Highlander Quest Shaman
- Last updated Aug 5, 2019 (Saviors of Uldum)
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Wild
- 24 Minions
- 6 Spells
- Deck Type: Theorycraft
- Deck Archetype: Shudderwock Shaman
- Crafting Cost: 17900
- Dust Needed: Loading Collection
- Created: 8/2/2019 (Saviors of Uldum)
- badhank14
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This is my attempt at abusing the new 2 drop, but that means making a singleton Quest Shaman deck. Why not? Consistent? Nah. Powerful when you pull it off though.
Updated and made a few changes.
Body Wrapper will never give you the minion you want, and it's very super slow to just put a copy of it in your deck. I would replace it with Sandbinder to tutor Zephrys/Siamat
I like that idea. Thanks for the advice.
Updated.
I think you would like Krag'wa, the Frog then since you can bounce plague of murlocs or earthquake back to your hand after you use them. You could even use the hero power to bounce two of those spells to your hand. Also Vulpera Scoundrel could allow you to pick up another AOE spell. I think the deck has potential
Thanks for the feedback. I will try some of your changes because I do like them. Some of these choices are wholly reliant on what decks people are playing. I thought Hagatha was too valuable of a late game tool, but It doesn't need it, it was more for the AOE aspect too.
I would remove Hagatha from the list. Only because it will clash with the quest. You would want one or the other. I would suggest adding Vulpera Scoundrel, Barista Lynchen, and Bog Slosher to the deck. Vulpera Scoundrel could allow you to choose a good spell based on what you are facing. Barista Lynchen and Bog Slosher allow you to play some of your battlecry minions more than once, which could included Zephrys the Great. I would suggest removing Giggling Inventor, Mossy Horror, and SI:7 Infiltrator for those three you are adding. Since you will be removing Hagatha too, I would put in Hex in her place. You may consider taking out Conjured Mirage also. Spellbreaker, Pit Crocolisk, and Fire Elemental could be good replacements. You could also add Krag'wa, the Frog to bounce back an important spell after you use it. Just some thoughts to make the deck stronger and more reliable.