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Big Combo Q (LEGEND#107)

  • Last updated Oct 7, 2019 (Saviors of Uldum)
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Wild

  • 16 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Combo Priest
  • Crafting Cost: 6300
  • Dust Needed: Loading Collection
  • Created: 8/7/2019 (Saviors of Uldum)
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  • Ladder Decks:

    13

  • Submitted By:

    Julez_Nobelman

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Hey Everyone!

Before the expansion i was ranking to 42# legend, after the release i had to make a fast functioning upgrade to of my old Big Combo deck, an now its done.

this is currently my only viable deck in high legend, its a blast to play, but at a little hard to play. The Idea is to 2x Divine Spirit + Topsy Turvy, kill.

With Activate the Obelisk, its is now easier to play this deck than ever, as it fits perfectly in this deck(crazy synergy with Wild Pyromancer

 

+5=New Mulligan Guide (for the meta)

+10 New Comprehensive Mulligan guide

+15 New Video Guide (all match-ups)

OLD GUIDE (still usable)

proof

UPDATE 

after playing back and forth i found out a few facts.

1. the deck does not need big bodys too pull off the combo.

2. too much aggro on the list not to have questing explorer and injured tol'vir

3. High Priest Amet IS INSANE.

 

 Mulligan guide

first off the comprehensive Mulligan guide will be up in a day or 2 when i know more about the meta.

Always keep Wild Pyromancer, Shrine of the Dead, Northsire Cleric, Extra Arms, High Priest Amet

The shrine is great to buff in match-ups where the enemy has clear, the stealth makes it such a good buff tool that this is the card i most often pull off the otk. 

Now what you want to do is CYCLE, Use cheap spells in order to get draws and a fast quest completion, acolyte of pain, Wild Pyromancer, northsire cleric, IS our first priority, and you can ALWAYS drop a Spirit of the dead to secure these keyminions.

The second objective is now to create our wall and/or otk the opponent.

The wall is made by Grave Horror + sprit of the dead, cycle and/or bwomzamdi. The Dead

 UPDATE*

after playing all evening to get one of each match-up, i've have realized this is impossible, as everyone is playing zoo lock, murloc shaman and pala.

the deck has therefor gotten at little more aggro oriented with Questing Adventurer and Injured Tol'vir

Also stay positive

-Julez