Class
Rarity
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Saplings

Scrapyard

Secrets

Secrets

Self-Sacrifice

Smash

Spell Power

Spellchasers

Survival Tactics

Tank Up!

Taunt

Teambuilding

Totems

Trick Shots

Tricks of the Trade

Weapons

Windfall Blessing

Passive
Your Shrines have "Deathrattle: Give minions in your deck +1/+1."

Wise Decisions

Wrath

Wrath

Wrath of the Loas

Passive
Your Shrines have "Deathrattle: Destroy
all enemy Shrines."

Akali's Champion

Shrine
This minion's Attack
is always equal to
your Armor.

Akali's Champion

Akali's Horn

Shrine
Your minions have
"Overkill: This can
attack again."

Akali's Horn

Akali's War Drum

Shrine
After you summon a Dragon,
reduce the Costs of Dragons
in your hand by (1).

Akali's War Drum

Blood Pact

Shrine
Your spells cost Health
instead of Mana.

Blood Pact

Bonds of Balance

Shrine
At the end of your turn,
gain Attack equal to your
hero's Attack.

Bonds of Balance

Bottled Terror

Shrine
Your other minions have Stealth.
Deathrattle: Give your minions
+2 Attack.

Bottled Terror

Bwonsamdi's Covenant

Shrine
Healing enemies
damages them instead.

Bwonsamdi's Covenant

Bwonsamdi's Sanctum

Shrine
Your Deathrattles trigger
two additional times.

Bwonsamdi's Sanctum

Bwonsamdi's Tome

Shrine
After you cast a spell,
add a random Priest spell
to your hand.

Bwonsamdi's Tome

Dark Reliquary

Shrine
Whenever you discard a
card, summon a
random Demon.

Dark Reliquary

Gonk's Armament

Shrine
Whenever you gain Armor,
refresh your Mana
Crystals.

Gonk's Armament

Gonk's Mark

Shrine
After you summon a
minion, give it +1/+1.

Gonk's Mark

Halazzi's Guise

Shrine
Whenever you summon a
Beast, it gains Rush,
Taunt, or Poisonous

Halazzi's Guise

Halazzi's Hunt

Shrine
Your minions have
"Overkill: Cards in your
hand cost (1) less."

Halazzi's Hunt

Halazzi's Trap

Shrine
After you cast a spell, put
a random Hunter Secret
into the battlefield.

Halazzi's Trap

Hir'eek's Hunger

Shrine
Whenever your hero takes
damage on your turn, the enemy
hero takes it instead.

Hir'eek's Hunger

Jan'alai's Flame

Shrine
Your Hero Power costs (0).
Whenever it kills
a minion, refresh it.

Jan'alai's Flame

Jan'alai's Mantle

Shrine
Has Spell Damage +1 for
each spell in your hand.

Jan'alai's Mantle

Jan'alai's Progeny

Shrine
Whenever you Freeze a
character, put a Frostfire
into your hand.

Jan'alai's Progeny

Krag'wa's Grace

Shrine
Your spells cost (2) less.

Krag'wa's Grace

Krag'wa's Lure

Shrine
After you Overload,
give your minions that
much Attack.

Krag'wa's Lure

Overcharged Totem

After you Overload,
deal 2 damage to all enemy minions.

Pirate's Mark

Shrine
After you cast a spell,
cast it again
(on the same target).

Pirate's Mark

Shirvallah's Grace

Shrine
After you cast a spell
on a friendly minion, cast a
copy of it on this one.

Shirvallah's Grace

Shirvallah's Protection

Shrine
After a friendly minion
survives damage, give it
Divine Shield.

Shirvallah's Protection

Shirvallah's Vengeance

Shrine
Whenever your hero takes
damage, deal 5 damage
to the enemy hero.

Shirvallah's Vengeance

Treasure from Below

Shrine
At the start of your turn, steal
a card from your opponent's
deck. It costs (2) less.

Treasure from Below

Tribal Shrine

Shrine
Taunt

Tribal Shrine

Tribute from the Tides

Shrine
Your Battlecries trigger
two additional times.

Tribute from the Tides

Water Spirit

Start of Game: Draw this.
Deathrattle: Gain 2 Mana Crystals.

Captain Hooktusk

Those who say her cheating goes over[d]board soon follow suit.

Hex Lord Malacrass

Malacrass is on fire this year! And sometimes frost.

High Priest Thekal

Floats like a feather. Stings like a troll punching your face.

High Priestess Jeklik

Her blood magic brings on spells, demons, and hurt feelings.

Princess Talanji

Her family bargained with the loa of death. That's bad. For you.

Rikkar

Rikkar

Rikkar

Rikkar

Rikkar

Rikkar

Rikkar

Rikkar

Rikkar

Rikkar

War Master Voone

The Warmaster is a triple threat: He rocks. He rolls. He trolls!

Wardruid Loti

She and her raptors aim to prove the wild side is the winning side.

Zentimo

This creepy swamp shaman is packing some bad voodoo.

Zul'jin

Zul'jin's not ready to bury the hatchet. Unless it's in your shrine.