Deathrattle Priest - Legend Top 16 EU
- Last updated Jan 8, 2015 (GvG Launch)
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Wild
- 20 Minions
- 10 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 5780
- Dust Needed: Loading Collection
- Created: 12/21/2014 (GvG Launch)
- user-17194522
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Total Deck Rating
555
Hello, this is Atlas reporting in. I really wanted to share my priest deck, since they have been so few and far between my climb to the top 16 (Finished #17 with this deck during December season, good luck to everyone next year)! I actually haven´t seen almost any other priests, it has been purely warriors, warlocks, hunters, paladins, druids and mages. It has been a while since I saw a shaman, rogue or priest.
To all the doubters here is the proof before I get a little more into the deck:
GvG cards I have chosen to use are Vol'jin, Mechanical Yeti and Piloted Sky Golem (EDIT: Recently changed Dr. Boom instead of Piloted Sky Golem.)
Deathrattle priest is still definitely viable, its worst match up got much improved with GvG, handlocks are finally more doable. You are running Vol'jin which makes it so much better while handlocks had their Soulfire cut from the deck, which made the deck weaker. And the another horrible match-up, rogues, is finally obliterated from the ladder! (At least in high ranks)
Double Shadow Word: Death seems to be the correct meta call right now. With everyone running Dr. Boom, Ragnaros and other 5+ attack minions it is almost guaranteed to be the card that wins you games.
Northshire Cleric + Circle of Healing: Since we are not running Injured Blademaster we tend to have more draw power with Circle. In many match-ups you start to get ahead exactly when your cleric, heal, circle plays start to kick in. You have more steam to keep the pressure up. Especially against warrior it is more a battle for draws than anything else. You are aiming at some point to draw 2-5 cards with your Cleric to keep the pressure to high for the warrior to handle.
Auchenai Soulpriest + Circle of Healing. This is what we want against zoo and hunter. This combo is so vital that even in DR priest I am always searching for it in my opening hand. It is the board clear that you need always at some point to get the game in your favor.
Priest got curves: With this deck it is all about board control. You want to have that Undertaker, Zombie Chow, Loot Hoarder, Dark Cultist, Mechanical Yeti kind of curves. It is not always necessary which is the beauty in this deck. Sometimes you can just go on without playing anything till turn 4-5 and win the game. Undertaker is still strong in the later stages of the game in this deck.
I will talk little more about the match-ups:
Druid
You are looking to curve nicely to compete with the druid´s curve. You want to get that Undertaker, Zombie Chow, Dark Cultist, Mechanical Yeti curve in order to battle against the druid´s board. Cleric is a bit meh in this match-up until you can draw billion cards with Cleric Circle. Also Auchenai Circle combo isn´t great early on either.
Zoo
Look for Auchenai + Circle in opening hand. Other than that keep your early drops. Dark Cultist should be thrown away if you are going first, in every other case I keep it, but against zoo it is just too slow to be kept when going first.
Hunter
This is a battle of board control. If you can grab there isn´t enough ways for hunter to kill your and your late game is much superior. So you are looking to have that Auchenai Circle very early on and also keep the early minions to fight for board.
Warrior
I have always felt that this match-up should be favored as deathrattle priest. It goes to fatigue sometimes, but your goal in this match-up is to make the warrior run out of steam while you have some left. It is crucial to try to deny Acolyte draws and make him use his removals early on, so it becomes difficult for the warrior to remove your stuff. You are not obliged to rush it in this match-up, sometimes you just have a really strong 10 mana play with three minions or so and it makes it very difficult for warrior. This is why Brawl is such a key card in this match-up, it is important to keep that card in mind.
Handlock
Since we always assume warlock to be zoo; we shouldn´t ever be keeping Shadow Word Deaths in our opening hand. Handlock is much better match-up nowadays, you want to play around their board clears and hope Vol´jin doesn´t come too late.
Mage
Since there are so many differnet mages it is hard to say what you are playing against. But just look for the early minions and if you know it is mech mage then you also want Auchenai Circle I feel like.
Paladin
I have had pretty good succes against paladin. It really comes down to how many Equalities he gets and how much value he gets out of them. Mind Control should be kept for Tirion.
Replacements:
Sylvanas Windrunner: This card to me is the staple of priest since beginning of HS. This is they key legendary in this deck and priests decks overall, so replacing it will significantly hurt. You can still make the deck work without it, since the whole deck relies around board control. For this baby I would recommend either Piloted Sky Golem or Cairne Bloodhoof. These are quite rare cards too, but Sylvanas is just so hard to replace in this deck!
Vol'jin: Vol'jin can be replace with Loatheb. Loatheb is something I would even consider adding to the deck myself, but right now I find it so stacked already.
Dr. Boom: Basically you want to put another big bad ass minion instead of this guy here to win nutrition battles and control match-ups. Kel'Thuzad and Piloted Sky Golem are good considerations (For example I used Piloted Sky Golem before I used Dr. Boom and that version took me to top 16!). Another big guy you can play with is Sneed's Old Shredder, Ragnaros the Firelord or Troggzor the Earthinator.
Basically I would say you really need each and every common and rare to make this deck work, legendaries are more or less to just give you big threats late game after you fend off the early aggression thus you can use different ones.
Congratulations mate! :) well done!
Undertaker nerf!!! Argh. I have been playing this deck A LOT. Just loving it. What now AtlasHS? :(
RIP this deck. I am very sad.
Ive never played as Priest in hearthstone i play control warrior and handlock but this deck is pretty solid and instead of being a hater you should be congratulating the guy for reaching such a high legend rank with a priest deck which you dont see everyday. I bet u have never even reached legend rank in your life so shut up and save your hateful comments.
How is this for climbing? Im a fairly new player (rank 6 high) getting tired of the zoo/huntard climb. Do you have any tips or hints for this deck that aren't mentioned?
Hi! I am using one [card]Deathlord[/card] in my deck. Work great vs agro. This card can protect your [card]Undertaker [/card] and your [card]Northshire Cleric[/card].
Don't play Deathlord vs Control if you don't have hard remover like SW:D
I didn't have a Sylvanas Windrunner, so I replaced it with a Prophet Velen. Replacing a Dark Cultist with an Antique Healbot seems to help me dodge some sticky situations that come up before I have the mana pool to really take control of things. Great deck!
The skill cap of this deck is really high. A lot of thinking required. It's really good vs control Warrior too.
What a nice deck...........
5-0 in 40 Minutes against 3 Ramp Druid and 2 Zoolock Decks!
Thumbs up! But i know that i was lucky with Auchenai + Circle in my starting hands against Zoo :-)
Hey Atlas! I just finished the construct wing tonight so I can finally play this deck :) (I'm only missing Sylvanas, Dr. Boom, and Vol'Jin, but I have all the recommended substitutions).
I just wanted to ask if you will be adding sections above for the mirror match (death rattle and the standard control variants), shaman, and rogue (which I know is just a bad matchup in general, but I never know whether or not I should mulligan for miracle rogue or mech tempo rogue so I've been having a really hard time with it). The deck clearly has a ton of potential; I just need to practice more. Thanks in advanced for the help!
Heya, I didn't add those match up section since I wasn't playing them almost at all. The usual idea is just to get the early board going, so aim for those 1 & 2 drops with Dark Cultist and maybe even Yetis or Bladmaster, which ever you prefer to use!
Good luck with the deck =) it can be sometimes little bit tough if you don't have the legendaries, since they can be a gamechanger, but hope it works out for the best!
Thanks!
Heya. SWP is pretty solid card, but I personally really like Thoughtsteal. Shadow Madness kind of has the same purpose as SWP would have, so I think I would rather swap that one for SWP =)
Yes!
Ragnaros is quite good, since you can use it as finisher and you can always try to snipe big guy with it instead of second SWD. I used to run it in my list before and it has helped me. The only downside is the popularity of BGH.
Thanks Atlas for the great deck! I got to rank 7 with it just recently ;) I also featured it in one of my videos if you guys want any gameplay videos of it! I did make some changes with the mechanical yeti, since I feel more comfortable with the injured blademaster. Its only preference and both of them are pretty much interchangeable!
I like this deck. It works so well, except sometimes I die with tons of spells in hand. That is the only problems i suppose. Sometimes minions are disappeared and spells keep coming. :D But It's totally good after all.
Just wondering how do you think if I replace 1 Circle of Healing by 1 more Holy Nova?
I main priest and couldn't imagine not having two circles. One of the most essential priest cards, man. Gotta have those 0 mana flamestrike with Cabal, and general heals for everything else.
I agree. This looks like a good deck but it lacks a strong minion presence. That is why I like Injured Blademaster in priest decks.
This is a very effective deck. At the moment, I've put in Loethab for Vol'Jin (although I'd love to put Vol'jin in once I get him) and Kel'Thezad (which has been very useful so far) for Dr. Boom (again something I'll change once I get the chance). I also took out one SW: Death for the Black Knight. I am seeing a lot of Sludge Belchers and handlock, and the Black Knight comes in handy and leaves a solid body while getting rid of a pesky taunt. I toyed with putting Bloodmage Thalnos instead of a Loot Hoarder, but found that the 2/1 trades better than the 1/1 and there are not enough spells to make the spell damage worth the ability to trade with Loot Hoarder.
Just a quick word on KT. I know he's not everyone's favorite Legendary, but he can be very neat in combos. For example, against a Mage, I Shadow Madness stole his Water Elemental, and then killed it trading with my opponent's big minion. I already had KT down on this turn. Also, he's very dangerous with Sylvanas on your side (suicide Sylvanas, steal a minion, then get Sylvanas back) and even helps to gain card advantage with Loot Hoarder. Of course, it takes patience and skill to know when to deploy him, but there are a lot of situations with this deck where he synergizes with a lot of the cards in the deck.
Glad to hear you are enjoying it.
Like I explained earlier; my personal reasoning for having Yetis over Shredders is that with Yeti you can utilize your hero power, while Shredder dies to basically anything =) however, having sticky minions is pretty good for this deck too since it relies a lot on board control.
I don´t know if the yetis are better than two Injured Blademaster, it is just my personal preference, but I think you should be running at least two Mechanical Yeti, Piloted Shredder or Injured Blademaster.
I would always cut one Shadow Word: Death from the list if you are interested in running something else in this list =) so cut Death for Loatheb and you will be fine