Rat Trap
Secret: After your
opponent plays three
cards in a turn, summon
a 6/6 Rat.
フレーバーテキスト
MISSING: One giant rat. Please return to King Togwaggle.
Additional Information
Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Tavish | Hero | Hunter | 0 | 0 | 30 |
Beryllium Nullifier | Minion | Warrior | 7 | 4 | 8 |
Secret Plan | Ability | Hunter | 1 | 0 | 0 |
Cloning Device | Ability | Priest | 1 | 0 | 0 |
Glowstone Technician | Minion | Paladin | 5 | 3 | 4 |
Cure-All | Minion | 3 | 3 | 3 | |
Aldor Attendant | Minion | Paladin | 1 | 1 | 3 |
Archspore Msshi'fn | Minion | Druid | 3 | 3 | 4 |
Msshi'fn Prime | Minion | Druid | 10 | 9 | 9 |
Fungal Guardian | Minion | Druid | 10 | 9 | 9 |
Fungal Bruiser | Minion | Druid | 10 | 9 | 9 |
Fungal Gargantuan | Minion | Druid | 10 | 9 | 9 |
Apexis Blast | Ability | Mage | 5 | 0 | 0 |
Hand of A'dal | Ability | Paladin | 2 | 0 | 0 |
Enhanced Dreadlord | Minion | Warlock | 8 | 5 | 7 |
Desperate Dreadlord | Minion | Warlock | 5 | 5 | 5 |
Feast of Souls | Ability | Demon Hunter | 1 | 0 | 0 |
Rocket Augmerchant | Minion | 1 | 2 | 1 | |
Alleycat | Minion | Hunter | 1 | 1 | 1 |
Tabbycat | Minion | Hunter | 1 | 1 | 1 |
Grimestreet Informant | Minion | Hunter, Paladin, Warrior | 2 | 2 | 2 |
Ice Rager | Minion | 3 | 5 | 2 | |
Hand of A'dal | Ability | Paladin | 2 | 0 | 0 |
Enhanced Dreadlord | Minion | Warlock | 8 | 5 | 7 |
Feast of Souls | Ability | Demon Hunter | 1 | 0 | 0 |
Hench-Clan Burglar | Minion | Rogue | 4 | 4 | 4 |
Rat Trap | Ability | Hunter | 2 | 0 | 0 |
Arrogant Crusader | Minion | Paladin | 4 | 5 | 2 |
Rotface | Minion | Warrior | 8 | 4 | 6 |
Fandral Staghelm | Minion | Druid | 4 | 3 | 5 |
Silver Hand Recruit | Minion | Paladin | 1 | 1 | 1 |
Silver Hand Recruit | Minion | Paladin | 1 | 1 | 1 |
Silver Hand Recruit | Minion | Paladin | 1 | 1 | 1 |
Silver Hand Recruit | Minion | Paladin | 1 | 1 | 1 |
Toxfin | Minion | 1 | 1 | 2 | |
Nine Lives | Ability | Hunter | 3 | 0 | 0 |
Hench-Clan Burglar | Minion | Rogue | 4 | 4 | 4 |
Faceless Rager | Minion | 3 | 5 | 1 | |
Jepetto Joybuzz | Minion | 8 | 6 | 6 | |
Moonlit Guidance | Ability | Druid | 2 | 0 | 0 |
Funniest card ever if you play Hunter. Gotta love grinding the opponent down to less than 10 health and setting this trap up just to destroy them after they pop it. 2 mana 6/6 seeeeeeeems pretty gooooood.
I really starting to love this card. It won me so many unfavorable druid and rogue matchups. They just throw everything to destroy my board and never expect this. Then its too late. After spending mana on 3 cards they are out of resources and that 6 dmg is often enough to finish the game.
Not bad when pulled off Professor Putricide!
Good card.
If you can keep up pressure and board control then this card creates a catch 22 for your opponent, where they need to spend multiple cards to live but will trigger rat trap if they do that. It's like insurance. There's also the upside that comes with folks not playing around it in the first place and giving you a cheese victory.
I see people trashing this card because "Oh it never procs, it does nothing" but I've come to love this card because it has an invisible effect.
If people gimp their own turns to play around this card all match, it DOES actually do something by slowing down faster decks, even if you don't ever get the rat. Aggro decks don't want to flood the board, Tempo Mages get punished for pulling Mana Wyrm or Sorcerers Apprentice shenanigans (not to mention it soft-counters Aluneth), Druid likes to play multiple cheap cards to prepare for UI, and so on.
Most of the cases where the rat procced for me were after my opponent played a bunch of removal or minions to try to clear or contest my board, and by the time I had the 6/6, they didn't have enough mana to deal with it. All in all I think it's a pretty good card if it forces people to slow down and play around it, and it's amazing if they don't.
Most of the discussion in this thread is around the interaction against decks that are known for playing multiple cards per turn, such as Edwin VanCleef Rogue. But those specific circumstances aren't enough to include this card in a deck. How does this card fare against the general population of decks? In my opinion, the most likely scenario for any other deck to trigger this trap would be for your opponent to go second, and use their coin to get enough mana to play a second card. If that doesn't happen, for example they use the coin to play one bigger card a turn early, I see the likelihood of triggering this trap dropping dramatically.
This card is very strong under the right conditions, but under all other conditions, it is too inconsistent with a high chance of being "spend 2 mana and gain nothing for it."
Decks built around cheap cards like some Rogue and Mage archetypes fall prey to this.
Echo cards that incentivize the user to spam them get hit too.
In a Hunter deck with a late-game it can be a good late-game play with more impact than other secrets.
You know, when the expansion comes out, some hunter opposing a rogue won't be alone on turn 3 against a 10/10 Van Cleef, he'll have a giant rat at his side. A giant DOOM rat. 5/5 for the name btw.
Surely you mean 6/6 for the name.
Rat Trap....maximiiiiiize!!
"We're all gonna die."
fck you rogue
Very good sideboard card!
Oh, nvm :'D
Didn't notice it at first, but the card art provides some scale as to how big the 'Rat Trap' actually is.
Look closely, and you'll see a stone wall sitting behind the trap. It's designed for a literal monster of a rat.
"Feck your combos!!" Said the Rat.
I like this card because there's actually a lot of room for counterplay. Compare to secrets like Freezing Trap, Explosive Runes, or Explosive Trap, where playing around the secret often does much more harm to your game than playing into it and hoping for the best. It's not necessarily game-crippling to not play 3 cards in a turn, but you have to think about what that means for your strategy. Furthermore, this secret kind of self-regulates due to its highly play-aroundable nature: If there's a lot of it in the meta, it grows weaker because everyone plays around it, but it there's not, it grows stronger because everyone doesn't.
Great tool for comeback versus super aggresive and combo decks. I even gains more value from the fact that after playing three cards, many decks won't have mana to counter additional 6/6 on board.
I love this card! So interesting and strong! I wish paladin has some kind of secret that requires the same condition like this!
lol I guessed right! this card
Hidden Wisdom is still not up to standard of mine though, I wished it would be a little bit stronger and more interesting instead of drawing mechanics.
I love the flavor of this card but which way the meta swings will decide whether or not it is viable. Works wonders against Aggro or Combo style decks, but even then, the 6/6 will need a few turns to trade into all of the minions they've played. Now if the 6/6 had taunt... Then it would amazing and definitely be an auto include. In a control meta though, opponents rarely play 3 cards in a turn unless they have the coin, and they usually have some way of removing threats. I'm still 50/50 on this card. Love the concept, but will have to see how the meta shapes out, how often the secret actually proc's and how easy it is to play around.