EXODIA MAGE [Post-Nerf Update]
- Last updated Aug 19, 2020 (Scholomance Academy)
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Wild
- 16 Minions
- 13 Spells
- 1 Weapon
- Deck Type: Ranked Deck
- Deck Archetype: Exodia Mage
- Crafting Cost: 9840
- Dust Needed: Loading Collection
- Created: 7/30/2020 (Pre-Expansion Nerfs)
- Rippy
- Registered User
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- 70
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Freeze Mage has always been the ultimate stall master since HS launch. That archetype fits perfectly with OTK and Combo decks, because delaying aggression is really important in order to survive till you draw all the combo pieces.
What are the Combo pieces this time?
- (2)Sorcerer's Apprentice + (2)Sorcerer's Apprentice + (2)Potion of Illusion
(1)Sorcerer's Apprentice + (1)Sorcerer's Apprentice + (0)Potion of Illusion
= (8) mana total
[At this point you still have the mana to cast a (0)Frost Nova or a (2)Blizzard] - (7)Archmage Antonidas + The Coin + 4x (1)Sorcerer's Apprentice
[You get The Coin from Licensed Adventurer Battlecry] - Infinite (0)Fireball
OR:
- (7)Archmage Antonidas + The Coin + Potion of Illusion
- (2)Sorcerer's Apprentice + (2)Sorcerer's Apprentice + (2)Potion of Illusion ;
And Follow Play (1)Archmage Antonidas + (1)Sorcerer's Apprentice + (1)Sorcerer's Apprentice = (9) mana total - Infinite (0)Fireball
UPDATED Patch 18.0.2
- +2 Depth Charge
- +2 Devolving Missiles
- +1 Sphere of Sapience
- +2 Wand Thief
- +1 Lorekeeper Polkelt
- -2 Lab Partner
- -1 Astromancer Solarian
- -1 Bloodmage Thalnos
- -2 Cram Session
- -2 Starscryer
- Get combo pieces faster with Lorekeeper Polkelt and Sphere of Sapience
- Better early defensive tools as Depth Charge and Devolving Missiles
- Added some more spell flexibility with Wand Thief
Regardless of ultimate quality, may I suggest not titling decks you haven't yet played 'OP'?
I forgot to put the "?" at the end of the title. It wasnt meant to be a clickbait post anyway, sorry :/
I can't wait to play Mindrender Illucia after you telegraph that you have the full combo in hand
That being said I think this deck looks pretty good. I'm doubtful on the second Flame Ward since Ice Barrier is probably the more important secret. Maybe with that slot you can either try additional draw, or the new Combustion spell
I'm doubtful about the entire secret package but Ice Barrier is really important in most matchups.
So I think that i'll cut 1x of each secrets at dayone.
I'm taking in consideration Icicle , Combustion and Firebrand.
What will you suggest to add?
I'm not sure but those all seem like decent options. Icicle seems a bit weak because its hard to get that off early when you have the mana to use it (later in the game all your mana gets tied up with trying to stay alive.) Novice Engineer might just be better if you want more drawCombustion seems really strong to stay alive personally against stuff like Satyr Overseer. Firebrand might be hard to use with like a ray of frost because then the spellburst might hit the minion you freeze. Seems really good with a 0 mana secret.
Hopefully thats enough of my thoughts to help you adjust the deck to whatever you find it struggles against when you try it out!
:D So I'll try:
-1 Ice Barrier , -1 Flame Ward
+1 Novice Engineer , +1 Combustion
OMG I found the perfect guy!
Vectus - Is the addtitional Draw engine, it supports Starscryer , Loot Hoarder and Bloodmage Thalnos deathrattles.
This seems pretty solid, but there's a huge glaring issue in that new priest legendary that swaps hands. It would be pretty easy for them to drop one of the apprentices on their board and then you will be short.
Demon hunter's new disruption tools may also be a problem, but at least they shuffle the cards into your deck, instead of literally stealing them from your hand.
I guess it is yet to be seen how many priest decks will run that card, but it's going to be something to watch out for.
Still can't wait to try this out!
TRUE. I'm scared AF about Glide and Mindrender Illucia o_o
But I love OTK and Combo decks, so I'll pray to face the remaining 8 classes lol
I'll need the best luck!
You can also just use potion with antonidas and apprentices in your hand for 7mana exodia only needing a spell to start otk. Also means you can can remove all quests cards for better stall and combo drawers. And makes it less combo peices.
But Potion of Illusion copies cards on the board, so that wouldn't work.
I've missunderstood the card lol. Thought it copied cards in your hand. my bad
how do u plan on using potion with anto for 11 mana without a coin? or playing 4 apprentice + anto for 11 mana without a coin?