Hagatha's Scheme
Deal @ damage
to all minions.
(Upgrades each turn!)
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"All shall suffer!" "But Hagatha, those are your minions..." "I said ALL!!!"
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Rush the Stage | Ability | Demon Hunter | 3 | 0 | 0 |
Lightshow | Ability | Mage | 3 | 0 | 0 |
Saddle Up! | Ability | Hunter | 3 | 0 | 0 |
Cursed Campaign | Ability | Warlock | 3 | 0 | 0 |
Herald of Light | Minion | Priest | 3 | 3 | 4 |
Prince Taldaram | Minion | 3 | 3 | 3 | |
Dreaded Mount | Ability | Warlock | 3 | 0 | 0 |
Coldlight Seer | Minion | 3 | 2 | 3 | |
Eye Beam | Ability | Demon Hunter | 3 | 0 | 0 |
Coldlight Seer | Minion | 3 | 2 | 3 | |
Coldlight Seer | Minion | 3 | 2 | 3 | |
Reckless Flurry | Ability | Warrior | 3 | 0 | 0 |
Prince Taldaram | Minion | 3 | 3 | 3 | |
Full-Blown Evil | Ability | Warlock | 3 | 0 | 0 |
Stiltstepper | Minion | Demon Hunter | 3 | 4 | 1 |
Tamsin Roame | Minion | Warlock | 3 | 1 | 3 |
Coldlight Seer | Minion | 3 | 2 | 3 | |
Eye Beam | Ability | Demon Hunter | 3 | 0 | 0 |
Eye Beam | Ability | Demon Hunter | 3 | 0 | 0 |
Mindrender Illucia | Minion | Priest | 3 | 1 | 3 |
Arcane Amplifier | Minion | Mage | 3 | 2 | 5 |
Astromancer Solarian | Minion | Mage | 2 | 3 | 2 |
Cram Session | Ability | Mage | 2 | 0 | 0 |
Steel Rattler | Minion | 2 | 1 | 2 | |
Windswept Elemental | Minion | Shaman | 2 | 2 | 1 |
Plot Twist | Ability | Warlock | 2 | 0 | 0 |
Unstable Shadow Blast | Ability | Warlock | 2 | 0 | 0 |
Unstable Shadow Blast | Ability | Warlock | 2 | 0 | 0 |
Chains of Dread | Hero Power | Warlock | 2 | 0 | 0 |
Seeds of Destruction | Ability | Warlock | 2 | 0 | 0 |
Dark Conviction | Ability | Paladin | 2 | 0 | 0 |
Druid of the Saber | Minion | Druid | 2 | 2 | 1 |
Spellshifter | Minion | 2 | 1 | 4 | |
Spellshifter | Minion | 2 | 4 | 1 | |
Icicle | Ability | Mage | 2 | 0 | 0 |
Icicle | Ability | Mage | 2 | 0 | 0 |
Dark Conviction | Ability | Paladin | 2 | 0 | 0 |
Fossil Fanatic | Minion | Demon Hunter | 2 | 2 | 2 |
Naga Centaur | Minion | Warrior | 2 | 2 | 3 |
Guard the City | Ability | Warrior | 2 | 0 | 0 |
Draw it in the early game with a tutor like Spirit of the Frog or Storm Chaser so you don't topdeck it too late, let it cook, and congratulations. You got yourself one hell of a spell. Now combine it with Hallazeal the Ascended or an Omega Mind, and congratulations. You got yourself one heal of a spell.
Passable at 2 dmg, solid at 3, and anything above that starts to get nuts. especially good with omega mind and hallazeal. sadly, kragwa only gives base version of the scheme which kinda sucks, but that's balance I guess
God I feel sorry for Shaman enemies.
At least nerf this to Deal 0 damage at the start so they can catch up.
Shaman rarely gets such clean mass removal, so I foresee this card seeing play for its entirety of its standard lifespan.
(inb4 wrong)
nice AOE but terrible topdeck
Potentially an amazing removal tool, even at it's base level it could potential be upgraded by spellpower for emergency damage. And if you get to hold it for 3-4 turns, it pretty much kills most flooded boards.