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[Wild] Shaman: Spiteful Murlocs

  • Last updated Sep 25, 2018 (Boomsday)
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Wild

  • 25 Minions
  • 5 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Murloc Shaman
  • Crafting Cost: 9920
  • Dust Needed: Loading Collection
  • Created: 9/10/2018 (Boomsday)
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  • Battle Tag:

    Phaneron

  • Region:

    EU

  • Total Deck Rating

    74

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Intro

Definitely a fun deck, but the high roll chances which I played from rank 15 to 10.

Gameplay

Similar to the older versions of Everyfin shamans. You play your murlocs together and buff them up with Everyfin is Awesome or Gentle Megasaur before attacking. And hope for some highrolls with Spiteful Summoner in mid game. The goal is to end the game before turn 10. If for some reason you can't kill your opponent by then, there is always Giantfin to help you out!

Rank 10 certified!

Substitutes

Instead of 2x Azure Drake and The Curator you could run 2x Ice Fishing and a Coldlight Oracle. I don't have Finja, the Flying Star. I just found out his draws actually count towards the quest completion, so could be a good replacement for an Azure Drake. Another great mid range addition might be Neptulon instead of The Curator, but don't own him so never tried :)

Cheaper options for Everyfin is Awesome could be Bloodlust. If you do go for that alternative, I'd also add 2x Coldlight Seer for healthbuffs instead of 2x Primalfin Lookout, just to keep your weak tokens around longer.

Alternatively you can add some stall cards like Loatheb and a Devolve in exchange for more value like 2x Primalfin Lookout. It's less burst, but it'll usually give you another turn to hit face before a board clear.

Mulligan

Against aggro try to find Sir Finley Mrrgglton for attaining the mage, rogue or druid hero power. This can help you survive early onslaught or control the board in the early game. Bluegill Warrior can be kept for removal alongside a Murloc Tidecaller, which can always be kept in hand as both activator or early buffing to take out 3-4 mana drops if you're lucky and it stays alive. Bilefin Tidehunter is also a great keep. You are probably not going to win with your quest, so you might as well mulligan it, unless you have a good follow up like Primalfin Totem or Murloc Tidehunter.

On the coin you can think about keeping Call in the Finishers for turn 3. It helps to litter the board with 1/1s to fight for control. Specially great if you can follow it up with Gentle Megasaur on turn 4. If you happen to have those two in your starting hand in that scenario, you can keep the quest as well.

In general you want to have some high health low cost minions to stay on board to fight. Once you see the chance to win the board with an Everyfin is Awesome buff, it's usually enough consolidation to sneak out a win. There are no board clears in this deck, so board control is key.

Against control just play Unite the Murlocs on turn 1, unless you have a Murloc Tidecaller. Try to find Primalfin TotemMurloc Tidehunter or Bluegill Warrior to follow up on turn 2. Sir Finley Mrrgglton is also not a bad keep for mid game, it helps to keep your hand filled around turn 6+

Bluegill Warrior and Old Murk-Eye are your main sources of direct damage for heavy taunts (though preferably smorc). Otherwise you have to wait for a good moment to throw down Everyfin is Awesome. I usually try to wait for turn 6+ with 3-4 murlocs on board, then you can combine it with Call in the Finishers for free. Unless they can clear the board then, it's pretty much gg. You only get two of those tries though :)

Similar to aggro, with the coin you can think about keeping Call in the Finishers for turn 3. Specially great if you can follow it up with Gentle Megasaur on turn 4. I usually keep one copy of Call in the Finishers in my opening hand, since it makes Spiteful Summoner a lot stronger since the chance to cast a 7 cost minion from Everyfin is Awesome goes up to 66 % from 50 %.

When you go beyond turn 10, it's best to get more value out of your Giantfin. A particular nice combo is getting Getaway Kodo from a gifted Hydrologist. Watch out for Dirty Rats from your opponent after playing your quest. Sucks when they pull it from your hand :/