Keeper Stalladris
After you cast a Choose One spell, add copies of both choices to your hand.
Dodatkowy opis karty
Keeps your choices handy.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Lady Katrana Prestor | Hero | Mage | 0 | 0 | 30 |
Survivor Xyrella | Hero | Priest | 0 | 0 | 30 |
Shardseeker Xyrella | Hero | Priest | 0 | 0 | 30 |
Lightweaver Xyrella | Hero | Priest | 0 | 0 | 30 |
Phantom Freebooter | Minion | 4 | 3 | 3 | |
Venomancer | Minion | 5 | 2 | 5 | |
Ice Walker | Minion | Mage | 2 | 1 | 3 |
Blackguard | Minion | Paladin | 6 | 3 | 9 |
Frostmourne | Weapon | Death Knight | 7 | 5 | 3 |
Strongshell Scavenger | Minion | Druid | 4 | 2 | 3 |
Valeera the Hollow | Playable Hero | Rogue | 9 | 0 | 30 |
Uther of the Ebon Blade | Playable Hero | Paladin | 9 | 0 | 30 |
Thoras Trollbane | Minion | Paladin | 2 | 2 | 2 |
Corpsetaker | Minion | 4 | 3 | 3 | |
Magatha, Bane of Music | Minion | 5 | 5 | 5 | |
Medivh, the Guardian | Minion | 8 | 7 | 7 | |
Medivh | Hero | Mage | 0 | 0 | 30 |
Arcane Power | Ability | Mage | 2 | 0 | 0 |
Corrupted Ashbringer | Weapon | Death Knight | 6 | 5 | 2 |
Death's Head Cultist | Minion | 3 | 2 | 4 | |
Lady Prestor | Minion | 6 | 6 | 7 | |
Keeper of Uldaman | Minion | Paladin | 3 | 3 | 4 |
Ixlid, Fungal Lord | Minion | Druid | 5 | 2 | 4 |
Val'anyr | Weapon | Paladin | 6 | 4 | 2 |
Dragoncaller Alanna | Minion | Mage | 9 | 3 | 3 |
Fire Dragon | Minion | Mage | 5 | 5 | 5 |
Rod of Roasting | Ability | 10 | 0 | 0 | |
Overseer Mogark | Hero | Warrior | 0 | 0 | 20 |
Cruel Words | Hero Power | 1 | 0 | 0 | |
Gutmook | Hero | Shaman | 0 | 0 | 30 |
Digest Magic | Hero Power | 0 | 0 | 0 | |
Overseer Mogark | Hero | Warrior | 0 | 0 | 60 |
Searing Lash | Hero Power | 1 | 0 | 0 | |
Gutmook | Hero | Shaman | 0 | 0 | 50 |
Metabolized Magic | Hero Power | 0 | 0 | 0 | |
Ixlid | Hero | Druid | 0 | 0 | 20 |
Bwonsamdi | Minion | 7 | 3 | 89 | |
Bwonsamdi | Minion | 7 | 3 | 89 | |
Bwonsamdi | Minion | 7 | 3 | 89 | |
Order in the Court | Ability | Paladin | 2 | 0 | 0 |
Definitely a quite dangerous minion: if able, your opponent will always remove it in order to avoid annoying shenanigans. This is a case of soft taunt minion. Moreover, 2/3 is pretty solida vanilla wise. If Druid is good, Stalladris will almost certainly see play.
Value generator card, in my opinion it is kinda wasted in the Token archetype: I really hope that in the next expansion we'll get a solid Choose One spell that will allow Druid to consistently play Control.
This comment aged well.
Need more choose one spells next expansion.
Hands down my favorite legendary. I want this bad boy in gold. So much value. Such a scary 2/3
nice card
This card just became my first craft by accident :/ at least its a card that I was considering and probably will be useful. Still though, no more crafting to listen entrance sounds for me lol
Lol I do that constantly too...accidently crafted some garbage that way too. I get really paranoid when Im looking at golden legendaries.
Just tried this for heal druid and lots of choose one spells and this is bonkers! Draw it with Jepetto Joybuzz.
Might not work for 'Choose Twice' spells, for exp : 🤣 😅 😎 🤔
Branching Paths
can someone check on this..
It only works for 'Choose One' cards, not for 'choose twice' or others, and not for minions, too 🐼 🐰 🐷
What about Wardruid Loti? All four extra beasts?
"SPELL"
Chances are Jade Idol shuffles 3 copies of Jade Idol, but the wording could mean that it shuffles copies of the shuffle copy option and not actually Jade Idol. That'd be stupid but kind of hilariously anticlimactic.
In wild this guy is insane with Jade Idol though... Summon 2 jade golems now, and then keep the shuffle half for laters...
This is pretty powerful with the cheap choose one spells like Power of the Wild and Wrath and Crystal Power
I hope this does not make Jade druid viable in Wild
It's Jade Druid, it's viable everywhere but standard, and that's because it's outright banned there. XD
On a less silly note, it's been no less viable in Wild since it first came with Gadzetzan, being the ever present terror till today. This is but another small upgrade to make it even more harrowing.
Yea, true. Just that I use to play aggro (zoo-lock) in wild and usually beat them before they can grow. Don't want this card to give the extra push to not be able to do that before they have summoned a bunch of larger and larger mans
Obvious auto include. I guess maybe in an aggro Druid deck it's not that good because the choose ones are not that powerful, but who knows.