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SoT's Cauldron Paladin - High Winrate

  • Last updated Nov 15, 2018 (Boomsday)
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Wild

  • 20 Minions
  • 6 Spells
  • 4 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Odd Paladin
  • Crafting Cost: 6300
  • Dust Needed: Loading Collection
  • Created: 11/15/2018 (Boomsday)
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  • Total Deck Rating

    10

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Awww... so you've chosen to dabble in the black arts? Wise decision. Uther will remember your embrace of the pagan ways. Come... stay a while... and listen. 


Following the battle of Andorhal, Uther the First Knight, lay slain at the hands of his descipal Prince Arthas.  Unbeknowst to all, even the Lich King himself, Uther was resurrected by the Witch of Azeroth. 

"Eye of murloc, ear of bat, foot of Fordring, fur of cat….. RISE UTHER THE CORRUPT, AND REIGN VENGEANCE."

Odd paladin is among one of the highest and consistent winrate decks across numerous metas. Following the release of the Witchwood expansion, Cauldron enjoyed limited and successful legendary climbs early on. 

Many Odd Paladin decks have winrates of over 60%, exceeding general class winrates and trending decks:
https://hsreplay.net/decks/#playerClasses=PALADIN&gameType=RANKED_STANDARD&sortBy=winrate

 

The Winrate
Winrate x Speed = Climb

In this version of the deck, I've gone 10-0. In a previous version of this build, I went 13-3 (not shown). While this may not be a large sample size, it did allow me to climb from rank 12 to rank 5 in a few hours of gameplay across 3-days. While I'm not saying you'll go 23-3 or 10-0, you should gain over a 50% winrate - and that's what is important. Given the fast gameplay of this deck, you should be churning ranks reasonably fast. Couple this with the Sir Annoy-o portrait, and you're sure to be a cancerous annoyance to your opponent.

 "No one out aggros the Odd Paladin, except for Odd Paladin."

I've played against every popular and trending deck out there. This deck competes with Odd Rogue, Egg builds, Taunt Druid, Zoolock, Control Lock, etc.

 

The Witch's Cauldron



The Witch's Cauldron is very potent when combined with decks that use multiple weak minions. A notable example of this is Odd Paladin, which can fill their hand completely within a single turn.

Multiple cards can be gained from the Witch's Cauldron that complement and extend the aggressive gameplay of Odd Paladin into even more favorable outcomes against other tempo and control decks - with draws like Hex, Volcano, Bloodlust, Unstable Evolution, Windfury, The Storm Bringer, Crushing Hand, and many more.


Strategy 

Mulligan: 
You should always mulligan for a 1-drop. Preferentially, Lost in the Jungle. After that, you should only keep 3-drops or lower, with the exception of possibly keeping Corridor Creeper

You should extend value as much as possible during turns 1-3. If you have coin, you should consider expending it on turn 1 or 2 to widen your board, particularly against other aggro decks. 

ALWAYS play games through. I cannot tell you how often by turn 4 or 5 and even later that I thought I had lost due to losing the board against a presumably undefeatable board, only to turn around and win the game.