Class
Rarity
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Assisted Strike 3

Gain +{0} Attack for each
friendly Pirate and
Attack a random enemy.
Combo: Gain Immune while Attacking this turn.

Assisted Strike 4

Gain +{0} Attack for each
friendly Pirate and
Attack a random enemy.
Combo: Gain Immune while Attacking this turn.

Atone for Your Sins! {0}

Passive: Whenever you heal, Atonement scales as if you had healed @ more.

Azsharan Ritual

Attack an enemy. Your Naga takes @ less damage this turn.

Backlash 1

Gain +@ Attack. After an
enemy damages an adjacent
ally this turn, deal this Merc's
Attack damage to them.

Banshee Bolt 4

Deal damage equal
to this Merc's Attack.

Bishop

At the end of the turn,
restore @ Health
to adjacent allies.

Blastwave {0}

Deal @ damage to all enemies. Deathblow: Repeat this ability.

Bleed

Apply Bleed (@) to an enemy.

Blessing of Sacrifice 2

Restore @ Health to another friendly Merc. Whenever it takes damage this turn, this Merc takes it instead.

Blizzard {0}

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard {0}

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 1

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 1

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 2

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 2

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 3

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 3

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 4

Deal {0} damage to all enemies. Upgrade Hearthfire to grant +{1} Attack.

Blizzard 4

Deal {0} damage to all enemies and Root them. Upgrade Hearthfire to grant +{1} Attack.

Blood Frenzy {0}

Give your Orcs and Horde characters +{0} Attack until the end of the turn.
Attack a random enemy.
If you have Fel Corruption,
Attack increases by +{1}.

Blood Frenzy 1

Give your Orcs and Horde characters +{0} Attack until the end of the turn.
Attack a random enemy.
If you have Fel Corruption,
Attack increases by +{1}.

Blood Frenzy 2

Give your Orcs and Horde characters +{0} Attack until the end of the turn.
Attack a random enemy.
If you have Fel Corruption,
Attack increases by +{1}.

Blood Frenzy 3

Give your Orcs and Horde characters +{0} Attack until the end of the turn.
Attack a random enemy.
If you have Fel Corruption,
Attack increases by +{1}.

Blood Frenzy 4

Give your Orcs and Horde characters +{0} Attack until the end of the turn.
Attack a random enemy.
If you have Fel Corruption,
Attack increases by +{1}.

Bloodlust {0}

Give your characters +@ Attack this turn, then Attack a random enemy.

Bloodthirsty Frenzy

Attack a random enemy. Repeat for each damaged Orc in play.

Brittle Bones

Attack an enemy.
This Merc gains +@ Spell Weakness this turn.

Burning Blade Portal {0}

At the end of the turn,
fill your board with
Wild Imps 5.

Burning Blade Portal 1

At the end of the turn,
fill your board with
Wild Imps 1.

Burning Blade Portal 2

At the end of the turn,
fill your board with
Wild Imps 2.

Burning Blade Portal 3

At the end of the turn,
fill your board with
Wild Imps 3.

Burning Blade Portal 4

At the end of the turn,
fill your board with
Wild Imps 4.

Cascading Fireball {0}

Deal @ damage to an enemy. Deathblow: Repeat this on one if its neighbors.

Cascading Fireball 4

Deal @ damage to an enemy. Deathblow: Repeat this on one if its neighbors.

Change The Timeline {0}

Gain +@ Health.
For two turns, abilities with
higher Speed act first.
(Starts off Cooldown.)

Change The Timeline 1

Gain +@ Health.
For two turns, abilities with
higher Speed act first.
(Starts off Cooldown.)

Change The Timeline 2

Gain +@ Health.
For two turns, abilities with
higher Speed act first.
(Starts off Cooldown.)

Change The Timeline 3

Gain +@ Health.
For two turns, abilities with
higher Speed act first.
(Starts off Cooldown.)

Change The Timeline 4

Gain +@ Health.
For two turns, abilities with
higher Speed act first.
(Starts off Cooldown.)

Charge Attack

Attack an enemy.

Charge of the Bone Brigade

Attack an enemy.
Another friendly
Undead Attacks it.

Check Your Weapons {0}

Deal @ damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.

Check Your Weapons 1

Deal @ damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.

Check Your Weapons 2

Deal @ damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.

Check Your Weapons 3

Deal @ damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.

Check Your Weapons 4

Deal @ damage to the highest Attack enemy. If it is a Fighter, its Attack is permanently halved, rounded up.

Checkmate! {0}

Choose a Chess Piece and summon it.
If you control all three, deal @ damage to all enemies.

Cleave {0}

Attack an enemy.
Also damage adjacent enemies.

Come on Down! 3

Spin the Wheel of Yogg-Saron.

Command Demon {0}

Summon a Wild Imp. Deal @ damage to an enemy. Your Imps will target it this turn, if able.

Command Demon 1

Summon a Wild Imp. Deal @ damage to an enemy. Your Imps will target it this turn, if able.

Command Demon 2

Summon a Wild Imp. Deal @ damage to an enemy. Your Imps will target it this turn, if able.

Command Demon 3

Summon a Wild Imp. Deal @ damage to an enemy. Your Imps will target it this turn, if able.

Command Demon 4

Summon a Wild Imp. Deal @ damage to an enemy. Your Imps will target it this turn, if able.

Cookie's Cooking {0}

Bleed ({0}) to all enemies. Restore {1} Health to friendly Murlocs and Pirates.

Cookie's Cooking 1

Bleed ({0}) to all enemies. Restore {1} Health to friendly Murlocs and Pirates.

Cookie's Cooking 2

Bleed ({0}) to all enemies. Restore {1} Health to friendly Murlocs and Pirates.

Cookie's Cooking 3

Bleed ({0}) to all enemies. Restore {1} Health to friendly Murlocs and Pirates.

Cookie's Cooking 4

Bleed ({0}) to all enemies. Restore {1} Health to friendly Murlocs and Pirates.

Counterspell 1

Counter the next enemy ability.

Counterspell 2

Counter the next enemy ability.

Counterspell 3

Counter the next enemy ability.

Coup d'Etat 4

Attack an enemy.
If it's the left or right
most enemy, fire
Eudora's Cannons at it.

Cumulating Force

Attack an enemy. Gain +1 Frost Damage.

Death Coil {0}

Deal {0} damage to an enemy, or restore
{1} Health to a
friendly character.@Deal {0} damage to an enemy,
or restore {1} Health
to a friendly character.
Restore {2} Health to your
Scourge characters.

Death Coil 1

Deal {0} damage to an enemy, or restore
{1} Health to a
friendly character.@Deal {0} damage to an enemy,
or restore {1} Health
to a friendly character.
Restore {2} Health to your
Scourge characters.

Death Coil 2

Deal {0} damage to an enemy, or restore
{1} Health to a
friendly character.@Deal {0} damage to an enemy,
or restore {1} Health
to a friendly character.
Restore {2} Health to your
Scourge characters.

Death Coil 3

Deal {0} damage to an enemy, or restore
{1} Health to a
friendly character.@Deal {0} damage to an enemy,
or restore {1} Health
to a friendly character.
Restore {2} Health to your
Scourge characters.

Death Coil 4

Deal {0} damage to an enemy, or restore
{1} Health to a
friendly character.@Deal {0} damage to an enemy,
or restore {1} Health
to a friendly character.
Restore {2} Health to your
Scourge characters.

Death Mark 1

Deal 3 damage to an enemy. Deathblow: Deal 2 damage to all enemies.

Death Mark 2

Deal 6 damage to an enemy. Deathblow: Deal 4 damage to all enemies.

Death Mark 3

Deal 9 damage to an enemy. Deathblow: Deal 6 damage to all enemies.

Deep Breath {0}

Restore @ Health to this Merc. Next turn, gain that much Fire Damage for 1 turn.

Deep Breath 1

Restore @ Health to this Merc. Next turn, gain that much Fire Damage for 1 turn.

Deep Breath 2

Restore @ Health to this Merc. Next turn, gain that much Fire Damage for 1 turn.

Deep Breath 3

Restore @ Health to this Merc. Next turn, gain that much Fire Damage for 1 turn.

Deep Breath 4

Restore @ Health to this Merc. Next turn, gain that much Fire Damage for 1 turn.

Defiance 1

Attack all enemies who have already acted.

Defiance 2

Attack all enemies who have already acted. If no enemies have acted, Attack all enemies.

Defile {0}

Deal @ damage to all characters. If any die, cast this again.

Demon Slayer 1

Attack an enemy.
If it's a Demon,
gain +@ Attack first.

Demon Slayer 2

Attack an enemy.
If it's a Demon,
gain +@ Attack first.

Demon Slayer 3

Attack an enemy.
If it's a Demon,
gain +@ Attack first.

Devilsaur {0}

Charge

Devilsaur 1

Charge

Devilsaur 2

Charge

Devilsaur 3

Charge

Devilsaur 4

Charge

Devoted Worshippers {0}

Passive: After you summon a minion, give your Old Gods +{0}/+{1}.

Devour 4

Eat your lowest Health Murloc and gain
its stats.

Devouring Attack {0}

Attack an enemy. Deathblow: Gain its Attack.

Disarm 1

Attack an enemy. Give it -@ Attack permanently.

Disarm 2

Attack an enemy. Give it -@ Attack permanently.

Disarm 3

Attack an enemy. Give it -@ Attack permanently.

Divine Bladestrike {0}

Attack an enemy.
Holy Combo: Deal @ damage to them.

Divine Bladestrike 1

Attack an enemy.
Holy Combo: Deal @ damage to them.

Divine Bladestrike 2

Attack an enemy.
Holy Combo: Deal @ damage to them.

Divine Bladestrike 3

Attack an enemy.
Holy Combo: Deal @ damage to them.

Divine Bladestrike 4

Attack an enemy.
Holy Combo: Deal @ damage to them.