Big Combo Q (LEGEND#107)
- Last updated Oct 7, 2019 (Saviors of Uldum)
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Wild
- 16 Minions
- 14 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Combo Priest
- Crafting Cost: 6300
- Dust Needed: Loading Collection
- Created: 8/7/2019 (Saviors of Uldum)
- Julez Nobelman
- Pro Player
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Ladder Decks:
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Hey Everyone!
Before the expansion i was ranking to 42# legend, after the release i had to make a fast functioning upgrade to of my old Big Combo deck, an now its done.
this is currently my only viable deck in high legend, its a blast to play, but at a little hard to play. The Idea is to 2x Divine Spirit + Topsy Turvy, kill.
With Activate the Obelisk, its is now easier to play this deck than ever, as it fits perfectly in this deck(crazy synergy with Wild Pyromancer
+5=New Mulligan Guide (for the meta)
+10 New Comprehensive Mulligan guide
+15 New Video Guide (all match-ups)
OLD GUIDE (still usable)
UPDATE
after playing back and forth i found out a few facts.
1. the deck does not need big bodys too pull off the combo.
2. too much aggro on the list not to have questing explorer and injured tol'vir
3. High Priest Amet IS INSANE.
Mulligan guide
first off the comprehensive Mulligan guide will be up in a day or 2 when i know more about the meta.
Always keep Wild Pyromancer, Shrine of the Dead, Northsire Cleric, Extra Arms, High Priest Amet
The shrine is great to buff in match-ups where the enemy has clear, the stealth makes it such a good buff tool that this is the card i most often pull off the otk.
Now what you want to do is CYCLE, Use cheap spells in order to get draws and a fast quest completion, acolyte of pain, Wild Pyromancer, northsire cleric, IS our first priority, and you can ALWAYS drop a Spirit of the dead to secure these keyminions.
The second objective is now to create our wall and/or otk the opponent.
The wall is made by Grave Horror + sprit of the dead, cycle and/or bwomzamdi. The Dead
UPDATE*
after playing all evening to get one of each match-up, i've have realized this is impossible, as everyone is playing zoo lock, murloc shaman and pala.
the deck has therefor gotten at little more aggro oriented with Questing Adventurer and Injured Tol'vir
Also stay positive
-Julez
sorry man this deck is pretty bad I agree with everyone else. for one thing it has literally zero control cards or methods of dealing with anything they might play on their side of the board so you play the game of hoping you can last for 10 or 20 turns and hope one of your few minutes lasts more than 1 turn to try and pull off the combo which is pretty tough with the evolving meta atm.
Hey mate, I get your point.
This deck has no board clear neither does it have single clear.
the reason behind this is simple, it is NOT a Control archetype, as I'm trying to develop new play styles for priest. it is not bad it is different. I would definitely say it has a lower win rate than most control priests especially the resurrect archetypes.
-the deck is playable in legend, and possibly faster to rank with because of the short match times, I apologize if I made it sound as this deck would be the preferable deck for win rate, I had a blast playing and I can see other people did the same.
If anyone has proposals for an archetype you would prefer me working with over aggro priest, i would VERY much like to hear your opinons.
also this combo archetype works great with control, i did not update the control version, but here is some inspiration https://www.hearthpwn.com/decks/1288398-big-combo-priest-legend, hope the control list fits you better, and please let me know if you improve it
Have an awsome day :-)
It was amazing on the first two days. Not anymore!
i very much agree with your statement, to many zoo locks, reborn palas and murloc shaman.
I will be working on a couple of new priest list so we can find the meta!
RNG dependence is huge here - and not just for you (meaning your draw must be really good), but for your opponent too (his draw must be really bad.) Quite an S&M fun, I say...
is there a place for Madame Lazul
I just searched 15min for a possible Amet replacement and then actually saw I already drew him lol,
I really like this deck except Topsy Turvy instead of Inner Fire I swap them without any game check, I only see Topsy Turvy as you can have 4 endgame Inner Fire in your deck instead of 2, but it is my opinion.
Maybe there is something I have missed as you need all 10 of your energy pool on buffs or use your Topsy Turvy to kill a 0 attack minion, but then I think Inner Fire can be used better before the big head attack.
This is 100% a matter of preference, i like to topsy, but i get why you would prefer inner fire!
glad you enjoy the deck!
This deck needs stonetusk board and innerfire
You need Jesus!
Topsy Turvy get the job done, and stonetusk boar is plain evil xD
So much fun for an easy combo! Thijs was playin it the other day 40/40 stonetusks
Can Bonswandi be replaced?
hardly, let me tell you why.
if you work thru a game, and get lets say 3 grave horror saved with sprits.
bwanzambe will fetch them from you deck, and the cost will decrease to 0, wall incoming.
an unique and efficient combo to pull off.
I don't have bonswandi, but I have opened Octosari in a pack so I swapped him (my thought being both draw a number of cards to re-fuel). I havn't noticed any negative effect on my winrate with the deck.
actually it might make the cut.
bwanzandis effect is closely related to the spirit of the dead included, if a giant dies it will become 0. making it no problem that he put your hand on 10, besides from that, he can specifically mulligan you shrines when you need them, and clerics aswell.
- The perk of knowing what you draw is insane!
What a fun deck! I really appreciate the amount of card draw in the deck and the ability to pull off a huge wall of taunt due to our boy bwonsamdi and his spirits, this deck is a lot of fun! I had a blast on the ladder and I made a video showcasing it in action, I hope you all enjoy!
Thanks for the awsome video m8!
Always ready for adventure!
This deck is 100% ineffective. It's a shitty combo deck with a ridiculous winning condition. 1 board wipe and you are done. It's not even fun. 1/10.
I just played four games with this deck. I pulled precisely three minions in four games before turn nine. Maybe you don't need minions in Legendary?