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WW Quest Paladin

  • Last updated May 29, 2018 (Spiteful Nerf)
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Wild

  • 15 Minions
  • 14 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Kaleidosaur Paladin
  • Crafting Cost: 11420
  • Dust Needed: Loading Collection
  • Created: 4/9/2018 (Patches Nerf)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    426

View 204 other Decks by Almagnus1
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One of the theorycrafts I did initially was looking at how well The Last Kaleidosaur would work with Sound the Bells!, and I've been pleasantly surprised how easily Sound the Bells! makes completing The Last Kaleidosaur, especially with Lynessa Sunsorrow being able to benefit from all of the buffs and counting each instance of Sound the Bells!, resulting in the occasional 22/30 pile of buffs.

As you are playing with buffs, it's fairly easy to bait out the silence or two to better protect Galvadon and Lynessa Sunsorrow, but priest can wreck your day with mass dispell and Shadowreaper Anduin which means you need to try to play around both or you will die horribly.  That said, I've enjoyed actually being able to hold my own against aggro decently well, and also being a general rogue deck, because no one expects Questadin to actually be a thing this time around =D

Fun with Fire

One of the key defensive cards in the deck is Wild Pyromancer, not only for the obvious combinations with Consecration and Equality that everyone already knows about, but also with the buffs like Potion of Heroism, Sound the Bells! which can allow you to pump out a lot of damage from Wild Pyromancer without killing Wild Pyromancer.  The other buffs are fun as well, but not nearly as effective as those four cards.

Buffing for fun and profit.

The Voraxx is a card that's pretty obvious with the Quest Paladin archetype, and if you can get The Voraxx to live long enough to play about 3-4 buff cards onto it (or that many copies of Sound the Bells!) you'll probably just win that game.  I'm not sure about how The Voraxx and Lynessa Sunsorrow interact, so you may need to be careful with Potion of Heroism so you don't draw yourself to death with a late Lynessa Sunsorrow.

Speaking of Lynessa Sunsorrow, you'll generally want to play her only after you've gotten at least Spikeridged Steed and one other buff.  Keep in mind that each copy of Sound the Bells! that you play gets added onto Lynessa Sunsorrow, so if you can play 10 copies, that's +10/+20 in addition to everything else - which is why it's easy for Lynessa Sunsorrow to get huge, and why you need to try to bait out the opponents counters for Lynessa Sunsorrow (and also Galvadon) so they can actually work as finishers.

The other primary buff target is Paragon of Light as all it needs is one copy of Sound the Bells! (or a Sunkeeper Tarim) to become good.  Also, don't underestimate how good pushing the button and buffing the redshirt can be, as you generally want to throw either Blessing of Kings and Spikeridged Steed on whatever's alive at the moment and makes sense.

Defense, Defense, Defense

The main way you stay alive in this deck (and also grind aggro to a hault) is the mix of tauns being Righteous Protector, Paragon of Light, Spikeridged Steed, Tirion Fordring, Stonehill Defender, and Saronite Chain Gang.  Additionally, the lifesteal effects from Paragon of Light and Uther of the Ebon Hand can help you immensely to recover, especially when combined with Lay on Hands.

The other defensive measures are the usual paladin Aldor Peacekeeper and the afore mentioned Equality and Consecration shenanigans you have at your disposal.  Sunkeeper Tarim is also intended more for a defensive use than an offensive use, and also because comboing Sunkeeper Tarim with the death knights from Uther of the Ebon Hand (and maybe also a few buffs to the death knights) can secure you a OTK victory via Uther of the Ebon Hand which is why you always want to hit that button once you go death knight.

Last thoughts

I've had enough fun with the deck, and like how well it performs, that I'm giving it a guide.

Also, use your button a lot with this deck, as you don't really care too much about the buffs, and usually throwing it on a Silverhand Recruit is good enough.

It's an interesting look an emerging archetype, and one that looks to be strong after the nerfs go through.