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Dragonhatcher Druid

  • Last updated Dec 15, 2017 (Kobolds Patch)
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Wild

  • 16 Minions
  • 13 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Ramp Druid
  • Crafting Cost: 13280
  • Dust Needed: Loading Collection
  • Created: 12/15/2017 (Kobolds Patch)
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  • Battle Tag:

    davidwizard#1862

  • Region:

    US

  • Total Deck Rating

    12

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I've played a ton of Big Druid, but I've found this new variation to be even more fun / hilarious. It's far from fully-tuned yet, so you've got a lot of room to play around with the build, which I'll discuss below. I'd love to hear criticism from people who've played any other version of Dragonhatcher Druid.

The nut is (duh) to ramp straight into Master Oakheart on turn 5 or 6. Assuming you haven't drawn your Drakkari Enchanter yet (seriously, just don't do it. practice drawing better against the Innkeeper), then at the end of that turn you can expect your board to look similar to this:

Master Oakheart, Drakkari Enchanter, Dragonhatcher, Greedy Sprite, Sleepy Dragon, Deathwing

There are only a handful of outs for your opponent at this point: Psychic Scream, Twisting Nether (too expensive if you ramped well), Vanish, Brawl, or maybe a big Reckless Flurry. Your board is too overwhelming for any single target removal to help, and they have to AT LEAST prioritize killing the Dragonhatcher to prevent you from just reloading your board the next turn.

"But David, what if I don't draw Oakheart in time?" Um, it's still Big Druid, just ramp and play big stuff! With three big taunt dragons in the deck, a naked Dragonhatcher is pretty likely to draw protection for itself. If you can stick a Dragonhatcher or Ysera for more than one turn, you can just play the Drakkari Enchanter from your hand, and you've probably won the game. Even without the Enchanter, if you get two pulls off a Dragonhatcher you've probably won.

"Is this deck better than the usual Big Druid with Y'Shaarj, Rage Unbound?" I have no idea. Maybe not, but it's DEFINITELY funnier. I've had a lot of insta-concedes. Don't forget to emote "Hello" when you land Oakheart.

Explanation of specific card choices and omissions:

Why no Innervate / Earthen Scales?
Instead of Innervate, we now have Greedy Sprite. Earthen Scales isn't as effective in this deck since there are four 4-attack dragons, so you're much less likely to have a good target for it. Branching Paths provides more consistent armor gain, and you can load up on it early in the match when you have less to do with your mana anyways.

Why only one Drakkari Enchanter?
While it's awesome to get it with Oakheart, I found two of them to clog things up too much. It's soooo bad if its text doesn't trigger.

Why no Spreading Plague?
From rank 17 to 10, I haven't needed to play it once. With the addition of the Sprite, the deck ramps faster than ever, and soon your board will be full of much better minions than 1/5 taunts. It's a meta call - obviously, put it back if aggro is blasting you in the face.

Do you really even need Ultimate Infestation in this deck?
Maybe not. Maybe just a one-of. The draw has been unnecessary for me thus far. If I cut it, I'd probably put in a second silence, second Branching Paths, or Eater of Secrets. Worth playing with as a tech slot.

"This is stupid, you didn't even get Legend with this deck!"
Yeah, I ain't made of time, dawg. You do you, but I'm just trying to have fun, drop big dragons, and pwn Priests.

I hope you enjoy!