Star-Aligner Res Priest
- Last updated May 31, 2019 (RoS Rogue Nerfs)
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Wild
- 14 Minions
- 16 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Control Priest
- Crafting Cost: 5600
- Dust Needed: Loading Collection
- Created: 5/29/2019 (RoS Rogue Nerfs)
- Foyster
- Registered User
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- 2
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- 14
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Battle Tag:
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Total Deck Rating
36
So his deck is built around the Star Aligner obviously but trying to combined that with one of my favourite priest archetypes Resurrection Priest. I'm not a pro player just a casual fan who generally yo-yos between Rank 15-5 so if anyone is looking for how this operates above that I can't say. (If anyone finds out I'd love to know). Also I play hearthstone exclusively on my iphone so again probably make more mistakes than most and unfortunately dont use deck tracker so I have no information as far as wins losses but I do know that I managed to win 6 straight games the other day from Rank 9-10 and it felt pretty powerful when your draw goes well which is more often than you think. Mostly its just a lot of damn fun!
Combos:
The main combo will be having a 7 health minion on board and on turn 10 drop Injured Blademaster with Circle of Healing followed by Star Aligner which will trigger its battlecry dealing 7 damage across the board and to your opponents face.
You can also you Mass Resurrection to put up some taunts and buy you some time to heal with drop a Star Aligner. This is also the reason for Catrina Muerte
The reason for the Spirit of the Dead is again for a similar reason, f you can have a 7 health minion die and its shuffled into the deck. When it comes into your hand at one cost this allows you to play it plus Star Aligner. I have only put 1 in the deck because I am worried about polluting the res pool and I tend to play this when they've exhausted board clears, to bait out board clears like Brawl or if I'm losing tempo.
Seance is for use with Catrina Muerte
Mulligan:
In this order Always Hold
1. Injured Blademaster or
2. Hench-Clan Shadequill or
these will be your early game and allow you to get board presence and do a fairly effective job of holding the board. Also having Archmage Vargoth die early allows the double resurrection combo on turn 9.
If you are lucky to hold Injured Blademaster already: Keep Circle of Healing as well. Especially on coin bringing out a 4 / 7 on turn 2 creates a problem for a lot of opponents who have to use a lot of resources to kill it or struggle with tempo.
Vs Mage: I'm not going to lie this is a tricky matchup and you will more likely than not lose if they get a perfect curve. Ideally, Shadow Word: Death is a must keep to contest an early Mountain Giant. You can also combo shadow word death nicely with Archmage Vargoth to take out a couple of Mountain Giant.
Vs Warrior: The key to this matchup is trying to bait out their Brawl and their Omega Devastator. Warpath struggles to get there with your minions mostly being 7 health and the same applies with Dyn-o-matic, especially if you have a heal in hand.
Vs Hunter, Murloc Shaman, Warlock and Druid (or any other deck you think might have lots of tokens): Keep Mass Dispel first and foremost. Especially with any of the board clears like Shadow Word: Death, Mass Hysteria, Forbidden Words or Holy Nova.
Vs Control Shaman : This is another tricky match-up because of hex and if they are able to save them to hex both your Catrina Muerte and also put a hex into your res pool things can get very difficult so then its just a matter of how lucky they get with RNG or how early they get Hagatha the Witch. Equally though you may be able to pull the Combo that I mentioned above even with a frog in the pool so its not the end of the world.
Replacements:
The main tech slots for this deck are the 2nd Mass Dispel and the Vivid Nightmare. You could go for more value generation if your feeling greedy by adding another Seance or a second taunt like Violet Warden for more protection.
As mentioned in the comments below it is also possible to drop one of these cards and tech in an Auchenai Soulpriest to add more potential board clear with Circle of Healing if required but this will obviously dilute the resurrection pool.
I did initially think of Amani War Bear but in a deck with some already expensive cards I wanted to keep the curve low and I chose the Violet Warden because getting your holy nova to 3 damage is pretty nice against some of those token decks out there. That being said I may give this some testing.
As far as substitutions if anyone's missing a card and needs a replacement let me know and I'll brain storm.
Thoughts and Observations:
I'm still trying to work out any minor adjustments and am always happy to chat through any card changes but at the moment for what it does the decklist feels pretty tight apart from the two cards I mentioned above. I'm also happy to hear suggestions!
Videos:
You can can also check out the similar but amazing deck from King Carnage at :
http://www.hearthpwn.com/decks/1276507-tempo-star-aligner
Edit - I've put in Auchenai Soulpriest for Vivid Nightmare which mostly sat dead in my hand
IMO: This deck is just bad.
It probably looses to most aggro decks and there are better anti control priest decks.
In my experience the single best anti control card is Mechanical Whelp. When copied or re summoned multiple times is just to much for any non otk control deck to deal with.
The 6 mana taunt used here is plain trash on his own and not spectacular when resurrected either. The 6 mana 5 12 that damages himself in battlecry is way way better in resurrect priest.
Spirit of dead is a "dead card" for most of the game. (You do not want your resurrect effects to summon a 0 3 !!!)
Also I see it does not have forbidden words, which is like a strictly better pain and pain was run in pretty much every priest deck in history for a reason.
straight ripped off from zetalots stream lol
he made this deck like two months ago and played it like 2 days before this was posted
There are always going to be similar decks out there but there will always be differences. If people like this deck and want to play it then wonderful. If anyone chose to change it or has come up with something similar on their own then that’s great too. When I created this deck I looked for cards and synergies I enjoyed. It’s highly likely I’m not the first to find certain synergies and I won’t be the last but I posted this because I’d not seen the idea in this format before. What you choose to take away from it is up to you.
Very interesting concept! Would love to have a guide for this
There is a vague guide above and I believe that kiwiinbacon May be writing one on https://outof.cards. Which will soon be replacing hearthpwn and In fairness may be more complete than I’ve managed above it can be found :
https://outof.cards/hearthstone/decks/1526-star-aligner-priest
Why you dont put Inner Fire and Divine Spirit ?
Well the win condition is to destroy your opponents board with star aligners. Divine spirit would raise minions above 7 health making that trickier and I find that usually if an opponent is able to get through the taunts is due to having a big board you can’t clear or due to them using multiple removal spells which means the damage inflicted from an inner fire would have less of a bearing on the matchup. Feel free to mod and let me know if it works for you tho.
I play deck like this but with Inner Fire and Divine Spirit but it's paly realy good (code: AAECAa0GBPgC0P4C6owD1pkDDeUEpAfVCKUJ0QrSCtYK8gyrgAOXhwPbiQOYmwOZmwMA
Some interesting stuff going on there. I’ll give it a try. Do you find that the res pool sometimes whiffs tho or because there’s heavy cycle do you find the mass res more of a plan b?
If i play vs control i play only two 7 hp minions and Archmage Vargoth . And most deck cant kill them all and then I used
Star Aligner + Divine Spirit + Inner Fire .
vs tempo decks I try to find 1/3 and buff it (some times i buff it only to 7 hp to use Rabble Bouncer + Star Aligner ) and if I dont kill oponent with Divine Spirit combo i use Mass Resurrection .
Good luck bro !!!
Should you hold onto Forbidden Words or use it for early game? I feel like they just sit in my hand
Depends on the match-up. Usually it’ll be for removal for cards with attack 4 or under. Such as big taunts. Useful for standard res priest matchups for example or as a last resort when trying to take off a lot of pressure. However feel free to try subbing out these for another seance if you’d prefer or something else.
Bwonsamdi the dead definetly works with spirit of the dead, helps to draw these 1 cost 7 health minions
When someone copies your deck but puts stupid stuff like vivid nightmare in it lol
Hey man, sorry, I honestly didn’t notice your deck first. I just happened to discover something similar on my own. I guess sometimes two people can have a similar thought independently, great minds think alike! I’m happy to give you props in the description. Also congrats on your deck too! :-).
Ur not the only person to play Hearthstone... so ignorant and cocky....
this is pretty impressive! people definitely do not see this coming and it's quite refreshing to see this working in the current meta!
I had a ton of fun so I made a video showcasing the deck in action, I hope you all enjoy
Thanks man. Glad you found it interesting. Big fan of your videos by the way!
Give it a break dude
You could think about putting an auchenai in there if you're coming across midrange so the circles can be used for early removal, you could also add another seance maybe dropping a forbidden or power word death