Class
Rarity
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Naga Tonguelasher

Battlecry: Overload 3 of your opponent's Mana Crystals.

Rallying Quilboar

Adjacent minions have Taunt.
Start of Game: Draw this.

Redcrest Rocker

Rush
Overkill: Discover a Dragon.
If you control a Dragon,
keep all 3.

Saronite Taskmaster

Deathrattle: Summon a 0/3 Free Agent with Taunt for your opponent.

  • Type: Minion
  • Rarity: Common
  • Set: Rastakhan's Rumble
  • Cost to Craft: 40 / 400 (Golden)
  • Disenchanting Yield: 5 / 50 (Golden)
  • Artist: Sean McNally
  • Collectible

Don't even think of asking for time off.

Scarab

Spirit of the Dead

Stealth for 1 turn.
After a friendly minion dies,
shuffle a 1-Cost copy of it
into your deck.

Just because you’re dead doesn’t mean you’re off the team.

Spirit of the Raptor

Stealth for 1 turn.
After your hero attacks and
kills a minion, draw a card.

  • Type: Minion
  • Class: Druid
  • Rarity: Rare
  • Set: Rastakhan's Rumble
  • Cost to Craft: 100 / 800 (Golden)
  • Disenchanting Yield: 20 / 100 (Golden)
  • Artist: Christopher Hayes
  • Collectible

“Loti! LOTI! Drop it. Drop it Loti! Down! Down Loti!”

Spirit of the Rhino

Stealth for 1 turn.
Your Rush minions are Immune the turn they're summoned.

Where did they get this preposterous hypothesis?

Springpaw

Rush
Battlecry: Add a 1/1 Lynx
with Rush to your hand.

The terrible thing about lynxes is lynxes are terrible things. Their teeth are made out of biting, their paws are made out of springs!

Swabbie

Tiger

Wartbringer

Battlecry: If you played 2 spells this turn, deal 2 damage.

“Does she cause them with magic, or just…like have a bucket she brings with her?”

Weaponized Zombie

Start of Game: Draw this.
Deathrattle: Give a random friendly minion +1/+1.

Zombie

Taunt

A Dark Hand

Aggressive Tactics

Army of the Dead

Battlecrier

Battlecry

Beast Caller

Beast Training

Beasts

Berserker

Big Beasts

Big Draws

Big Spells

Blessings

Blood

Boon Reaper

Passive
Your Shrines have "Deathrattle: Draw cards until your hand is full."

Bounce

Burgle

Chaos

Deathrattle

Deathrattle

Dire Demons

Discard

Divine Legends

Double Down

Dragon Heart

Dragons

Dying Words

Elemental Evocation

The next Elemental you play this turn costs (2) less.

It's just lighter fluid.

Elemental Fury

Elementals

Elementals

Elementals

Everlasting Devotion

Passive
Start the game with a copy of your Shrine.

Farseer

Favor of the Gods

Passive
Minions adjacent to your Shrines have Taunt.

Feral

Fervent Fans

Fire

For the Money

Fortified Spirit

Passive
At the start of each turn, restore your Shrines to
full Health.

Fresh Meat

Frost

Frostfire

Deal 1 damage.

Going Wild

Gurubashi Legends

Hand Power

Healing

Healing

Heroic Power

Hir'eek's Legion

Holy Arsenal

Inner Strength

Inspired by the Light

Jade Lotus

Jinx

Legendary

Legendary

Legends of the Light

Life Takers

Magical Friends

Magnetic

Mechanized

Metalhead

Misfits

Murlocs

Mutations

Natural Defense

Nature's Blessing

Nature's Wrath

Overkill

Overload

Pact with the Loa

Passive
Your Shrines revive in
2 turns instead of 3.

Pirates

Pounce

Give your hero +2 Attack this turn.

Comes with an overwhelming urge to jump into the nearest open box.

Protection

Recruits

Regenerate

Restore 3 Health.

Finally a cure for degenerates.

Reinforce

Resilient

Roaring Edifice

Passive
Your Shrines have
"Deathrattle: Cards in your
hand cost (2) less."

Rumble Kings

Rush

Sacred Ritual

Passive
Your Shrines have "Your spells cost (1) less."

Sacrifice

Saplings

Scrapyard