Defile
Deal 1 damage to all minions. If any die, cast this again.
Dodatkowy opis karty
This spell was originally designed to help warlocks clean up their hard drives.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Tactical Retreat | Hero Power | 1 | 0 | 0 | |
Defile | Hero Power | Warlock | 1 | 0 | 0 |
Scythe | Weapon | 3 | 1 | 1 | |
Death Coil | Ability | Death Knight | 2 | 0 | 0 |
Army of the Frozen Throne | Ability | Death Knight | 6 | 0 | 0 |
Venomstrike Trap | Ability | Hunter | 2 | 0 | 0 |
Defile | Ability | Warlock | 2 | 0 | 0 |
Twisting Nether | Ability | Warlock | 8 | 0 | 0 |
Sabotage | Ability | Rogue | 4 | 0 | 0 |
Shadow Strike | Ability | Rogue | 3 | 0 | 0 |
Book of Specters | Ability | Mage | 2 | 0 | 0 |
Uplink | Ability | 3 | 0 | 0 | |
Revenge of the Wild | Ability | Hunter | 2 | 0 | 0 |
Impbalming | Ability | Warlock | 4 | 0 | 0 |
Corrosive Breath | Ability | Hunter | 2 | 0 | 0 |
Nether Breath | Ability | Warlock | 2 | 0 | 0 |
Seal Fate | Ability | Rogue | 3 | 0 | 0 |
Fiendish Rites | Ability | Warlock | 3 | 0 | 0 |
Small Repairs | Ability | Druid | 1 | 0 | 0 |
Torrent | Ability | Shaman | 4 | 0 | 0 |
Secret Passage | Ability | Rogue | 1 | 0 | 0 |
Soul Shear | Ability | Warlock | 2 | 0 | 0 |
Soul Shear | Ability | Warlock | 2 | 0 | 0 |
Paralytic Poison | Ability | Rogue | 1 | 0 | 0 |
Refreshing Spring Water | Ability | Mage | 5 | 0 | 0 |
Sigil of Summoning | Ability | Demon Hunter | 2 | 0 | 0 |
Twisting Nether | Ability | Warlock | 8 | 0 | 0 |
Defile | Ability | Warlock | 2 | 0 | 0 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Mind Blast | Ability | Priest | 2 | 0 | 0 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Shadow Bolt | Ability | Warlock | 3 | 0 | 0 |
Mind Blast | Ability | Priest | 2 | 0 | 0 |
Twisting Nether | Ability | Warlock | 8 | 0 | 0 |
Rats of Extraordinary Size | Ability | Hunter | 6 | 0 | 0 |
Devouring Swarm | Ability | Hunter | 0 | 0 | 0 |
Venomstrike Trap | Ability | Hunter | 2 | 0 | 0 |
Dead Ringer | Minion | Priest | 2 | 2 | 1 |
Doubling Imp | Minion | Warlock | 3 | 2 | 2 |
Wargear | Minion | 5 | 12 | 10 |
This is probably my third most hated card next to Psychic Scream and any transform effect.
This is the card that I show my parents that Hearthstone is educational, I'm like "See? You have to calculate this, and taking into mind anything that has deathrattle that summons a minion..."
When your opponent plays Mortal Coil on a 2 health minion...
*I'm fucked*
Fuck you fucking warlocks playing this shitty ass fucking op card. You guys are surely sucking your fucking thumb everytime you have 2 of these and 2 of your hellfires against odd paly.
Hey! What about adding "for each minion destroyed discard a card" :D
Kappa
Anyway it s op
MOST STUPID OP CARD IN THE GAME WTF!??!?! nerf it ffs
Hellfire means you have to deal damage to yourself, something you probably want avoid when you face an aggro deck. Twisting Nether is 8 mana after all, that spell is for late game. DOOM! is bad overall, you don't need card draw as warlock + it's 10 mana + it will rotate out soon. Defile is actually a high skill card, you need to do some math if you want to clear a board full of minions. Blizzard should add more cards like this because they are the reason this game is interesting and you can't call it stupid RNG when you clear a full board with defile.
More like 'defecate'
Most overpowered card ever. Especially when used with Thalnos
What an over-powered nonsense card. Really Blizzard? This should cost at least 4 mana probably closer to 6 and should be an epic spell.
I can't belive people are complaining about this card. Like control warlock is OP....
You know, you can play around this card....
Yes play around this card by conceding. Or you can wait while their 25 doomguards slam you down turn after turn. Mongoloid warlock players
why this stupid card is 2 cost . at least hits 2 dmg aoe.Mage has it 3 cost hits 2 dmg this stupid card usually hits 3 aoe damage with 2 cost.
Should be cost 3 mana instead of 2
It should probably also damage all characters instead of just minions, to match Hellfire more and make it a tiny bit better for aggression and worse for control.
Imagine if this card had lifesteal ...
A truly well designed card, it requires some skill to play and also to play against. However, it would be better at a bit higher mana cost in my opinion. It has the potential to full clear a whole N'zoth board due some spell dmg so easily.
If by "skill" you mean being able to count by 1, then yes.
Turns out, this card is preeeeeeeeeeeeety good.
I hate to be that guy but dang that golden animation is sick.