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Miracle Reno Shudderwock Shaman

  • Last updated Jan 30, 2021 (Darkmoon Races)
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Wild

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Shudderwock Shaman
  • Crafting Cost: 12820
  • Dust Needed: Loading Collection
  • Created: 1/30/2021 (Darkmoon Races)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    22

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Somewhat refined list, i dont have much dust so its a work in progress but this list is pretty fun, as long as you dont face mill, or secret mage

Considerations to add depending on meta and what you notice in your games:

Kobold stickyfingers can counter skull in cubelock/renolock , kingsbane, and various paladin and warrior weapons etc

Zul'Drak Ritualist I've never played this card cuz its probably bad, but maybe if your facing a lot of Big/resurrect priest lol, it can dilute the pool of minions they bring back

Plague of Murlocs  pretty good form of board control, it can save you from giant buffed minions in paladin, or a giant Guldan board, if you have AOE in hand, this is a clear any board combo, most murlocs are around 3 damage tho so becareful

Maiev Shadowsong Could be interesting, i dont have enough dust to test tho, good form of cc, can stall sometimes, or it can a shudderwock go dormant which might be good if you dont have enough mana to cast zola or if you get unlucky and shudderwock doesnt bounce back to your hand 

Lady Vashj Could be interesting, i dont have enough dust to test it tho, if you draw the prime maybe you shouldnt play it if your near fatigue, since shudderwock will repeat Lady Vash's battlecry and Jepetto Joybuzz making you draw like 5 cards every shudderwock lol 

Swampqueen Hagatha Probably garbage honestly, too damn slow, and might cause you to overfill your hand and detroy infinite shudderwock but idk maybe its good lol prolly not tho, dont craft only use if you have her maybe lol

Mojomaster Zihi Dont have enough dust to test this, but this card (in theory) is solely for late game, when your shudderwocks cost 1 mana from your miracle turn, to shut out your opponent from being able to fight back, the game from this point will stay at both players having only 5/6 mana so becareful