Class
Rarity
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Gather Resourses

Passive
Your Neutral minions have "Honorable Kill: Add a random spell from any class to your hand" this turn.

Gift of Rhyme

At the end of your turn, add
add a random card
to your opponent's hand.

In the Zone

Passive. Whenever you
take damage, reduce the
Cost of Overload cards in your
hand by (2).

Lich's Phylactery

Restore @ Health to your
hero. Reduce by 1 for every
friendly minion that dies.

Madness

Armies!!

Magnetic Mines

Passive. At the end of
your turn, if your hero has
Armor, shuffle a Bomb into
your opponent's deck.

Make Enemies

Whenever Tak shuffles a
card into his deck, add
a copy to his hand.

Mrrgl-ution

Transform a friendly minion into a random Murloc that costs (1) more.
Max Cost: (5)

Parry and Riposte

Passive
The first time you are damaged each turn, prevent it and counterattack!

Pile On!!!

Put a minion from
each deck into the battlefield.

Remorseless Winter

Deal @ damage to the enemy hero. +1 Damage each time.

Robot Assembly

Passive
At the end of your turn,
summon a random 1-Cost Mech.
Then flip this hero Power.

Rummaged

Passive
When damaged, draw and
cast a spell from your deck
(random targets).

Savage Secrets

Passive. After a friendly
Secret is revealed, add a
random 2-Cost Beast
to your hand.

Shifting Sands

Deal 1 damage to all minions. Summon a Pile of Sand.

So Many...

Whenever a Hell Bovine Dies, draw a card.

Soulcial Studies

Passive. Whenever you
play a card that creates
Soul Fragments, summon
a 3/2 Flame Imp.

Starseeker

Passive. After you cast
4 spells in a turn, add a
Moonfire to your hand.

Stormcatcher

Passive
You can't be Overloaded.

Summon the Pack

Passive
Your Neutral minions have "Honorable Kill: Summon a 2/2 Frostwolf Cub with Stealth."

Super Robot Assembly

Passive
At the start of your turn, if you
have at least 3 Mechs, destroy
them and form V-07-TR-0N.
Then flip this hero power.

Take the Bridge!

Passive
Neutral minions you summon this turn get +2 Attack and Rush.

Temporal Loop

Start your turn over.

Temporal Loop

Start your turn over.

Temporal Loop

Start your turn over.

???

[PH] Passive Treasure 12

Not Yet Defined.

[PH] Passive Treasure 13

Not Yet Defined.

1-Cost Warriors

1-Health Crusaders

3-piece Combo

Absolute Destruction

Action!

Draw 4 cards.

Rogues are not good joggers.

Afterlife

AHHHH RATS!!!!

All Bark

All Might

All Might

All Shall Serve

Passize
After the first time a friendly Demon dies in a turn, draw a minion from your deck and
give it +1 Attack.

All Together Now

Passive
Your Battlecry cards cost (1) less, but not less than (2).

Alms of Light

Restore 8 Health to each hero.

Amalgamate

Destroy all friendly minions.
Summon an Amalgamation
with their combined
Attack and Health.

Anger Management

Anything Will Do

Arcane Anomalies

Arcane Flux

Passive
After you cast your first Arcane spell in a turn, Discover a card from your class.

Arcanite Crystal

Passive
After you cast an Arcane spell, reduce the Cost of a card in your hand by (1), but not less than (1).

Archivist Spell - Not Player Facing

Arctic Armor

Passive
After the first time you Freeze an enemy each turn, gain 2 Armor.

Armored Up

ARRRRRRG!

Arsenal

Arsenal

Ashes of Outlands

Auction House

Augment

Give all Anomalies +3 Attack.

Avenging Armaments

Passive
After a friendly minion loses its Divine Shield, give it +2/+1.

Back to School

Bag of Coins

Add 3 Coins to your hand.

Balance

Bamboozle

Swap player's hands.

Band of Bees

Passive
Whenever you play a minion that cost (2) or less, give it Poisonous.

Barrens Chat

Barrens Chat

Battle of Tol Barad

After you summon a minion, add a spell of the same Cost to your hand.
It costs (0).

Battle Stance

Passive
Your hero has +2 Attack on your turn.

Battlecries and Combos

Battlecry

Battlecry

Battlecry Bonus

Your Battlecry minions have +1/+1.

Battlecry Buddies

Be Our Guest

Passive
At the start of the game, shuffle 3 Legendary Invitations in your deck .

Beasts

Beasts

Beasts and Buffs

Beasts of the Deep

Beckoning Bicorn

Passive
After you play your first Pirate each turn, add a Patches the Pirate to your deck.

Benchbuilders

Big Bruisers

Big Shaman

Big Spells

Bitter Cold

Passive
Frost Spell Damage +1

Black Soulstone

Secret: When opposing hero takes fatal damage, capture their soul for future use.

Blacklist

Blackrock Mountain

Blessing of the Dog

Whenever you summon a minion, give it Deathrattle: Summon a 1/1 Mastiff.

Blessing of the Dragon

Whenever you cast a spell, add a random Dragon to your hand.

Blessing of the Horse

Your spells cost (1) less.

Blessing of the Monkey

At the end of your turn transform a random friendly minion into
one that costs (1) more.

Blessing of the Ox

Whenever you summon a minion give it
+3 Health.

Blessing of the Pig

Whenever you summon a minion, add a Coin to your hand.

Blessing of the Rabbit

Whenever you summon a minion that costs (3) or less, give it Rush.

Blessing of the Rat

Whenever you summon a minion that costs (3) or less, give it Reborn.

Blessing of the Rooster

Whenever you use your Hero Power, deal 2 damage to a random enemy.

Blessing of the Sheep

At the start of your turn, restore 3 Health to a damaged friendly character.

Blessing of the Snake

Whenever you summon a minion that costs (3) or less, give it Stealth.

Blessing of the Tiger

Whenever you summon a minion give it
+1 Attack.

Blessings

Blood Magic

All spells cost Health instead of Mana.

Blood Shields

Passive
After the first time you spend a Corpse in a turn, gain 2 Health.