BGH for divine favor and a squire for Annoy o Tron
currently lvl 9 EU having a blast, playing very casual so this is like the highest i´ve gotten so far
thanks for sharing this awesome deck
I went ahead and took out both of the mad scientists and put in 2 equalities, and I enjoy the deck much more. The scientists are fine with the avenge secret but not that great with redemption. Maybe if consecrate did 3 damage you wouldn't really need equality.
Pretty good build, I ran redemption paladin before GvG but it definitely has the tools it needs now to really succeed. Some alterations I made was taking out a Mad scientist and argent squire, two of these in the deck winds up being really clunky and replacing them with equalities, and replaced the Blessed Champion for an avenging wrath for the equality/avenge board clear and face damage as blessed champion usually only nets you 5-6 damage and you can get that much to face with avenging wrath. The deck as you have it is _really_ bad against taunt creatures or big creatures.
Another substitution into the deck that works well is Sunwalker, which when avenged or redemptioned is highly effective. Captain Greenskin can also be really good for finishing power or extra heals/removal with Truesilver. A 6/4 Ashbringer can ruin some classes' day completely.